tests: Use 4 samples in test_shader_get_render_target_sample_count

Spec for CheckMultisampleQualityLevels says:
 "FEATURE_LEVEL_11_0 devices are required to support 4x MSAA for all
  render target formats, and 8x MSAA for all render target formats
  except R32G32B32A32 formats."

Test uses R32G32B32A32_FLOAT and since we don't check if this format
supports 8x MSAA, reduce MSAA to the minimum required by spec.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
This commit is contained in:
Danylo Piliaiev 2021-10-20 20:37:57 +03:00 committed by Hans-Kristian Arntzen
parent 5657f79974
commit f6c61a3eae
1 changed files with 2 additions and 2 deletions

View File

@ -11410,11 +11410,11 @@ static void test_shader_get_render_target_sample_count(bool use_dxil)
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
static const struct vec4 sample_count = {8.0f, 8.0f, 8.0f, 8.0f};
static const struct vec4 sample_count = {4.0f, 4.0f, 4.0f, 4.0f};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.sample_desc.Count = 8;
desc.sample_desc.Count = 4;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;