vkd3d-shader: Reflect CS WaveSize.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -59,6 +59,7 @@ struct vkd3d_shader_meta
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vkd3d_shader_hash_t hash;
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unsigned int cs_workgroup_size[3]; /* Only contains valid data if uses_subgroup_size is true. */
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unsigned int patch_vertex_count; /* Relevant for HS. May be 0, in which case the patch vertex count is not known. */
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unsigned int cs_required_wave_size; /* If non-zero, force a specific CS subgroup size. */
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bool replaced;
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bool uses_subgroup_size;
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bool uses_native_16bit_operations;
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@ -843,6 +843,7 @@ int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
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&spirv->meta.cs_workgroup_size[1],
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&spirv->meta.cs_workgroup_size[2]);
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dxil_spv_converter_get_patch_vertex_count(converter, &spirv->meta.patch_vertex_count);
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dxil_spv_converter_get_compute_required_wave_size(converter, &spirv->meta.cs_required_wave_size);
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spirv->meta.uses_native_16bit_operations = dxil_spv_converter_uses_shader_feature(converter,
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DXIL_SPV_SHADER_FEATURE_NATIVE_16BIT_OPERATIONS) == DXIL_SPV_TRUE;
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