vkd3d: Enable feature bits for 64-bit atomics.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-10-29 15:20:13 +02:00
parent de64ebd1d1
commit 7cc435c0bc
1 changed files with 7 additions and 3 deletions

View File

@ -5268,8 +5268,11 @@ static void d3d12_device_caps_init_feature_options9(struct d3d12_device *device)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS9 *options9 = &device->d3d12_caps.options9;
options9->AtomicInt64OnGroupSharedSupported = FALSE; /* TODO */
options9->AtomicInt64OnTypedResourceSupported = FALSE; /* TODO */
options9->AtomicInt64OnGroupSharedSupported =
device->device_info.shader_atomic_int64_features.shaderSharedInt64Atomics;
/* Unsure if sparse 64-bit image atomics is also required. */
options9->AtomicInt64OnTypedResourceSupported =
device->device_info.shader_image_atomic_int64_features.shaderImageInt64Atomics;
options9->DerivativesInMeshAndAmplificationShadersSupported = FALSE;
options9->MeshShaderSupportsFullRangeRenderTargetArrayIndex = FALSE;
options9->MeshShaderPipelineStatsSupported = FALSE;
@ -5289,7 +5292,8 @@ static void d3d12_device_caps_init_feature_options11(struct d3d12_device *device
{
D3D12_FEATURE_DATA_D3D12_OPTIONS11 *options11 = &device->d3d12_caps.options11;
options11->AtomicInt64OnDescriptorHeapResourceSupported = FALSE; /* TODO */
options11->AtomicInt64OnDescriptorHeapResourceSupported =
device->device_info.shader_atomic_int64_features.shaderBufferInt64Atomics;
}
static void d3d12_device_caps_init_feature_level(struct d3d12_device *device)