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ci
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d3d12/ci: Add vainfo with appverifier CI check
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2024-04-09 15:37:23 +00:00 |
.clang-format
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d3d12_batch.cpp
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d3d12_batch.h
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d3d12_blit.cpp
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d3d12_blit.h
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d3d12_bufmgr.cpp
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d3d12_bufmgr.h
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d3d12_cmd_signature.cpp
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d3d12_cmd_signature.h
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d3d12_common.h
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d3d12_compiler.cpp
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d3d12: Set fractional var masks
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2024-04-04 20:29:11 +00:00 |
d3d12_compiler.h
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d3d12: Set fractional var masks
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2024-04-04 20:29:11 +00:00 |
d3d12_compute_transforms.cpp
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d3d12_compute_transforms.h
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d3d12_context.h
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d3d12_context_common.cpp
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d3d12_context_graphics.cpp
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d3d12_copy.cpp
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d3d12_debug.h
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d3d12: Add a debug flag for loading WinPixGpuCapturer.dll
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2024-04-04 21:37:41 +00:00 |
d3d12_descriptor_pool.cpp
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d3d12_descriptor_pool.h
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d3d12_draw.cpp
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d3d12: Lower uniforms to UBO by nir options
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2024-04-04 20:29:11 +00:00 |
d3d12_dxcore_screen.cpp
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d3d12_dxgi_screen.cpp
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d3d12_dxgi_xbox_screen.cpp
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d3d12_fence.cpp
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d3d12_fence.h
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d3d12_format.c
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d3d12_format.h
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d3d12_gs_variant.cpp
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d3d12: Capture always_active_io in varying data
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2024-04-04 20:29:11 +00:00 |
d3d12_interop_public.h
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d3d12_lower_image_casts.c
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d3d12_lower_point_sprite.c
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microsoft/compiler: Add a fractional var mask for variable sorting
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2024-04-04 20:29:11 +00:00 |
d3d12_nir_passes.c
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d3d12: Fix var splitting pass writemasks
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2024-04-04 20:29:11 +00:00 |
d3d12_nir_passes.h
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d3d12_pipeline_state.cpp
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d3d12_pipeline_state.h
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d3d12_public.h
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d3d12_query.cpp
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d3d12_query.h
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d3d12_residency.cpp
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d3d12_residency.h
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d3d12_resource.cpp
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d3d12_resource.h
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d3d12_resource_state.cpp
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d3d12_resource_state.h
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d3d12_root_signature.cpp
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d3d12: Minor logging improvements
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2024-04-04 20:29:11 +00:00 |
d3d12_root_signature.h
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d3d12: Lower uniforms to UBO by nir options
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2024-04-04 20:29:11 +00:00 |
d3d12_screen.cpp
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gallium: delete PIPE_CAP_NIR_COMPACT_ARRAYS
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2024-04-12 18:43:48 +00:00 |
d3d12_screen.h
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d3d12_surface.cpp
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d3d12_surface.h
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d3d12_tcs_variant.cpp
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d3d12_util.h
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d3d12_video_array_of_textures_dpb_manager.cpp
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d3d12_video_array_of_textures_dpb_manager.h
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d3d12_video_buffer.cpp
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gallium/pipe: Add contiguous planes per-surface attribute
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2024-04-11 20:14:15 +00:00 |
d3d12_video_buffer.h
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d3d12_video_dec.cpp
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d3d12_video_dec.h
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d3d12_video_dec_av1.cpp
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d3d12_video_dec_av1.h
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d3d12_video_dec_h264.cpp
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d3d12_video_dec_h264.h
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d3d12_video_dec_hevc.cpp
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d3d12_video_dec_hevc.h
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d3d12_video_dec_references_mgr.cpp
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d3d12_video_dec_references_mgr.h
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d3d12_video_dec_vp9.cpp
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d3d12_video_dec_vp9.h
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d3d12_video_dpb_storage_manager.h
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d3d12_video_enc.cpp
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d3d12_video_enc.h
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d3d12_video_enc_av1.cpp
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d3d12_video_enc_av1.h
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d3d12_video_enc_h264.cpp
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d3d12_video_enc_h264.h
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d3d12_video_enc_hevc.cpp
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d3d12_video_enc_hevc.h
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d3d12_video_encoder_bitstream.cpp
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d3d12_video_encoder_bitstream.h
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d3d12_video_encoder_bitstream_builder.h
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d3d12_video_encoder_bitstream_builder_av1.cpp
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d3d12_video_encoder_bitstream_builder_av1.h
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d3d12_video_encoder_bitstream_builder_h264.cpp
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d3d12_video_encoder_bitstream_builder_h264.h
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d3d12_video_encoder_bitstream_builder_hevc.cpp
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d3d12_video_encoder_bitstream_builder_hevc.h
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d3d12_video_encoder_nalu_writer_h264.cpp
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d3d12_video_encoder_nalu_writer_h264.h
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d3d12_video_encoder_nalu_writer_hevc.cpp
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d3d12_video_encoder_nalu_writer_hevc.h
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d3d12_video_encoder_references_manager.h
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d3d12_video_encoder_references_manager_av1.cpp
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d3d12_video_encoder_references_manager_av1.h
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d3d12_video_encoder_references_manager_h264.cpp
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d3d12_video_encoder_references_manager_h264.h
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d3d12_video_encoder_references_manager_hevc.cpp
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d3d12_video_encoder_references_manager_hevc.h
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d3d12_video_proc.cpp
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d3d12_video_proc.h
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d3d12_video_screen.cpp
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d3d12_video_screen.h
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d3d12_video_texture_array_dpb_manager.cpp
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d3d12_video_texture_array_dpb_manager.h
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d3d12_video_types.h
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meson.build
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