mesa/src/gallium/drivers/d3d12
Mike Blumenkrantz 2e5d49b3dd gallium: delete PIPE_CAP_NIR_COMPACT_ARRAYS
this is now nir_shader_compiler_options::compact_arrays

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28601>
2024-04-12 18:43:48 +00:00
..
ci d3d12/ci: Add vainfo with appverifier CI check 2024-04-09 15:37:23 +00:00
.clang-format
d3d12_batch.cpp
d3d12_batch.h
d3d12_blit.cpp
d3d12_blit.h
d3d12_bufmgr.cpp
d3d12_bufmgr.h
d3d12_cmd_signature.cpp
d3d12_cmd_signature.h
d3d12_common.h
d3d12_compiler.cpp d3d12: Set fractional var masks 2024-04-04 20:29:11 +00:00
d3d12_compiler.h d3d12: Set fractional var masks 2024-04-04 20:29:11 +00:00
d3d12_compute_transforms.cpp
d3d12_compute_transforms.h
d3d12_context.h
d3d12_context_common.cpp
d3d12_context_graphics.cpp
d3d12_copy.cpp
d3d12_debug.h d3d12: Add a debug flag for loading WinPixGpuCapturer.dll 2024-04-04 21:37:41 +00:00
d3d12_descriptor_pool.cpp
d3d12_descriptor_pool.h
d3d12_draw.cpp d3d12: Lower uniforms to UBO by nir options 2024-04-04 20:29:11 +00:00
d3d12_dxcore_screen.cpp
d3d12_dxgi_screen.cpp
d3d12_dxgi_xbox_screen.cpp
d3d12_fence.cpp
d3d12_fence.h
d3d12_format.c
d3d12_format.h
d3d12_gs_variant.cpp d3d12: Capture always_active_io in varying data 2024-04-04 20:29:11 +00:00
d3d12_interop_public.h
d3d12_lower_image_casts.c
d3d12_lower_point_sprite.c microsoft/compiler: Add a fractional var mask for variable sorting 2024-04-04 20:29:11 +00:00
d3d12_nir_passes.c d3d12: Fix var splitting pass writemasks 2024-04-04 20:29:11 +00:00
d3d12_nir_passes.h
d3d12_pipeline_state.cpp
d3d12_pipeline_state.h
d3d12_public.h
d3d12_query.cpp
d3d12_query.h
d3d12_residency.cpp
d3d12_residency.h
d3d12_resource.cpp
d3d12_resource.h
d3d12_resource_state.cpp
d3d12_resource_state.h
d3d12_root_signature.cpp d3d12: Minor logging improvements 2024-04-04 20:29:11 +00:00
d3d12_root_signature.h d3d12: Lower uniforms to UBO by nir options 2024-04-04 20:29:11 +00:00
d3d12_screen.cpp gallium: delete PIPE_CAP_NIR_COMPACT_ARRAYS 2024-04-12 18:43:48 +00:00
d3d12_screen.h
d3d12_surface.cpp
d3d12_surface.h
d3d12_tcs_variant.cpp
d3d12_util.h
d3d12_video_array_of_textures_dpb_manager.cpp
d3d12_video_array_of_textures_dpb_manager.h
d3d12_video_buffer.cpp gallium/pipe: Add contiguous planes per-surface attribute 2024-04-11 20:14:15 +00:00
d3d12_video_buffer.h
d3d12_video_dec.cpp
d3d12_video_dec.h
d3d12_video_dec_av1.cpp
d3d12_video_dec_av1.h
d3d12_video_dec_h264.cpp
d3d12_video_dec_h264.h
d3d12_video_dec_hevc.cpp
d3d12_video_dec_hevc.h
d3d12_video_dec_references_mgr.cpp
d3d12_video_dec_references_mgr.h
d3d12_video_dec_vp9.cpp
d3d12_video_dec_vp9.h
d3d12_video_dpb_storage_manager.h
d3d12_video_enc.cpp
d3d12_video_enc.h
d3d12_video_enc_av1.cpp
d3d12_video_enc_av1.h
d3d12_video_enc_h264.cpp
d3d12_video_enc_h264.h
d3d12_video_enc_hevc.cpp
d3d12_video_enc_hevc.h
d3d12_video_encoder_bitstream.cpp
d3d12_video_encoder_bitstream.h
d3d12_video_encoder_bitstream_builder.h
d3d12_video_encoder_bitstream_builder_av1.cpp
d3d12_video_encoder_bitstream_builder_av1.h
d3d12_video_encoder_bitstream_builder_h264.cpp
d3d12_video_encoder_bitstream_builder_h264.h
d3d12_video_encoder_bitstream_builder_hevc.cpp
d3d12_video_encoder_bitstream_builder_hevc.h
d3d12_video_encoder_nalu_writer_h264.cpp
d3d12_video_encoder_nalu_writer_h264.h
d3d12_video_encoder_nalu_writer_hevc.cpp
d3d12_video_encoder_nalu_writer_hevc.h
d3d12_video_encoder_references_manager.h
d3d12_video_encoder_references_manager_av1.cpp
d3d12_video_encoder_references_manager_av1.h
d3d12_video_encoder_references_manager_h264.cpp
d3d12_video_encoder_references_manager_h264.h
d3d12_video_encoder_references_manager_hevc.cpp
d3d12_video_encoder_references_manager_hevc.h
d3d12_video_proc.cpp
d3d12_video_proc.h
d3d12_video_screen.cpp
d3d12_video_screen.h
d3d12_video_texture_array_dpb_manager.cpp
d3d12_video_texture_array_dpb_manager.h
d3d12_video_types.h
meson.build