mesa/src/gallium/drivers/d3d12/d3d12_root_signature.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_ROOT_SIGNATURE_H
#define D3D12_ROOT_SIGNATURE_H
#include "d3d12_context.h"
struct d3d12_root_signature_key {
bool compute;
bool has_stream_output;
struct {
unsigned begin_cb_bindings;
unsigned end_cb_bindings;
unsigned end_srv_binding;
unsigned begin_srv_binding;
unsigned state_vars_size;
unsigned num_ssbos;
unsigned num_images;
} stages[D3D12_GFX_SHADER_STAGES];
};
void
d3d12_root_signature_cache_init(struct d3d12_context *ctx);
void
d3d12_root_signature_cache_destroy(struct d3d12_context *ctx);
ID3D12RootSignature *
d3d12_get_root_signature(struct d3d12_context *ctx, bool compute);
#endif