mirror of https://gitlab.freedesktop.org/mesa/mesa
145 lines
3.9 KiB
C
145 lines
3.9 KiB
C
/*
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* Copyright © Yonggang Luo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef D3D12_COMMON_STATE_H
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#define D3D12_COMMON_STATE_H
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#pragma once
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#include <wsl/winadapter.h>
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#define D3D12_IGNORE_SDK_LAYERS
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#ifndef _GAMING_XBOX
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#include <directx/d3d12.h>
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#include <directx/d3d12video.h>
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#elif defined(__cplusplus)
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#ifdef _GAMING_XBOX_SCARLETT
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#include <d3d12_xs.h>
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#include <d3d12video_xs.h>
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#else
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#include <d3d12_x.h>
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#include <d3d12video_x.h>
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#endif
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#ifdef IID_PPV_ARGS
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#undef IID_PPV_ARGS
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#endif
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#define IID_PPV_ARGS IID_GRAPHICS_PPV_ARGS
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#define D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT (D3D12_HEAP_FLAGS) 0x800
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#endif /* _GAMING_XBOX */
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#ifndef D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
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#define D3D12_TEXTURE_DATA_PITCH_ALIGNMENT D3D12XBOX_TEXTURE_DATA_PITCH_ALIGNMENT
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#endif /* D3D12_TEXTURE_DATA_PITCH_ALIGNMENT */
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#if defined(__cplusplus)
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#if !defined(_WIN32) || defined(_MSC_VER)
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inline D3D12_CPU_DESCRIPTOR_HANDLE
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GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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{
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return heap->GetCPUDescriptorHandleForHeapStart();
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}
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inline D3D12_GPU_DESCRIPTOR_HANDLE
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GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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{
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return heap->GetGPUDescriptorHandleForHeapStart();
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}
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D3D12_HEAP_DESC
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inline GetDesc(ID3D12Heap* heap)
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{
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return heap->GetDesc();
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}
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inline D3D12_RESOURCE_DESC
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GetDesc(ID3D12Resource *res)
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{
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return res->GetDesc();
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}
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inline D3D12_HEAP_PROPERTIES
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GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type)
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{
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return dev->GetCustomHeapProperties(0, type);
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}
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inline LUID
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GetAdapterLuid(ID3D12Device *dev)
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{
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return dev->GetAdapterLuid();
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}
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inline D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
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GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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{
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return proc->GetOutputStreamDesc();
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}
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#else
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inline D3D12_CPU_DESCRIPTOR_HANDLE
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GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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{
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D3D12_CPU_DESCRIPTOR_HANDLE ret;
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heap->GetCPUDescriptorHandleForHeapStart(&ret);
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return ret;
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}
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inline D3D12_GPU_DESCRIPTOR_HANDLE
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GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap)
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{
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D3D12_GPU_DESCRIPTOR_HANDLE ret;
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heap->GetGPUDescriptorHandleForHeapStart(&ret);
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return ret;
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}
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D3D12_HEAP_DESC
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inline GetDesc(ID3D12Heap* heap)
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{
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D3D12_HEAP_DESC ret;
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heap->GetDesc(&ret);
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return ret;
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}
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inline D3D12_RESOURCE_DESC
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GetDesc(ID3D12Resource *res)
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{
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D3D12_RESOURCE_DESC ret;
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res->GetDesc(&ret);
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return ret;
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}
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inline D3D12_HEAP_PROPERTIES
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GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type)
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{
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D3D12_HEAP_PROPERTIES ret;
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dev->GetCustomHeapProperties(&ret, 0, type);
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return ret;
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}
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inline LUID
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GetAdapterLuid(ID3D12Device *dev)
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{
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LUID ret;
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dev->GetAdapterLuid(&ret);
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return ret;
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}
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inline D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC
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GetOutputStreamDesc(ID3D12VideoProcessor *proc)
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{
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D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ret;
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proc->GetOutputStreamDesc(&ret);
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return ret;
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}
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#endif
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#endif
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#endif
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