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Setting this bit (at the batch level, not the draw level!) switches to [-1, 1] clipping instead of Metal's preferred [0, 1] clipping. Using this bit allows us to drop the clip_halfz lowering we had before, saving 2 instructions in every vertex shader. Fixes dEQP-GLES2.functional.depth_range.* Signed-off-by: Alyssa Rosenzweig <firstname.lastname@example.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17948>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build & install
You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
If you think something isn't working properly, please file a bug report
Contributions are welcome, and step-by-step instructions can be found in our
Note that Mesa uses gitlab for patches submission, review and discussions.