mesa/src/gallium/drivers/d3d12/d3d12_video_encoder_bitstre...

102 lines
4.8 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_VIDEO_ENC_BITSTREAM_BUILDER_H264_H
#define D3D12_VIDEO_ENC_BITSTREAM_BUILDER_H264_H
#include "d3d12_video_encoder_nalu_writer_h264.h"
#include "d3d12_video_encoder_bitstream_builder.h"
class d3d12_video_bitstream_builder_h264 : public d3d12_video_bitstream_builder_interface
{
public:
d3d12_video_bitstream_builder_h264(bool insert_aud_nalu = false);
~d3d12_video_bitstream_builder_h264() {};
H264_SPS build_sps(const struct pipe_h264_enc_seq_param & seqData,
const enum pipe_video_profile & profile,
const D3D12_VIDEO_ENCODER_LEVELS_H264 & level,
const DXGI_FORMAT & inputFmt,
const D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 & codecConfig,
const D3D12_VIDEO_ENCODER_SEQUENCE_GOP_STRUCTURE_H264 &gopConfig,
uint32_t seq_parameter_set_id,
uint32_t max_num_ref_frames,
D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC sequenceTargetResolution,
D3D12_BOX frame_cropping_codec_config,
std::vector<uint8_t> & headerBitstream,
std::vector<uint8_t>::iterator placingPositionStart,
size_t & writtenBytes);
H264_PPS build_pps(const enum pipe_video_profile & profile,
const D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION_H264 & codecConfig,
const D3D12_VIDEO_ENCODER_PICTURE_CONTROL_CODEC_DATA_H264 &pictureControl,
uint32_t pic_parameter_set_id,
uint32_t seq_parameter_set_id,
std::vector<uint8_t> & headerBitstream,
std::vector<uint8_t>::iterator placingPositionStart,
size_t & writtenBytes);
void write_end_of_stream_nalu(std::vector<uint8_t> & headerBitstream,
std::vector<uint8_t>::iterator placingPositionStart,
size_t & writtenBytes);
void write_end_of_sequence_nalu(std::vector<uint8_t> & headerBitstream,
std::vector<uint8_t>::iterator placingPositionStart,
size_t & writtenBytes);
void write_aud(std::vector<uint8_t> & headerBitstream,
std::vector<uint8_t>::iterator placingPositionStart,
size_t & writtenBytes);
void print_pps(const H264_PPS &pps);
void print_sps(const H264_SPS &sps);
const H264_SPS& get_active_sps()
{
return m_activeSPSStructure;
};
const H264_PPS& get_active_pps()
{
return m_activePPSStructure;
};
void set_active_sps(H264_SPS &active_sps)
{
m_activeSPSStructure = active_sps;
};
void set_active_pps(H264_PPS &active_pps)
{
m_activePPSStructure = active_pps;
};
bool insert_aud_nalu_requested() { return m_insert_aud_nalu; }
private:
d3d12_video_nalu_writer_h264 m_h264Encoder;
H264_SPS m_activeSPSStructure = {};
H264_PPS m_activePPSStructure = {};
bool m_insert_aud_nalu = false;
};
#endif