mesa/src/gallium/drivers/d3d12/d3d12_dxgi_xbox_screen.cpp

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <windows.h>
#include "d3d12_screen.h"
#include "d3d12_public.h"
#include "d3d12_debug.h"
#include "util/u_debug.h"
#include "util/u_memory.h"
#include "util/u_dl.h"
static const char*
dxgi_get_name(struct pipe_screen *screen)
{
struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
static char buf[1000];
if (dxgi_screen->description[0] == L'\0')
return "D3D12 (Unknown)";
snprintf(buf, sizeof(buf), "D3D12 (%S)", dxgi_screen->description);
return buf;
}
static void
dxgi_get_memory_info(struct d3d12_screen *screen, struct d3d12_memory_info *output)
{
assert(0);
}
static void
d3d12_deinit_dxgi_screen(struct d3d12_screen *dscreen)
{
d3d12_deinit_screen(dscreen);
struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen);
if (screen->adapter) {
screen->adapter->Release();
screen->adapter = nullptr;
}
}
static void
d3d12_destroy_dxgi_screen(struct pipe_screen *pscreen)
{
struct d3d12_screen *screen = d3d12_screen(pscreen);
d3d12_deinit_dxgi_screen(screen);
d3d12_destroy_screen(screen);
}
static bool
d3d12_init_dxgi_screen(struct d3d12_screen *dscreen)
{
if (!d3d12_init_screen(dscreen, NULL)) {
debug_printf("D3D12: failed to initialize DXGI screen\n");
return false;
}
struct d3d12_dxgi_screen *screen = d3d12_dxgi_screen(dscreen);
IDXGIDevice1 *dxgiDevice = nullptr;
if (FAILED(dscreen->dev->QueryInterface(IID_PPV_ARGS(&dxgiDevice)))) {
debug_printf("D3D12: failed to query dxgi interface\n");
return false;
}
if (FAILED(dxgiDevice->GetAdapter(&screen->adapter))) {
debug_printf("D3D12: failed to get adapter\n");
return false;
}
dxgiDevice->Release();
dxgiDevice = nullptr;
DXGI_ADAPTER_DESC adapter_desc = {};
HRESULT res = screen->adapter->GetDesc(&adapter_desc);
if (FAILED(res)) {
debug_printf("D3D12: failed to retrieve adapter description\n");
return false;
}
screen->base.driver_version = 0;
screen->base.vendor_id = adapter_desc.VendorId;
screen->base.device_id = adapter_desc.DeviceId;
screen->base.subsys_id = adapter_desc.SubSysId;
screen->base.revision = adapter_desc.Revision;
// Note: memory sizes in bytes, but stored in size_t, so may be capped at 4GB.
// In that case, adding before conversion to MB can easily overflow.
screen->base.memory_size_megabytes = (adapter_desc.DedicatedVideoMemory >> 20) +
(adapter_desc.DedicatedSystemMemory >> 20) +
(adapter_desc.SharedSystemMemory >> 20);
wcsncpy(screen->description, adapter_desc.Description, ARRAY_SIZE(screen->description));
screen->base.base.get_name = dxgi_get_name;
screen->base.get_memory_info = dxgi_get_memory_info;
return true;
}
struct pipe_screen*
d3d12_create_dxgi_screen(struct sw_winsys *winsys, LUID *adapter_luid)
{
struct d3d12_dxgi_screen *screen = CALLOC_STRUCT(d3d12_dxgi_screen);
if (!screen)
return nullptr;
d3d12_init_screen_base(&screen->base, winsys, adapter_luid);
screen->base.base.destroy = d3d12_destroy_dxgi_screen;
screen->base.init = d3d12_init_dxgi_screen;
screen->base.deinit = d3d12_deinit_dxgi_screen;
if (!d3d12_init_dxgi_screen(&screen->base)) {
d3d12_destroy_dxgi_screen(&screen->base.base);
return nullptr;
}
return &screen->base.base;
}