dxvk/src/d3d10
Joshua Ashton d83e184afd [d3d10] Enable native builds
This started working at some point... may as well!
2022-10-15 18:17:29 +01:00
..
d3d10_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d10_buffer.cpp [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d10_buffer.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_core.cpp [d3d10] Separate d3d10core from d3d10 2020-03-18 22:01:11 +01:00
d3d10_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d10_device.cpp [d3d10] Forward OpenSharedResource to D3D11 implementation 2022-03-04 19:13:30 +01:00
d3d10_device.h [d3d10] Use context lock instead of separate device lock 2018-12-30 21:08:52 +01:00
d3d10_include.h [util] Add generic recursive spinlock 2020-03-15 03:43:04 +01:00
d3d10_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d10_multithread.cpp [d3d11] Introduce d3d11.enableContextLock option 2022-08-24 12:27:02 +02:00
d3d10_multithread.h [d3d11] Introduce d3d11.enableContextLock option 2022-08-24 12:27:02 +02:00
d3d10_query.cpp [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d10_query.h [d3d11] Remove old D3D11DeviceContext class 2022-08-04 13:43:36 +02:00
d3d10_rasterizer.cpp [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d10_sampler.cpp [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d10_shader.h [d3d10] Implement D3D10Shader 2018-08-13 17:22:42 +02:00
d3d10_texture.cpp [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d10_texture.h [d3d10] Remove unused copies of device ptr in D3D10 wrappers 2019-10-06 00:28:19 +02:00
d3d10_util.cpp [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_util.h [d3d10] Add GetD3D10ResourceFromView and GetD3D10Resource helpers 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.cpp [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d10core.def [d3d10] Implement D3D10[Core]GetVersion and D3D10[Core]RegisterLayers 2020-03-18 20:49:17 +01:00
d3d10core.sym [d3d10] Enable native builds 2022-10-15 18:17:29 +01:00
meson.build [d3d10] Enable native builds 2022-10-15 18:17:29 +01:00
version10_core.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00