[d3d10] Enable native builds

This started working at some point... may as well!
This commit is contained in:
Joshua Ashton 2022-10-15 18:17:29 +01:00
parent eea77b845f
commit d83e184afd
3 changed files with 22 additions and 7 deletions

9
src/d3d10/d3d10core.sym Normal file
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@ -0,0 +1,9 @@
{
global:
D3D10CoreCreateDevice;
D3D10CoreGetVersion;
D3D10CoreRegisterLayers;
local:
*;
};

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@ -4,12 +4,22 @@ d3d10_core_src = [
'd3d10_core.cpp',
]
d3d10_core_ld_args = []
d3d10_core_link_depends = []
if platform != 'windows'
d3d10_core_ld_args += [ '-Wl,--version-script', join_paths(meson.current_source_dir(), 'd3d10core.sym') ]
d3d10_core_link_depends += files('d3d10core.sym')
endif
d3d10_core_dll = shared_library('d3d10core'+dll_ext, d3d10_core_src, d3d10_core_res,
name_prefix : dxvk_name_prefix,
dependencies : [ d3d11_dep ],
include_directories : dxvk_include_path,
install : true,
vs_module_defs : 'd3d10core'+def_spec_ext,
link_args : d3d10_core_ld_args,
link_depends : [ d3d10_core_link_depends ],
)
d3d10_core_dep = declare_dependency(

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@ -20,14 +20,10 @@ if get_option('enable_d3d11')
endif
if get_option('enable_d3d10')
if platform == 'windows'
if not get_option('enable_d3d11')
error('D3D11 is required for D3D10.')
endif
subdir('d3d10')
else
warning('Building D3D10 is not supported on non-Windows platforms')
if not get_option('enable_d3d11')
error('D3D11 is required for D3D10.')
endif
subdir('d3d10')
endif
if get_option('enable_d3d9')