dxvk/src/d3d11
Philip Rebohle 11b269efd1
[d3d11] Save a few CPU cycles in Map/MapBuffer
2018-10-16 12:29:04 +02:00
..
d3d11.def [d3d11] Implement D3D11CoreCreateDevice 2018-05-07 14:06:52 +02:00
d3d11.spec [d3d10] Add build files and implement D3D10CreateDevice functions 2018-08-13 17:22:00 +02:00
d3d11_annotation.cpp [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_annotation.h [d3d11] Add ID3DUserDefinedAnnotation stub 2018-06-11 14:29:47 +02:00
d3d11_blend.cpp [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_blend.h [d3d10] Implement D3D10BlendState 2018-08-13 17:22:41 +02:00
d3d11_buffer.cpp Merge branch 'vk_transform_feedback' 2018-10-13 08:00:51 +02:00
d3d11_buffer.h [d3d11] Save a few CPU cycles in Map/MapBuffer 2018-10-16 12:29:04 +02:00
d3d11_class_linkage.cpp [dxgi/d3d11] Remove COM_QUERY_INTERFACE macro, reset pointers 2018-04-02 12:52:02 +02:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Add option to disable deferred context mapping speed hack 2018-10-09 17:07:50 +02:00
d3d11_cmdlist.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context.cpp [d3d11] Show SetPredication message only when the predicate is not NULL 2018-10-15 19:35:50 +02:00
d3d11_context.h [d3d10] Support pOffsets parameter in SOGetTargets 2018-10-10 19:55:42 +02:00
d3d11_context_def.cpp [d3d11] Save a few CPU cycles in Map/MapBuffer 2018-10-16 12:29:04 +02:00
d3d11_context_def.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_imm.cpp [d3d11] Save a few CPU cycles in Map/MapBuffer 2018-10-16 12:29:04 +02:00
d3d11_context_imm.h [dxvk] Add CS chunk pool 2018-08-27 16:07:38 +02:00
d3d11_context_state.h [d3d11] Bind transform feedback buffers in SOSetTargets 2018-10-10 19:55:41 +02:00
d3d11_counter_buffer.cpp [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_counter_buffer.h [d3d11] Add more general counter buffer allocator 2018-08-30 15:24:38 +02:00
d3d11_depth_stencil.cpp [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_depth_stencil.h [d3d10] Implement D3D10DepthStencilState 2018-08-13 17:22:41 +02:00
d3d11_device.cpp Revert "[d3d10] Implement ID3D10Multithread" 2018-10-12 19:29:52 +02:00
d3d11_device.h [d3d11] Allocate counter for stream output buffers 2018-10-10 19:55:41 +02:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h [d3d11] fixed compilation with MinGW-headers 6.0.0 or greater 2018-08-15 22:02:39 +02:00
d3d11_initializer.cpp [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_initializer.h [d3d11] Refactor resource initialization 2018-07-23 15:21:17 +02:00
d3d11_input_layout.cpp [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_input_layout.h [d3d10] Implement D3D10InputLayout 2018-08-13 17:22:41 +02:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_interop.cpp [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_interop.h [d3d11] Implement IDXGIVkInteropDevice for D3D11Device 2018-04-20 00:19:03 +02:00
d3d11_main.cpp [dxvk] Add extended device feature structure 2018-07-31 16:58:25 +02:00
d3d11_options.cpp [d3d11] Add option to disable deferred context mapping speed hack 2018-10-09 17:07:50 +02:00
d3d11_options.h [d3d11] Add option to disable deferred context mapping speed hack 2018-10-09 17:07:50 +02:00
d3d11_present.cpp [d3d11] Do not keep a strong reference to the swap chain back buffer 2018-08-05 21:31:13 +02:00
d3d11_present.h [d3d11] Do not keep a strong reference to the swap chain back buffer 2018-08-05 21:31:13 +02:00
d3d11_query.cpp Merge branch 'vk_transform_feedback' 2018-10-13 08:00:51 +02:00
d3d11_query.h [d3d10] Implement D3D10Query 2018-08-13 17:22:42 +02:00
d3d11_rasterizer.cpp [dxvk] Implement backend support for D3D11 forced sample count 2018-09-18 13:22:28 +02:00
d3d11_rasterizer.h [d3d10] Implement D3D10RasterizerState 2018-08-13 17:22:42 +02:00
d3d11_resource.cpp [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_resource.h [d3d11] Add format and resource type to D3D11_COMMON_RESOURCE_DESC 2018-08-10 02:15:30 +02:00
d3d11_sampler.cpp [d3d11] Add option to enforce anisotropic filtering 2018-09-10 15:42:55 +02:00
d3d11_sampler.h [d3d10] Implement D3D10SamplerState 2018-08-13 17:22:41 +02:00
d3d11_shader.cpp [d3d11] Create passthrough geometry shader if necessary 2018-10-10 19:55:41 +02:00
d3d11_shader.h [d3d11] Replace shader debug name with shader key 2018-09-18 10:35:27 +02:00
d3d11_state.cpp Make hashes use correct types and fix narrowing warnings in spirv module. (#307) 2018-04-20 01:10:58 +02:00
d3d11_state.h [d3d11] Implemented D3D11BlendState1 2018-03-18 23:27:29 +01:00
d3d11_texture.cpp [d3d10] Lock device on context operations 2018-10-12 18:31:55 +02:00
d3d11_texture.h [d3d11] Enable usage flags for meta copy formats 2018-09-27 11:44:09 +02:00
d3d11_util.cpp [d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers 2018-08-09 23:33:36 +02:00
d3d11_util.h [d3d11] Added GetBufferFormatFeatures and GetImageFormatFeatures helpers 2018-08-09 23:33:36 +02:00
d3d11_view_dsv.cpp [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_dsv.h [d3d10] Implement D3D10CreateDepthStencilView 2018-08-13 17:22:42 +02:00
d3d11_view_rtv.cpp [d3d11] Fix layer count for 3D RTVs with non-zero base mip level 2018-09-04 07:39:46 +02:00
d3d11_view_rtv.h [d3d10] Implement D3D10RenderTargetView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.cpp [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_srv.h [d3d10] Implement D3D10ShaderResourceView 2018-08-13 17:22:42 +02:00
d3d11_view_uav.cpp [d3d11] Allocate counter for stream output buffers 2018-10-10 19:55:41 +02:00
d3d11_view_uav.h [d3d11] Optimize UAV binding 2018-09-27 16:50:34 +02:00
meson.build Revert "[d3d10] Implement ID3D10Multithread" 2018-10-12 19:29:52 +02:00