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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
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memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
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native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
v0.90
v0.91
v0.92
v0.93
v0.94
v0.95
v0.96
v1.0
v1.0.1
v1.0.2
v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
v1.9.1
v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
76777ece73
2024-03-07 19:17:54 +0100 -
807c1075bd
2024-03-07 15:28:52 +0100 -
27cc907279
2024-03-06 23:39:08 +0100 -
92a43ebf65
[dxgi] unchain DxgiSwapChain::Present1 and Present
Katharine Chui
2024-04-22 14:35:37 +0800 -
848abd5579
[dxgi] unchain DxgiSwapChain::Present1 and Present
Katharine Chui
2024-04-22 14:35:37 +0800 -
8ba5256dc7
[util] Set deferSurfaceCreation for 9th Dawn II
Blisto91
2024-04-21 21:46:28 +0200 -
8073715773
[util] Set deferSurfaceCreation for 9th Dawn II
Blisto91
2024-04-21 21:46:28 +0200 -
2b70ba8f77
[dxbc] Do not emit OpImageQueryLevels for multisampled images
Philip Rebohle
2024-04-19 13:55:31 +0200 -
9c66c4bf1d
[build] Target SPIR-V 1.6 for built-in GLSL shaders
Philip Rebohle
2024-04-19 13:36:32 +0200 -
00872e9e4f
[dxvk] Fix render target clears with format reinterpretation
Philip Rebohle
2024-04-19 01:44:14 +0200 -
8869531bd8
[dxvk] Fix render target clears with format reinterpretation
clear-format-mismatch-fix
Philip Rebohle
2024-04-19 01:44:14 +0200 -
35157357dd
[dxvk] Fix stencil discard being broken
Philip Rebohle
2024-04-19 01:43:23 +0200 -
617ebf4e05
[dxbc] Take used components into account for PS inputs
Philip Rebohle
2024-04-16 17:40:29 +0200 -
c2489d5a45
[dxbc] Fix array register anaylsis with multiple dst operands
Philip Rebohle
2024-04-16 16:31:30 +0200 -
6ef98c613f
[dxvk] Re-enable maintenance4 feature
Philip Rebohle
2024-04-16 14:54:47 +0200 -
7441137a33
[dxbc] Ignore system value components when declaring inputs
Philip Rebohle
2024-04-16 14:48:52 +0200 -
4802bbda7b
[dxbc] Take used components into account for PS inputs
shader-iface-fixes
Philip Rebohle
2024-04-16 17:40:29 +0200 -
e1374a584b
[dxbc] Fix array register anaylsis with multiple dst operands
Philip Rebohle
2024-04-16 16:31:30 +0200 -
6adda4dbb3
[dxvk] Re-enable maintenance4 feature
Philip Rebohle
2024-04-16 14:54:47 +0200 -
f6a31f1000
[dxbc] Ignore system value components when declaring inputs
Philip Rebohle
2024-04-16 14:48:52 +0200 -
571948cfc0
[d3d9] Remove support for VERTEXSTATS queries
WinterSnowfall
2024-04-13 20:45:09 +0300 -
5f24a949a5
2024-04-13 20:45:09 +0300 -
e4e89db23c
2024-04-11 17:56:13 +0200 -
97347a5846
2024-04-11 17:23:09 +0200 -
d33943f424
2024-04-10 23:24:51 +0200 -
133f0794bc
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod.
Martino Fontana
2024-04-06 16:27:04 +0200 -
44695f9311
[dxvk] Adjust desciptor pool reset heuristic
Philip Rebohle
2024-04-08 15:40:25 +0200 -
fcdc7bc902
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod.
Martino Fontana
2024-04-06 16:27:04 +0200 -
3a8bf28e03
2024-04-04 04:29:46 -0500 -
49e9ea5f5a
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Casey Bowman
2024-03-19 12:51:14 -0700 -
198bd3a4b8
[d3d11] Remove missed Shared Keyedmutex warning
Blisto91
2024-04-03 19:41:02 +0200 -
511e579616
2024-04-03 19:41:02 +0200 -
f06c646315
[dxbc] Remove broken atomic counter subgroup optimization
Philip Rebohle
2024-04-03 14:55:43 +0200 -
9ce6f02de3
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Casey Bowman
2024-03-19 12:51:14 -0700 -
855b2746b6
[util] Remove TRAHA Global config
Philip Rebohle
2024-03-26 13:42:55 +0100 -
28c7c09bf5
[dxgi] Remove useMonitorFallback option
Blisto91
2024-03-20 19:51:29 +0100 -
2742486540
[dxvk] Don't query color space support for null surfaces
Philip Rebohle
2024-03-21 15:32:48 +0100 -
f00ecd9f69
[dxgi] Remove useMonitorFallback option
Blisto91
2024-03-20 19:51:29 +0100 -
037d0fa1ad
[meta] Release 2.3.1
v2.3.1
Philip Rebohle
2024-03-20 13:48:30 +0100 -
cbf51a7a25
[d3d11] Enable copy usage for typeless images as necessary
copy-fix-thing
Philip Rebohle
2024-03-20 13:30:31 +0100 -
70e34dc31c
[dxvk] Support arbitrary source formats for color<->depth copies
Philip Rebohle
2024-03-19 18:55:34 +0100 -
c5aeb0f87a
[dxvk] Get rid of separate depth shaders for shader-based copies
Philip Rebohle
2024-03-19 15:51:45 +0100 -
a163082770
[dxvk] Align index buffer size to index size
Philip Rebohle
2024-03-19 19:31:42 +0100 -
2e1a19c7fd
[util] Cap Dark Void to 60fps
Blisto91
2024-03-17 21:36:03 +0100 -
245faae42f
2024-03-17 21:36:03 +0100 -
0beb18ef73
[d3d9] Wait for submission when calling ReturnUnderlyingResource
Joshua Ashton
2024-03-16 19:11:11 +0000 -
ef4428ab8c
[d3d9] Improve ReturnUnderlyingResource stub for 9on12
Joshua Ashton
2024-03-16 18:59:03 +0000 -
1085ba713e
[dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains
Philip Rebohle
2024-03-15 14:34:51 +0100 -
e857b09432
[dxgi] Change default behaviour of hideNvkGpu option
Philip Rebohle
2024-03-15 22:48:57 +0100 -
6efe77f248
[dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains
dxgi-implicit-color-space
Philip Rebohle
2024-03-15 14:34:51 +0100 -
538f1d13d4
Fix UAV as well
Kaitlyn
2024-03-15 09:44:23 -0400 -
783c9d4591
Fix MiscFlags check in GetDescFromResource
Kaitlyn
2024-03-13 20:41:11 -0400 -
39eb4f514f
2024-03-15 09:44:23 -0400 -
1a685b1c67
Implement D3D11DXGIDevice::EnqueueSetEvent
Kaitlyn
2024-03-13 20:50:27 -0400 -
8d19049fef
2024-03-13 20:50:27 -0400 -
67ac86ec91
2024-03-13 20:41:11 -0400 -
8b19bfed18
[util] Set cachedDynamicResources for Guild Wars 2
Blisto91
2024-03-11 18:58:28 +0100 -
8b8be7c2bf
[d3d9] Fix stream count in Reset
Robin Kertels
2024-03-10 16:36:02 +0100 -
ba06511f85
2024-03-10 16:36:02 +0100 -
0776d764a4
2024-03-09 05:43:46 +0000 -
e4a8f3e338
Support building for ARM64EC
Billy Laws
2024-03-08 23:20:03 +0000 -
15ddadc4de
[d3d9] Fix number of streams
Robin Kertels
2024-03-07 21:01:30 +0100 -
3bebd1c6d4
2024-03-07 21:01:30 +0100 -
69a52b3da0
[dxbc] Do not emit depth compare for unsupported image types
Philip Rebohle
2024-03-07 16:10:50 +0100 -
707ad6f328
[spirv] Add OpConstantNull
Philip Rebohle
2024-03-07 16:10:32 +0100 -
3a6992ea97
[dxbc] Enable depth compare types for 1D images
Philip Rebohle
2024-03-07 15:33:20 +0100 -
72c86b8229
[d3d9] Only unbind in EndScene if the game cleared the binding
Robin Kertels
2024-03-06 22:17:02 +0100 -
94ecb3df68
2024-03-06 22:17:02 +0100 -
85215b10d6
[d3d9] Respect vertex buffer offset when dynamically uploading geometry
Robin Kertels
2024-03-06 18:11:29 +0100 -
47d840a1f3
2024-03-06 18:11:29 +0100 -
fd3fbf6607
[dxvk] Remove old memory budget code
Philip Rebohle
2024-03-06 15:33:48 +0100 -
0a699fddb6
Update config.cpp
Minelelol
2023-09-10 20:39:16 +0700 -
afec5cce88
[util] Remove some unneeded built in configs
Blisto91
2024-02-24 16:27:30 +0100 -
4b0e3111d1
meson: Check for bundled Vulkan/SPIR-V headers before adding them to the include list.
Ethan Lee
2024-02-04 19:37:42 -0500 -
0414bbe2d5
[dxgi] Add separate option to override vendor IDs for NVK
Philip Rebohle
2024-03-06 14:40:39 +0100 -
20490b678f
[d3d9] Fix missing else brackets in ResetSwapchain
Robin Kertels
2024-03-06 12:05:56 +0100 -
25a9503e22
2024-03-06 12:05:56 +0100 -
428c98bc63
[util] Disable countLosableResources for all d3d9 Supreme Ruler games
Blisto91
2024-01-27 14:31:24 +0100 -
a0e39e94fa
[d3d9] Use most recently used swapchain for GetFrontBufferData
Robin Kertels
2024-02-07 00:12:01 +0100 -
eaa732d0b3
[d3d9] Place GetFrontBufferData screenshot at window position
Robin Kertels
2024-02-07 00:10:43 +0100 -
49b18f03fe
[d3d9] Unbind buffers in EndScene & Reset
Robin Kertels
2024-02-20 23:34:26 +0100 -
c9cea93b7b
[dxbc] Use raw access chains for buffer loads and stores
Philip Rebohle
2024-02-16 21:50:43 +0100 -
69d74a46a0
[dxbc] Remove emitRawBuffer{Load,Store}
Philip Rebohle
2024-02-16 19:49:38 +0100 -
94098aa97d
[dxbc] Enable SPV_NV_raw_access_chains
Philip Rebohle
2024-02-16 19:47:35 +0100 -
c677ba9b3e
[dxvk] Enable VK_NV_raw_access_chains if available
Philip Rebohle
2024-03-02 16:45:48 +0100 -
77c7396ee1
[spirv] Add support for OpRawAccessChainNV
Philip Rebohle
2024-02-16 13:54:36 +0100 -
f07e5f9eaa
[include] Update SPIR-V headers
Philip Rebohle
2024-02-16 13:48:40 +0100 -
d5c3011f54
[include] Update Vulkan headers
Philip Rebohle
2024-03-02 16:47:58 +0100 -
3c2d605f69
d0e232c506
into6b3b934471
Eric Sullivan2024-03-02 21:12:42 +0100 -
6b3b934471
[util] Clarify maxDeviceMemory and maxSharedMemory
Blisto91
2024-02-28 14:07:36 +0100 -
9d417dfb66
[dxbc] Use raw access chains for buffer loads and stores
raw-access-chains
Philip Rebohle
2024-02-16 21:50:43 +0100 -
ade409a9da
[dxbc] Remove emitRawBuffer{Load,Store}
Philip Rebohle
2024-02-16 19:49:38 +0100 -
3cf71554f5
[dxbc] Enable SPV_NV_raw_access_chains
Philip Rebohle
2024-02-16 19:47:35 +0100 -
3f46894cfd
[dxvk] Enable VK_NV_raw_access_chains if available
Philip Rebohle
2024-03-02 16:45:48 +0100 -
d27d41c938
[spirv] Add support for OpRawAccessChainNV
Philip Rebohle
2024-02-16 13:54:36 +0100 -
418f500234
[include] Update SPIR-V headers
Philip Rebohle
2024-02-16 13:48:40 +0100 -
fe65411447
[include] Update Vulkan headers
Philip Rebohle
2024-03-02 16:47:58 +0100 -
5bca5c805b
meson: Check for bundled Vulkan/SPIR-V headers before adding them to the include list.
Ethan Lee
2024-02-04 19:37:42 -0500 -
8be25c69b1
initialize heap budget
talkingerbil
2024-02-29 21:41:51 -0700 -
7ca4e9bebf
2024-02-28 14:07:36 +0100