[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU

Games using libxess.dll or wrapper modules will crash.
To work around this, we hide the Intel GPU's vendor ID to avoid using the
XeSS module.
This commit is contained in:
Casey Bowman 2024-03-19 12:51:14 -07:00
parent 855b2746b6
commit 9ce6f02de3
1 changed files with 21 additions and 0 deletions

View File

@ -26,6 +26,21 @@ namespace dxvk {
return id;
}
/* First generation XeSS causes crash on proton for Intel due to missing
* Intel interface. Avoid crash by pretending to be non-Intel if the
* libxess.dll module is loaded by an application.
*/
static bool isXessUsed() {
#ifdef _WIN32
if (GetModuleHandleA("libxess") != nullptr ||
GetModuleHandleA("libxess_dx11") != nullptr)
return true;
else
return false;
#else
return false;
#endif
}
static bool isNvapiEnabled() {
return env::getEnvVar("DXVK_ENABLE_NVAPI") == "1";
@ -95,6 +110,12 @@ namespace dxvk {
this->hideAmdGpu = config.getOption<Tristate>("dxgi.hideAmdGpu", Tristate::Auto) == Tristate::True;
this->hideIntelGpu = config.getOption<Tristate>("dxgi.hideIntelGpu", Tristate::Auto) == Tristate::True;
/* Force vendor ID to non-Intel ID when XeSS is in use */
if (isXessUsed()) {
Logger::info(str::format("Detected XeSS usage, hiding Intel GPU Vendor"));
this->hideIntelGpu = true;
}
this->enableHDR = config.getOption<bool>("dxgi.enableHDR", env::getEnvVar("DXVK_HDR") == "1");
if (this->enableHDR && isHDRDisallowed()) {
Logger::info("HDR was configured to be enabled, but has been force disabled as a UE4 DX11 game was detected.");