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1.10.x
2.1.x
4444_formats
9on12test
QueueItemConstructor
alpha-ref-mask
alpha-test-rework
amdvlk-push-constants
annoying-32bit-semaphore-debug-stuff
arm64-support
asan2
asan3
atoc-omask
attachment-feedback-loop
attachment-stuff
attachment_feedback_loop
backend-spec-const-stuff
barrier-optimizations
base-pipeline-dynamic-state-opt
bgfx
bind-view-rework
bpc-10
bsf-opt
bump-frame-id
bump-libdisplayinfo-onceandforall
bump-native-headers
clang-fixes
clear-format-mismatch-fix
conservative-tier-3
context-lock-option
copy-commands-2
copy-fix-thing
crazy-machines-hack
d3d11-clear-state-opt
d3d11-common-context
d3d11-feature-level-rework
d3d11-fence
d3d11-forward-decl-fix
d3d11-funny-refcount
d3d11-lod-bias
d3d11-mapped-default-image
d3d11-ordinals
d3d11-stencil-fix
d3d11-supersampling
d3d11on12
d3d9-aliased-depth-bindings
d3d9-align-texture-pitch-4
d3d9-anisotropy
d3d9-buffer-slice-range
d3d9-cleanups-josh
d3d9-clip-positiont
d3d9-colorfill-fix
d3d9-constant-buffer
d3d9-container-swapchain
d3d9-cursor-pos
d3d9-deferred-fixed-vector
d3d9-deferred-managed-texture-upload
d3d9-demote-alpha-test
d3d9-depth-bias-scale
d3d9-device-local-consts
d3d9-display-enum
d3d9-dynamic-state-block
d3d9-ff-clipping-inv-view
d3d9-fix-default-image-mapping
d3d9-flush-rework
d3d9-hazard-fix
d3d9-implement-clipping
d3d9-interop
d3d9-l6v5u5
d3d9-lazy-views
d3d9-matrix-ops
d3d9-mipmapgen-flag
d3d9-module-ref
d3d9-partial-presentation
d3d9-permutation
d3d9-preload
d3d9-presenter
d3d9-presenter-per-window
d3d9-shader-val2
d3d9-spec-constant-buffer-stuff
d3d9-ssbo-swvp
d3d9-staging-buffer
d3d9-staging-mem-limit-2
d3d9-surface-refs
d3d9-swapchain-oom-fix
d3d9-unbind-unwritten-rts
d3d9-wsi-window-override-opt
d3d9_fixed_function_tci
d3d9_graphics_pipeline
d3d9_graphics_pipeline_fixed
d3d9_spec_refactor
d3d9_spec_refactor_enhanced
deck-profiles
dedicated-allocation-fix
depth-bias-control
descriptor-template-opt
device-creation
disable-swapchain-maint1
dl-link
dll-detachment-fix
duplicate-handle
dxbc-cleanup-output
dxbc-dead-code
dxgi-implicit-color-space
dxgi-interop-factory
dxgi-option-hdr
dxgi-printf-debug-stuff
dxgi-return-type-stuff
dxgi-sequential
dxgi-single-device-workaround
dxgi-swapchain-dispatch
dxgi-vblank-stats
dxgi-workaround
dxvk-array-of
dxvk-enhanced-gpl
dxvk-hud-sysmem
dxvk-native-1.9.2a
dxvk-resolve-josh
dxvk-resolveDepthStencilImage-logic
dxvk-unmap-empty-chunks
dynamic-raster-state
dynamic-rendering
dynamic-vertex-stride
edid-crash
edid-fix-overwiting
eds3-msaa
emoji_encode_fix
ext-dynamic-state-3
factory-singleton
fallout76-profile
fallthrough-stuff
fetch4-betterer
fetch4-half-texel
file-alignment
fix-annoying-warning
fix-rasterizer-sample-count
fix-small-vector
fix-stdcall-32-bit
fix-win32-wsi-result
fixed-func-opt-question-mark
flush-heuristic-rework
format-flags-2
format-rework
fps-limiter-on-present
fpslimiter-native
frame-statistics-present-test
frame-stats-stuff
framerate-limiter
free-edid-info
froggy-frogfrogs
get-edid
gfx-unique-pipelines
global-annotations
global-hdr
godfather-v2
graphics-pipeline-library
graphics-pipeline-library-state-cache
hdr-colorimetry
hdr-control
hdr-metadata-typo-fix
hdr-swapchain
hide-gpu
hide-igp
host-barriers
hud-hdr
implement-env-on-non-windows
implement-thread-on-non-windows
implement-yv12
int-vector-indexing
interlocked-fix
interop-swapchain
josh-hdr-test
josh-hdr-test2
keyed-mutex
limit-refresh-rate
line-raster
link-flags
load-winevulkan
lock-perf-events
low-latency-mode
lower-case-cache
lower-image-count
luid
luid-impl-non-windows
luid-workaround
maintenance5
master
meme-playstation
memory-stuff
meson-plat
minor-decl-cleanups
minor-ref-shit
mipmap-filter
mix-warning-fixes
msvc-crap
native-ci
native-dll-fix
native-final
native-headers
native-pr-always-inline
native-pr-d3d11-remove-obsolete-compat
native-pr-dllexport
native-pr-dxgi-remove-leftovers
native-pr-fs-fixes
native-pr-fullscreen-exclusiive
native-pr-misc
native-pr-remove-win32-checks
native-pr-sdl2-wsi
native-pr-setpriority
native-pr-time-qpc
native-pr-win32-compat
native-pr-yipee
native-tests
native-util
no-32bit-gpl
no-depth-cube-d3d9
no-immutable-samplers
no-present-wait
null-descriptor
nv-descriptor-pool
oneechan
optimize-copyImageFb
optimize-sampler-state
optimize-update-renderpass
pipeline-cache-control
pipeline-layout-rework
present-id
proton-hacks
push-const-fix
query-rework
radv-gpl-crash-workaround-thingy
random-native-crap
raw-access-chains
re8-workaround
readback-barrier-work
readme-babababa
refcount-opts
require-demote
rov
rt-output-swizzle
sample
sekiro-memory-workaround
setup-script
shader-compile-opt
shader-fix
shader-iface-fixes
shader-mismatch-fix
shader-priority
sparse
standalone-dxgi
string-helpers-non-windows
submission-rework
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surface-factory
swapchain-frog
swapchain-rework
sync2
texture2d-refcount
thread-affinity
thread-rework
topmost-wsi-test
ubsan-fix
ue4-d3d11-hack
up-vertex-size
update-after-bind
use-dlopen
version-macros
video-filter
viewport-fixes
vk-debug
vk-fence
vk13
vulkan-memory-model
wip-zero-wins
worker-priority
wsi-abstraction
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v0.20
v0.21
v0.30
v0.31
v0.40
v0.41
v0.42
v0.50
v0.51
v0.52
v0.53
v0.54
v0.60
v0.61
v0.62
v0.63
v0.64
v0.65
v0.70
v0.71
v0.72
v0.80
v0.81
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v0.91
v0.92
v0.93
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v0.96
v1.0
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v1.0.3
v1.1.1
v1.10
v1.10.1
v1.10.2
v1.10.3
v1.2
v1.2.1
v1.2.2
v1.2.3
v1.3
v1.3.1
v1.3.2
v1.3.3
v1.3.4
v1.4
v1.4.1
v1.4.2
v1.4.3
v1.4.4
v1.4.5
v1.4.6
v1.5
v1.5.1
v1.5.2
v1.5.3
v1.5.4
v1.5.5
v1.6
v1.6.1
v1.7
v1.7.1
v1.7.2
v1.7.3
v1.8
v1.8.1
v1.9
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v1.9.2
v1.9.3
v1.9.4
v2.0
v2.1
v2.2
v2.3
v2.3.1
-
5ce975eed9
[dxbc] Fixed SV_VERTEXID and SV_INSTANCEID
Philip Rebohle
2017-12-27 12:49:25 +0100 -
24b9d9d99a
[dxbc] Experimental support for ld,resinfo
Philip Rebohle
2017-12-27 01:37:15 +0100 -
788f275315
[d3d11] UAV prep work + cleanups
Philip Rebohle
2017-12-27 01:36:45 +0100 -
8d5a2b92f9
[d3d11] Cleaned up primitive topology code
Philip Rebohle
2017-12-26 16:25:51 +0100 -
d66593fab5
[tests] Added simple app that compiles HLSL shaders
Philip Rebohle
2017-12-26 01:04:03 +0100 -
0d3a1b25a1
[d3d11] Initial support for image updates + mapping
Philip Rebohle
2017-12-25 20:40:48 +0100 -
a368d04fa0
[dxvk] Removed leftover line of code
Philip Rebohle
2017-12-25 16:09:00 +0100 -
89138e5b40
[dxvk] Fixed lockup issue in thread destructors
Philip Rebohle
2017-12-25 16:05:11 +0100 -
24bceb86c2
[dxvk] Fixed 3D image upload
Philip Rebohle
2017-12-24 15:29:10 +0100 -
3762df6cb6
[d3d11] Added proper support for 1D and 3D shader resources
Philip Rebohle
2017-12-24 13:33:22 +0100 -
a3f9fa7547
[d3d11] Implemented 1D and 3D texture creation
Philip Rebohle
2017-12-23 17:05:07 +0100 -
82b2c40405
[dxvk] Simplified resource binding
Philip Rebohle
2017-12-23 15:11:23 +0100 -
7a7a1faa63
[general] Updated Vulkan libraries
Philip Rebohle
2017-12-23 11:38:43 +0100 -
89290e9eab
[dxbc] Minor fixes
Philip Rebohle
2017-12-22 20:15:44 +0100 -
cd238df2ca
[general] Minor compatibility fixes
Philip Rebohle
2017-12-22 10:37:02 +0100 -
f301633516
[dxbc] Compute shader prep work
Philip Rebohle
2017-12-21 17:27:40 +0100 -
46717529fa
[dxbc] Implemented unsigned comparators and sample_l
Philip Rebohle
2017-12-21 17:14:11 +0100 -
289da8065d
[d3d11] Implemented border color support
Philip Rebohle
2017-12-21 16:54:20 +0100 -
3e4e5191a8
[dxbc] Increased number of clip/cull distances
Philip Rebohle
2017-12-21 16:28:42 +0100 -
f947fb5d44
[dxbc] Refactored system value mapping
Philip Rebohle
2017-12-21 16:00:36 +0100 -
2e4275649e
[dxbc] Implemented input mapping + sample controls
Philip Rebohle
2017-12-21 12:37:20 +0100 -
109ce0a695
[dxbc] Implemented sample_d and vector shift instructions
Philip Rebohle
2017-12-20 23:50:39 +0100 -
6ff709513c
[dxbc] Added indexable temps
Philip Rebohle
2017-12-20 22:50:05 +0100 -
518b469742
[dxvk] Added command stream classes
Philip Rebohle
2017-12-20 22:17:14 +0100 -
41d660f220
[spirv] Added image operand structure for more flexible sample ops
Philip Rebohle
2017-12-20 20:21:44 +0100 -
84190369ab
[d3d11] Optimized resource binding methods
Philip Rebohle
2017-12-20 17:37:46 +0100 -
659ec7b59d
[d3d11] Added DXGI format properties
Philip Rebohle
2017-12-20 14:54:24 +0100 -
b4e10b7f06
[dxbc] Fixed sampler types for depth-compare operations
Philip Rebohle
2017-12-20 13:41:04 +0100 -
2ed2d892d6
[dxvk] Optimized resource binding
Philip Rebohle
2017-12-20 12:13:08 +0100 -
f68655feff
[dxvk] Separated buffer renaming from allocation
Philip Rebohle
2017-12-20 02:58:36 +0100 -
70e5314cc6
[dxvk] Optimized resource tracking
Philip Rebohle
2017-12-20 02:45:57 +0100 -
d2b676b551
[dxvk] Fixed descriptor pool leak
Philip Rebohle
2017-12-20 00:16:59 +0100 -
9865474bb4
[dxbc] Initial shadow sampler support
Philip Rebohle
2017-12-20 00:16:49 +0100 -
d1720c0c52
[dxbc] Implemented derivatives
Philip Rebohle
2017-12-19 20:26:05 +0100 -
342e99a11c
[dxvk] Optimized descriptor updates
Philip Rebohle
2017-12-19 19:36:44 +0100 -
5415b685de
[dxbc] Implemented type conversion instructions
Philip Rebohle
2017-12-19 18:12:18 +0100 -
95bc4b5826
[dxbc] Added immediate constant buffer support
Philip Rebohle
2017-12-19 17:41:23 +0100 -
2c5b1c151f
[d3d11] Refactored texture creation
Philip Rebohle
2017-12-19 16:01:50 +0100 -
f2587ab1b6
[dxgi] Implemented separate color/depth format tables
Philip Rebohle
2017-12-19 14:47:35 +0100 -
64a74735f8
[dxbc] oDepth no longer treated as standard output register
Philip Rebohle
2017-12-19 12:58:40 +0100 -
f97ea7fcea
[d3d11] Implemented CheckFormatSupport and CheckFeatureSupport
Philip Rebohle
2017-12-19 11:05:41 +0100 -
da2cc5a6a0
[dxvk] Fixed resource binding with invalidated buffers
Philip Rebohle
2017-12-19 01:08:48 +0100 -
6df9fc75d2
[dxbc] Implemented some new bit-wise logical instructions
Philip Rebohle
2017-12-19 00:45:31 +0100 -
2b6cb25675
[d3d11] Implemented D3D11_APPEND_ALIGNED_ELEMENT
Philip Rebohle
2017-12-18 23:24:10 +0100 -
13d4a3d87d
[dxbc] Fixed bug with constant vector operands
Philip Rebohle
2017-12-18 18:02:15 +0100 -
6cc3ff4ad8
[dxbc] Basic geometry shader (sm4) support
Philip Rebohle
2017-12-18 16:41:05 +0100 -
c44b50ae4d
[dxvk] Fixed bug where resource bindings would not be updated after rebinding the pipeline
Philip Rebohle
2017-12-18 16:16:21 +0100 -
4d01517dd8
[d3d11] Geometry shader prep work
Philip Rebohle
2017-12-18 12:53:53 +0100 -
38b989ec91
[dxvk] vkCmdUpdateBuffer can only be used if both offset and size are aligned to four bytes
Philip Rebohle
2017-12-18 12:44:18 +0100 -
1e08c0744f
[dxbc] Implemented basic control flow instuctions
Philip Rebohle
2017-12-18 11:53:28 +0100 -
858913ec0c
[dxbc] Shader decoder and compiler overhaul (2/2)
Philip Rebohle
2017-12-18 00:46:44 +0100 -
47347e38da
[dxbc] Shader decoder and compiler overhaul (1/2)
Philip Rebohle
2017-12-18 00:28:54 +0100 -
2f99be9546
[dxbc] Implemented conditional move and comparison instructions
Philip Rebohle
2017-12-17 01:36:41 +0100 -
ebabc0e578
[dxvk] Implemented proper swap chain synchronization
Philip Rebohle
2017-12-16 21:30:48 +0100 -
1fe5b74762
Optimized command submission
Philip Rebohle
2017-12-16 18:10:55 +0100 -
d5a49698b4
[dxvk] Implemented new memory allocator with sub-allocation
Philip Rebohle
2017-12-16 16:48:42 +0100 -
85120d2d01
[d3d11] Reverted some design decisions related to buffer renaming
Philip Rebohle
2017-12-16 13:35:11 +0100 -
d3b2174180
[dxvk] Implemented buffer renaming
Philip Rebohle
2017-12-16 13:21:11 +0100 -
d9f38a7f42
[d3d11] Minor restructuring
Philip Rebohle
2017-12-15 19:11:10 +0100 -
c0a963ae5b
[dxvk] Renamed DxvkBufferSlice methods for convenience
Philip Rebohle
2017-12-14 19:11:13 +0100 -
4502816bb6
[dxvk] Renamed DxvkBufferSlice methods for convenience
Philip Rebohle
2017-12-14 19:09:49 +0100 -
9827ace3b0
[d3d11] Fixed buffer bindings with non-zero offsets
Philip Rebohle
2017-12-14 19:07:08 +0100 -
6de6421dfd
[d3d11] Refactoring resource creation (1/2) - buffers
Philip Rebohle
2017-12-14 15:59:55 +0100 -
40241e0b22
[dxvk] DxvkBufferBinding -> DxvkBufferSlice
Philip Rebohle
2017-12-14 15:24:43 +0100 -
2ad5f49f3e
[dxbc] Shader compiler rewrite (2/2)
Philip Rebohle
2017-12-14 12:53:53 +0100 -
bdce9a69fb
[d3d11] Map() optimization removed, needs buffer renaming
Philip Rebohle
2017-12-14 12:29:41 +0100 -
4172b99952
[d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD
Philip Rebohle
2017-12-13 17:49:08 +0100 -
a4eb807215
[dxbc] Implemented SinCos, Min and Max instructions
Philip Rebohle
2017-12-13 16:35:01 +0100 -
464a3e7d4e
[dxbc] Shader compiler rewrite (1/2)
Philip Rebohle
2017-12-13 15:32:54 +0100 -
a0db9198e3
[d3d11] Removed unnecessary Flush()
Philip Rebohle
2017-12-12 15:39:31 +0100 -
3d4304096b
[dxvk] Data buffer can now be created uninitialized
Philip Rebohle
2017-12-12 15:39:20 +0100 -
1f4d7ae747
[general] Defining c++17 in project file directly, rather than as a compiler argument
Philip Rebohle
2017-12-12 13:06:09 +0100 -
0f26d1c627
[dxbc] Removed <optional> dependency
Philip Rebohle
2017-12-12 13:00:37 +0100 -
0558955388
[general] Updated README
Philip Rebohle
2017-12-12 12:54:49 +0100 -
2a266eaad4
[general] Added 32-bit support
Philip Rebohle
2017-12-12 12:50:52 +0100 -
23abc82aa0
[dxvk] Added performance counter class
Philip Rebohle
2017-12-12 10:29:17 +0100 -
180667ba65
[d3d11] Fixed depth function
Philip Rebohle
2017-12-12 01:07:27 +0100 -
24feb7822d
[d3d11] Added class linkage stub, required for FX11 samples
Philip Rebohle
2017-12-12 01:07:07 +0100 -
3de427439b
[dxvk] Added proper documentation for staging buffers
Philip Rebohle
2017-12-12 00:41:56 +0100 -
5f0e94138e
[dxvk] Implemented support for multisampled images and render targets
Philip Rebohle
2017-12-12 00:27:49 +0100 -
de47fa29e1
[dxvk] Refactored Vulkan device and instance destruction, now more RAII friendly
Philip Rebohle
2017-12-11 19:48:00 +0100 -
5f8976fbd4
[d3d11] Fixed triangle strips
Philip Rebohle
2017-12-11 19:38:13 +0100 -
68ca71d8a4
[dxvk] Implemented recycling of command buffers and staging buffers
Philip Rebohle
2017-12-11 19:17:08 +0100 -
037e9a643d
[d3d11] Fixed yet another ref counting bug
Philip Rebohle
2017-12-11 17:01:38 +0100 -
c3a29e9de0
[d3d11] Return success value when mapping succeeds instead of an error
Philip Rebohle
2017-12-11 16:29:40 +0100 -
22c3cd80a1
[dxbc] Implemented mad instruction
Philip Rebohle
2017-12-11 14:36:35 +0100 -
c246e03594
[d3d11] Imlpemented some state queries
Philip Rebohle
2017-12-11 14:21:24 +0100 -
50b7293b8f
[d3d11] Implemented blend state and depth-stencil state binding
Philip Rebohle
2017-12-11 14:11:18 +0100 -
352b46fe80
[d3d11] Refactored state object binding
Philip Rebohle
2017-12-11 13:07:27 +0100 -
4144e3229a
[d3d11] Implemented blend state creation
Philip Rebohle
2017-12-11 13:03:07 +0100 -
9b9840754d
[d3d11] Added depth-stencil state objects
Philip Rebohle
2017-12-11 01:43:15 +0100 -
2d918df0f0
[d3d11] d3d11_state_rs -> d3d11_rasterizer
Philip Rebohle
2017-12-10 23:27:20 +0100 -
93f79742e9
[dxbc] Scalar values can be expanded to multiple vector components during a store operation
Philip Rebohle
2017-12-10 22:35:55 +0100 -
d941446ca0
[dxbc] Fixed bug in decoder that would return wrong component masks
Philip Rebohle
2017-12-10 21:13:22 +0100 -
5739e2f60f
[dxvk] Added component mapping to image view info
Philip Rebohle
2017-12-10 20:06:07 +0100 -
9acc9bf3e0
[dxbc] Implemented Rsq instruction
Philip Rebohle
2017-12-10 20:01:38 +0100 -
4a3b04f605
[dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing
Philip Rebohle
2017-12-10 19:47:38 +0100 -
b4f85a2c2f
[d3d11] Fixed mip-mapped texture creation
Philip Rebohle
2017-12-10 19:10:17 +0100 -
c0f5b46f81
[dxvk] Added proper support for block-compressed image formats
Philip Rebohle
2017-12-10 18:14:28 +0100 -
cd4f21a0c3
[d3d11] Implemented buffer mapping
Philip Rebohle
2017-12-10 17:36:32 +0100