[d3d11] Fixed depth function

This commit is contained in:
Philip Rebohle 2017-12-12 01:07:27 +01:00
parent 24feb7822d
commit 180667ba65
2 changed files with 2 additions and 1 deletions

View File

@ -18,7 +18,7 @@ namespace dxvk {
m_state.depthBoundsMax = 1.0f;
if (desc.DepthEnable)
DecodeCompareOp(desc.DepthFunc);
m_state.depthCompareOp = DecodeCompareOp(desc.DepthFunc);
}

View File

@ -1,6 +1,7 @@
d3d11_src = [
'd3d11_blend.cpp',
'd3d11_buffer.cpp',
'd3d11_class_linkage.cpp',
'd3d11_context.cpp',
'd3d11_depth_stencil.cpp',
'd3d11_device.cpp',