Commit Graph

234 Commits

Author SHA1 Message Date
Philip Rebohle 40241e0b22 [dxvk] DxvkBufferBinding -> DxvkBufferSlice 2017-12-14 15:24:43 +01:00
Philip Rebohle 2ad5f49f3e [dxbc] Shader compiler rewrite (2/2) 2017-12-14 12:53:53 +01:00
Philip Rebohle bdce9a69fb [d3d11] Map() optimization removed, needs buffer renaming
The naive optimization to use staging buffers rather than actual mapping
turned out to be no more efficient than the previous approach. In order
to achieve good performance, buffer renaming must be implemented instead.
2017-12-14 12:29:41 +01:00
Philip Rebohle 4172b99952 [d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD 2017-12-13 17:49:08 +01:00
Philip Rebohle a4eb807215 [dxbc] Implemented SinCos, Min and Max instructions 2017-12-13 16:35:01 +01:00
Philip Rebohle 464a3e7d4e [dxbc] Shader compiler rewrite (1/2)
Rewrote most parts of the shader compiler and removed the old one. The next
step is to improve documentation and remove the remaining traces of the old
shader compiler.
2017-12-13 15:32:54 +01:00
Philip Rebohle a0db9198e3 [d3d11] Removed unnecessary Flush() 2017-12-12 15:39:31 +01:00
Philip Rebohle 3d4304096b [dxvk] Data buffer can now be created uninitialized 2017-12-12 15:39:20 +01:00
Philip Rebohle 1f4d7ae747 [general] Defining c++17 in project file directly, rather than as a compiler argument 2017-12-12 13:06:09 +01:00
Philip Rebohle 0f26d1c627 [dxbc] Removed <optional> dependency 2017-12-12 13:00:37 +01:00
Philip Rebohle 0558955388 [general] Updated README 2017-12-12 12:54:49 +01:00
Philip Rebohle 2a266eaad4 [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
Philip Rebohle 23abc82aa0 [dxvk] Added performance counter class 2017-12-12 10:29:17 +01:00
Philip Rebohle 180667ba65 [d3d11] Fixed depth function 2017-12-12 01:07:27 +01:00
Philip Rebohle 24feb7822d [d3d11] Added class linkage stub, required for FX11 samples 2017-12-12 01:07:07 +01:00
Philip Rebohle 3de427439b [dxvk] Added proper documentation for staging buffers 2017-12-12 00:41:56 +01:00
Philip Rebohle 5f0e94138e [dxvk] Implemented support for multisampled images and render targets 2017-12-12 00:27:49 +01:00
Philip Rebohle de47fa29e1 [dxvk] Refactored Vulkan device and instance destruction, now more RAII friendly 2017-12-11 19:48:00 +01:00
Philip Rebohle 5f8976fbd4 [d3d11] Fixed triangle strips 2017-12-11 19:38:13 +01:00
Philip Rebohle 68ca71d8a4 [dxvk] Implemented recycling of command buffers and staging buffers 2017-12-11 19:17:08 +01:00
Philip Rebohle 037e9a643d [d3d11] Fixed yet another ref counting bug 2017-12-11 17:01:38 +01:00
Philip Rebohle c3a29e9de0 [d3d11] Return success value when mapping succeeds instead of an error 2017-12-11 16:29:40 +01:00
Philip Rebohle 22c3cd80a1 [dxbc] Implemented mad instruction 2017-12-11 14:36:35 +01:00
Philip Rebohle c246e03594 [d3d11] Imlpemented some state queries 2017-12-11 14:21:24 +01:00
Philip Rebohle 50b7293b8f [d3d11] Implemented blend state and depth-stencil state binding 2017-12-11 14:11:18 +01:00
Philip Rebohle 352b46fe80 [d3d11] Refactored state object binding 2017-12-11 13:07:27 +01:00
Philip Rebohle 4144e3229a [d3d11] Implemented blend state creation 2017-12-11 13:03:07 +01:00
Philip Rebohle 9b9840754d [d3d11] Added depth-stencil state objects 2017-12-11 01:43:15 +01:00
Philip Rebohle 2d918df0f0 [d3d11] d3d11_state_rs -> d3d11_rasterizer 2017-12-10 23:27:20 +01:00
Philip Rebohle 93f79742e9 [dxbc] Scalar values can be expanded to multiple vector components during a store operation 2017-12-10 22:35:55 +01:00
Philip Rebohle d941446ca0 [dxbc] Fixed bug in decoder that would return wrong component masks 2017-12-10 21:13:22 +01:00
Philip Rebohle 5739e2f60f [dxvk] Added component mapping to image view info 2017-12-10 20:06:07 +01:00
Philip Rebohle 9acc9bf3e0 [dxbc] Implemented Rsq instruction 2017-12-10 20:01:38 +01:00
Philip Rebohle 4a3b04f605 [dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing 2017-12-10 19:47:38 +01:00
Philip Rebohle b4f85a2c2f [d3d11] Fixed mip-mapped texture creation 2017-12-10 19:10:17 +01:00
Philip Rebohle c0f5b46f81 [dxvk] Added proper support for block-compressed image formats 2017-12-10 18:14:28 +01:00
Philip Rebohle cd4f21a0c3 [d3d11] Implemented buffer mapping 2017-12-10 17:36:32 +01:00
Philip Rebohle 52f1c4fa00 [dxvk] Implemented staging buffers for large data transfers 2017-12-10 15:57:51 +01:00
Philip Rebohle 89ec199c34 [d3d11] Re-implemented shader read 2017-12-10 12:21:33 +01:00
Philip Rebohle b4493d90d8 [dxbc] Initial support for sample instruction 2017-12-10 12:08:20 +01:00
Philip Rebohle 7c03495d74 [dxbc] Implemented shader resource declaration for images 2017-12-10 10:34:18 +01:00
Philip Rebohle 939faeaf27 [dxbc] Implemented sampler declaration 2017-12-10 03:39:35 +01:00
Philip Rebohle 9c997120e1 [d3d11] Implemented shader resource binding 2017-12-10 01:56:07 +01:00
Philip Rebohle 9a86178604 [d3d11] Fixed severe reference-counting issue in state objects 2017-12-10 00:55:30 +01:00
Philip Rebohle 3d6e88428a [com] ... yeah, almost. 2017-12-09 23:20:31 +01:00
Philip Rebohle fa1ef8248e [com] Fixed crashes caused by reentrant Release() 2017-12-09 22:20:40 +01:00
Philip Rebohle 2b86a2f1f3 [d3d11] Changed the way default pipeline state is restored 2017-12-09 21:39:56 +01:00
Philip Rebohle 1160810687 [d3d11] Implemented sampler binding 2017-12-09 21:17:26 +01:00
Philip Rebohle e335c817bc [d3d11] Implemented sampler creation 2017-12-09 20:49:56 +01:00
Philip Rebohle 50e8b35291 [d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels 2017-12-09 19:44:06 +01:00