Commit Graph

290 Commits

Author SHA1 Message Date
Philip Rebohle 956f293a69
[dxvk] Replace VK_KHR_depth_stencil_resolve with core feature 2022-07-14 21:21:34 +02:00
Philip Rebohle 0b47297b7d
[dxvk] Replace VK_EXT_host_query_reset with core feature
And make it a hard requirement in the backend. We no longer support
the old fallback path for queries anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle eee4ac1e91
[dxvk] Replace VK_KHR_sampler_mirror_clamp_to_edge with core features
And make it a hard requirement. We're not checking for feature support
anyway and all relevant drivers support this feature anyway.
2022-07-14 21:21:34 +02:00
Philip Rebohle 6ac5ca3bff [d3d9] Use existing staging buffer implementation for managed uploads 2022-07-14 18:22:23 +02:00
Philip Rebohle f07a6e160c [d3d9] Rework UP buffer allocation 2022-07-14 18:22:23 +02:00
Joshua Ashton e884413c49 [dxvk] Don't synchronize device if going for DLL shutdown
All our other threads have been destroyed and we can no longer synchronize with them properly.

Co-authored-by: Paul Gofman <pgofman@codeweavers.com>
2022-07-14 17:04:52 +02:00
Philip Rebohle 9e110cd3e5 [d3d9] Fix up unsupported sample counts 2022-07-14 14:58:58 +01:00
Philip Rebohle 74a8bfb774 [d3d9] Remove CreateConstantBuffer method 2022-07-14 15:55:08 +02:00
Philip Rebohle 4635c72e95 [d3d9] Use generic constant buffers for SWVP 2022-07-14 15:55:08 +02:00
Philip Rebohle 08c3c45853 [d3d9] Use generic constant buffer implementation 2022-07-14 15:55:08 +02:00
Robin Kertels 10b174b52c [d3d9] Fix barriers with staging buffers 2022-07-12 21:16:32 +01:00
Philip Rebohle bd68f05c9b
[dxvk] Make emitRenderTargetReadbackBarrier more generic
And also remove the redundant pipeline barrier.
2022-07-12 17:29:11 +02:00
Philip Rebohle e8f48c71ab
[dxvk] Always enable robustBufferAccess2 feature
And respect the required alignments when creating buffers.
2022-07-12 02:11:32 +02:00
Georg Lehmann 913129d3b6 [d3d9] Add an config option to disable non seamless cube maps. 2022-07-07 14:18:49 +01:00
Georg Lehmann cd8e2360f4 [d3d9] Use non seamless samplers if supported. 2022-07-07 14:18:49 +01:00
Georg Lehmann f2b1805d7e [dxvk] Allow non seamless samplers. 2022-07-07 14:18:49 +01:00
Philip Rebohle 735e741681
[d3d9] Add spec constant for null samplers
And rework the way spec constants are updated.
2022-07-03 13:41:06 +02:00
Philip Rebohle 2e7e9eac7a
[dxvk] Require EXT_robustness2 and the null descriptor feature 2022-07-03 13:41:03 +02:00
Philip Rebohle e406484b84
[d3d9] Don't use VK_RESOLVE_MODE_AVERAGE_BIT_KHR for stencil resolves
Doesn't work, always write sample zero instead.
2022-07-02 16:48:10 +02:00
Philip Rebohle acf70501d2
[d3d9] Call endFrame at the end of each frame 2022-06-28 14:35:57 +02:00
Philip Rebohle ab0c15ea54
[dxvk] Introduce DxvkContextType 2022-06-28 14:35:57 +02:00
Philip Rebohle 4cc559d690
[d3d9] Pass shader stage when binding shader resources 2022-06-28 14:32:30 +02:00
Joshua Ashton 5b7406fed5 [d3d9] Fix crash when using StretchRect with NULL rts 2022-05-10 02:02:35 +01:00
Robin Kertels 3004026db8 [d3d9] Only bind RT if we actually write to it
The alternative render path for shadow maps in Dead Space relies on this.
2022-04-20 00:58:17 +01:00
Robin Kertels bdafa16e39 [d3d9] Only bind depth buffer if the depth or stencil test is enabled 2022-04-20 00:58:17 +01:00
Robin Kertels 42c66c410e [d3d9] Calculate slice alignment when uploading straight from the mapping buffer 2022-04-06 18:52:58 +00:00
Philip Rebohle e7e7fa231c
[dxvk] GPU query reset path
Require VK_EXT_host_query_reset instead. This fallback path is
untested nowadays and too slow to be useful.
2022-03-30 13:32:18 +02:00
Robin Kertels b2f22d5719 [d3d9] UpdateTexture: Handle automatic mip gen properly 2022-03-24 02:31:42 +00:00
Joshua Ashton 787a979514 [d3d9] Implement D3D9UserDefinedAnnotation 2022-03-17 11:35:19 +01:00
Joshua Ashton 47b1ab52ce [d3d9] Implement D3D9GlobalAnnotationList 2022-03-17 11:35:19 +01:00
Robin Kertels 115385d1d9 [d3d9] Update buffer seq number in FlushBuffer
How did I miss this?!
2022-03-15 01:24:54 +00:00
Robin Kertels 5f4fc56226 [d3d9] Update texture sequence number AFTER using it 2022-03-13 17:13:00 +00:00
Derek Lesho 6640cc350c
[d3d9] Add support for shared IDirect3DTexture9 resources. 2022-03-12 16:23:06 +01:00
Joshua Ashton dc6c350cf2 [d3d9] Add fallthrough comment to SetRenderState
Silences a warning
2022-03-10 00:47:38 +01:00
Joshua Ashton 53b9a723ac [d3d9] Set initial dirty state flags
We had a bug where initial state values caused the data to not get sent to the backend.

Let's fix that going forward and dirty everything we possibly can on device creation.
2022-03-09 23:33:12 +00:00
Robin Kertels b42c07253e [d3d9] Fix sysmem readback 2022-02-24 07:49:55 +00:00
Robin Kertels a81c653b42 [d3d9] Fix synchronization after readback 2022-02-22 21:49:28 +00:00
Robin Kertels 29d8812709 [d3d9] Don't set NeedsReadback for POOL_SYSMEM textures
... or in SetRenderTarget because we always do readback for render targets.
2022-02-21 13:43:04 +00:00
Robin Kertels b163a99bde [d3d9] Clean up texture locking
We had two code paths that largely did the same.
2022-02-21 00:08:41 +00:00
Robin Kertels dde83717f1 [d3d9] Rename WrittenByGPU to NeedsReadback 2022-02-21 00:08:41 +00:00
Robin Kertels 40444c1f50 [d3d9] Unify texture uploads 2022-02-21 00:08:41 +00:00
Robin Kertels 97ae14b6a0 [d3d9] Synchronize only to given sequence number in WaitForResources 2022-02-20 03:29:31 +00:00
Robin Kertels 917a8d00a2 [d3d9] Track last staging resource usage with a sequence number 2022-02-20 03:29:31 +00:00
Robin Kertels c12cd1952c [d3d9] Handle different mip chain lengths in UpdateTexture 2022-02-20 03:29:04 +00:00
Philip Rebohle 4d9b464f7c
[d3d9] Use new waitForResource method 2022-02-14 03:15:47 +01:00
Philip Rebohle a03c038f03
[d3d9] Exit early in ProcessVertices if the vertex count is 0
We don't want to pass a zero-sized copy to the backend.
2022-02-13 02:08:19 +01:00
Philip Rebohle d96c5a1076
[dxvk] Store DXVK device inside DxvkCsThread object 2022-02-13 02:07:48 +01:00
Philip Rebohle 37f3d9208b
[dxvk] Introduce sequence numbers for CS submissions 2022-02-11 18:17:34 +01:00
Robin Kertels b220c8989b [d3d9] Only enable FETCH4 for single channel formats 2022-01-28 21:34:18 +00:00
Georg Lehmann f5744284eb [d3d9] Dirty FF vertex shader if any D3D9VertexDeclFlags change.
The vertex shader depends on all of these in some way.
2022-01-10 22:06:15 +00:00