[d3d9] Update buffer seq number in FlushBuffer

How did I miss this?!
This commit is contained in:
Robin Kertels 2022-03-15 00:23:55 +01:00 committed by Joshie
parent 5f4fc56226
commit 115385d1d9
1 changed files with 1 additions and 0 deletions

View File

@ -4709,6 +4709,7 @@ namespace dxvk {
pResource->GPUReadingRange().Conjoin(pResource->DirtyRange());
pResource->DirtyRange().Clear();
TrackBufferMappingBufferSequenceNumber(pResource);
return D3D_OK;
}