Commit Graph

37905 Commits

Author SHA1 Message Date
Chia-I Wu f508c0c097 egl: Allow core functions to be queried.
When _EGL_GET_CORE_ADDRESSES is defined, eglGetProcAddress can be used to query
core functions.  This is non-standard, but some apps expect it.
2010-08-20 19:22:35 +08:00
Keith Whitwell 4df17f9dfe st/mesa: fix code/declaration mixing 2010-08-20 11:52:01 +01:00
Luca Barbieri 7344e6d9b5 galahad: remove incorrect comment just added 2010-08-20 12:07:14 +02:00
Luca Barbieri 09bf09cf92 nv50: use NV50TIC_0_2_TARGET_RECT 2010-08-20 12:04:10 +02:00
Luca Barbieri ccd0864357 galahad: check resource_create template 2010-08-20 12:04:10 +02:00
Luca Barbieri 7f15dca6d9 mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE 2010-08-20 12:04:09 +02:00
Luca Barbieri 96a82cc314 winsys/sw: use PIPE_TEXTURE_RECT if appropriate 2010-08-20 12:04:08 +02:00
Luca Barbieri d34f6e9db1 st/glx: use PIPE_TEXTURE_RECT if appropriate 2010-08-20 12:04:07 +02:00
Luca Barbieri 4a5acc0ec7 st/dri: use PIPE_TEXTURE_RECT if appropriate 2010-08-20 12:04:06 +02:00
Luca Barbieri d4ec85e624 auxiliary: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.

However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.

Hence, this change adds support for both kinds of normalization.
2010-08-20 12:04:05 +02:00
Luca Barbieri 3070e0ea41 mesa/st: support using PIPE_TEXTURE_RECT internally
Currently Gallium internals always use PIPE_TEXTURE_2D and normalized
coordinates to access textures.

However, PIPE_TEXTURE_2D is not always supported for NPOT textures,
and PIPE_TEXTURE_RECT requires unnormalized coordinates.

Hence, this change adds support for both kinds of normalization.
2010-08-20 12:04:03 +02:00
Luca Barbieri 4a9bfb24eb u_staging: use PIPE_TEXTURE_RECT 2010-08-20 12:04:02 +02:00
Luca Barbieri cbe3672279 u_blitter: use TGSI_TEXTURE_RECT
This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.
2010-08-20 12:04:01 +02:00
Luca Barbieri ae0ef6f69f gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too
Searched for them with:
git grep -E '[!=]=.*PIPE_TEXTURE_2D|PIPE_TEXTURE_2D.*[!=]=|case.*PIPE_TEXTURE_2D'

Behavior hasn't been changed.
2010-08-20 12:04:00 +02:00
Luca Barbieri 72b3e3fee3 gallium: add PIPE_TEXTURE_RECT target
This allows to properly support OpenGL rectangle textures in a well
defined way, especially on drivers that don't expose
PIPE_CAP_NPOT_TEXTURES.
2010-08-20 12:03:59 +02:00
Kenneth Graunke 9b3362932d i965: Fix compile warnings on 64-bit Linux.
format ‘%d’ expects type ‘int’, but argument 2 has type ‘long int’
2010-08-20 02:46:05 -07:00
Kenneth Graunke edd180f032 ast_to_hir: Reject function names that start with "gl_".
Fixes piglit test redeclaration-03.vert.
2010-08-20 02:46:05 -07:00
Kenneth Graunke 826a39cb14 ast_to_hir: Fix crash when a function shadows a variable.
The code would attempt to add a new signature to the ir_function, which
didn't exist.  Simply bailing out/returning early seems reasonable.

Fixes piglit test redeclaration-02.vert, and fixes a crash in
redeclaration-03.vert (the test still fails).
2010-08-20 02:46:05 -07:00
Corbin Simpson e0ef4800f5 galahad, i915g: Copy over constant buffer index check. 2010-08-20 00:18:30 -07:00
Corbin Simpson cdc1c67b98 galahad, i915g: Move over a few state asserts. 2010-08-20 00:00:40 -07:00
Corbin Simpson 11fde173c2 galahad: Make it obvious on stderr that Galahad's active. 2010-08-19 23:34:39 -07:00
Jakob Bornecrantz d377abd93f gallium/docs: Add Galahad 2010-08-20 02:29:42 +01:00
Vinson Lee 9b7480cd95 configs: Add -lstdc++ to default.
This fixes the following error when trying to run glxinfo or glxgears
with swrast.

undefined symbol: __cxa_pure_virtual
2010-08-19 18:09:24 -07:00
Vinson Lee 48dca27e33 mesa: Silence uninitialized variable warnings in dummy_enum_func. 2010-08-19 17:07:28 -07:00
Luca Barbieri d3fe699b0b translate_sse: enable on Win64
According to Vinson, enabling it causes no regressions
2010-08-20 00:09:37 +02:00
Marek Olšák a9b20d4597 u_blitter: fix a memory leak 2010-08-19 23:32:04 +02:00
Marek Olšák 06991d87be r300g: do not use fastfill with 16-bit zbuffers
To my knowledge, there is no way to flush zmask and thus write the clear
value.

This fixes zbuffer reads, among other things.
2010-08-19 23:30:26 +02:00
Alex Deucher 076c53879b r600g: update comments about ALU src operands 2010-08-19 12:06:20 -04:00
Luca Barbieri c54dea66fd translate_sse: try to fix Win64
Not sure whether it works now (it is still disabled).
2010-08-19 10:08:57 +02:00
Luca Barbieri 18f207310b translate_sse: fix emit_load_sse2 2010-08-19 10:04:07 +02:00
Vinson Lee 11726c4e86 i915: Remove unnecessary header from i830_context.c. 2010-08-19 00:29:59 -07:00
Chia-I Wu ce29e86458 st/egl: Fix win32 build.
Add new source files to SConscripts.
2010-08-19 14:07:29 +08:00
Dave Airlie 88f5976484 r600g: add sin/cos
This pretty much ports the code from r600c, however it doesn't
always seem to work quite perfectly, but I can't find anything in this
code that is wrong. I'm guessing either literal input or constants
aren't working always.
2010-08-19 15:36:55 +10:00
Dave Airlie 098064e8cb r600g: add a chiprev type for r600/r700/evergreen instead of using family 2010-08-19 15:36:54 +10:00
Dave Airlie 0d48925a56 r600g: add SSG, SEQ, SGT and SNE 2010-08-19 15:36:54 +10:00
Eric Anholt 8de8c97275 i965: Set the if stack pop count when breaking out of a loop inside an if.
Otherwise, we might end up with the if stack pointing at the wrong
place.  Fixes GPU hang with glsl-vs-if-loop.
2010-08-18 21:31:56 -07:00
Eric Anholt bad29dc6da i965: Don't set the swizzle on an immediate value in the VS.
Fixes glsl-vs-if-nested (70.0 is not <= 70.000648 thanks to the
swizzle bits getting set).  Some safety checks are added to make sure
this doesn't happen again as we increase the usage of immediate values
in program generation.
2010-08-18 21:31:56 -07:00
Eric Anholt af2ef53a27 mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump. 2010-08-18 21:31:56 -07:00
Kenneth Graunke 365ce61997 glsl: Replace sscanf in s_expression reader with strspn and strcspn.
This seems to give roughly a 20% speedup.
2010-08-18 21:33:18 -07:00
Vinson Lee a575067d70 mesa: Remove unnecessary heaaders from shaderapi.c. 2010-08-18 18:49:32 -07:00
Eric Anholt f5703a54e2 mesa: Don't try to free components of a NULL uniform list.
This might happen if we manage to trigger the right linker errors.
2010-08-18 17:45:08 -07:00
Eric Anholt f1d5a94197 glsl: Also strdup the names of uniform list entries for >vec4 types.
Fixes double-free since the fix to free all of the uniform list.
2010-08-18 17:45:08 -07:00
Kenneth Graunke bd7853768d glcpp: Refresh autogenerated lexer. 2010-08-18 17:38:47 -07:00
Kenneth Graunke 9cf62bdfeb glcpp: Add basic #line support (adapted from the main compiler). 2010-08-18 17:38:47 -07:00
Eric Anholt 49dfa89873 ir_to_mesa: Fix leak by improper freeing of a uniform list. 2010-08-18 17:12:18 -07:00
Eric Anholt b83846475b glsl2: Free the shader compiler at dri screen destruction.
Hooray, we can valgrind again without adding suppressions.  This also
adds an interface for use by an implementation of
glReleaseShaderCompiler().
2010-08-18 17:10:48 -07:00
Eric Anholt 3cd233eb57 ir_to_mesa: Don't leak the whole linked assembly program. 2010-08-18 16:29:02 -07:00
Eric Anholt a482e03308 dri2: Clean up the common dri2 options at screen destroy. 2010-08-18 16:18:38 -07:00
Eric Anholt 4532feba14 glsl: Fix leak-causing typo in destructor that made it another constructor. 2010-08-18 16:18:38 -07:00
Vinson Lee 352e62c3c2 glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.
Class member base_ir was not initialized by the default constructor.
2010-08-18 16:10:15 -07:00