st/mesa: fix code/declaration mixing

This commit is contained in:
Keith Whitwell 2010-08-20 11:52:01 +01:00
parent 7344e6d9b5
commit 4df17f9dfe
1 changed files with 2 additions and 3 deletions

View File

@ -322,6 +322,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
GLuint i;
if(!normalized)
{
@ -339,9 +341,6 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
* price of allocating a new buffer for each bitmap cache-flush to
* avoid synchronous rendering.
*/
const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
GLuint i;
if (st->bitmap.vbuf_slot >= max_slots) {
pipe_resource_reference(&st->bitmap.vbuf, NULL);
st->bitmap.vbuf_slot = 0;