st/mesa: fix code/declaration mixing
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@ -322,6 +322,8 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
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const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
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const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
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const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
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const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
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GLuint i;
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if(!normalized)
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{
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@ -339,9 +341,6 @@ setup_bitmap_vertex_data(struct st_context *st, bool normalized,
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* price of allocating a new buffer for each bitmap cache-flush to
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* avoid synchronous rendering.
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*/
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const GLuint max_slots = 1; /* 4096 / sizeof(st->bitmap.vertices); */
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GLuint i;
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if (st->bitmap.vbuf_slot >= max_slots) {
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pipe_resource_reference(&st->bitmap.vbuf, NULL);
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st->bitmap.vbuf_slot = 0;
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