u_blitter: use TGSI_TEXTURE_RECT

This seems to make sense, although I suspect the semantics of
TGSI_TEXTURE_RECT need to be closely reviewed.
This commit is contained in:
Luca Barbieri 2010-08-18 17:30:20 +02:00
parent ae0ef6f69f
commit cbe3672279
1 changed files with 1 additions and 1 deletions

View File

@ -570,7 +570,7 @@ pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
case PIPE_TEXTURE_2D:
return TGSI_TEXTURE_2D;
case PIPE_TEXTURE_RECT:
return TGSI_TEXTURE_2D;
return TGSI_TEXTURE_RECT;
case PIPE_TEXTURE_3D:
return TGSI_TEXTURE_3D;
case PIPE_TEXTURE_CUBE: