u_blitter: use TGSI_TEXTURE_RECT
This seems to make sense, although I suspect the semantics of TGSI_TEXTURE_RECT need to be closely reviewed.
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@ -570,7 +570,7 @@ pipe_tex_to_tgsi_tex(enum pipe_texture_target pipe_tex_target)
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case PIPE_TEXTURE_2D:
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return TGSI_TEXTURE_2D;
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case PIPE_TEXTURE_RECT:
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return TGSI_TEXTURE_2D;
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return TGSI_TEXTURE_RECT;
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case PIPE_TEXTURE_3D:
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return TGSI_TEXTURE_3D;
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case PIPE_TEXTURE_CUBE:
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