mesa: Don't try to free components of a NULL uniform list.
This might happen if we manage to trigger the right linker errors.
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@ -44,6 +44,10 @@ void
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_mesa_free_uniform_list(struct gl_uniform_list *list)
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{
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GLuint i;
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if (!list)
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return;
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for (i = 0; i < list->NumUniforms; i++) {
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free((void *) list->Uniforms[i].Name);
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}
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