mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
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@ -2750,6 +2750,11 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
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if (prog->LinkStatus) {
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if (!ctx->Driver.LinkShader(ctx, prog)) {
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prog->LinkStatus = GL_FALSE;
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}
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}
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if (ctx->Shader.Flags & GLSL_DUMP) {
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if (!prog->LinkStatus) {
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printf("GLSL shader program %d failed to link\n", prog->Name);
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}
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