Commit Graph

114 Commits

Author SHA1 Message Date
Marek Olšák e28b8530b9 radeonsi: set CB_SHADER_MASK according to SPI color formats
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 8667a1aea2 radeonsi: use SPI_SHADER_COL_FORMAT fields instead of export_16bpc
This does change the behavior slightly:
  If a shader writes COLOR[i] and that color buffer isn't bound,
  the shader will export MRT_NULL instead and discard the IR tree that
  calculates the output. The only exception is alpha-to-coverage, which
  requires an alpha export.

v2: - update a comment about 16BPC
    - account for MRTZ when when fixing alpha-test/kill

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák dc96a18d24 radeonsi: don't miss changes to SPI_TMPRING_SIZE
I'm not sure about the consequences of this bug, but it's definitely
dangerous.

This applies to SI, CIK, VI.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-14 19:55:41 +01:00
Marek Olšák 4ea0febcb0 radeonsi: move POSITION and FACE fragment shader inputs to system values
And FACE becomes integer instead of float.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-13 12:27:28 +01:00
Marek Olšák caf3c2abea radeonsi: simplify gl_FragCoord behavior
It will become a system value, not an input.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-13 12:27:28 +01:00
Marek Olšák 20b9b5d7f5 radeonsi: add struct si_shader_config
There will be 1 config per variant, which will be a union of configs
from {prolog, main, epilog}. For now, just add the structure.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 0ffe3d3772 radeonsi: use EXP_NULL for pixel shaders without outputs
This never happens currently.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 5f3e6b5b0f radeonsi: simplify setting the DONE bit for PS exports
First find out what the last export is and simply set the DONE bit there.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák e00f3f23b1 radeonsi: set SPI color formats and CB_SHADER_MASK outside of compilation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 4e597c25c7 radeonsi: write all MRTs only if there is exactly one output
This doesn't fix a known bug, but better safe than sorry.

Also, simplify the expression in si_shader.c.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 746a7a7498 radeonsi: determine SPI_SHADER_Z_FORMAT outside of shader compilation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:05 +01:00
Marek Olšák 2cb8bf90cd radeonsi: determine DB_SHADER_CONTROL outside of shader compilation
because the API pixel shader binary will not emulate alpha test one day,
so the KILL_ENABLE bit must be determined elsewhere.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:05 +01:00
Nicolai Hähnle 4bb1c8dfec radeonsi: pass pipe_debug_callback down into si_shader_binary_read (v2)
This will allow us to send shader debug info.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-02 16:47:23 -05:00
Nicolai Hähnle 7d1fc2cf51 radeonsi: count compilations in si_compile_llvm
This changes the count slightly (because of si_generate_gs_copy_shader), but
this is only relevant for the driver-specific num-compilations query. It sets
the stage for the next commit.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-12-29 09:07:01 -05:00
Marek Olšák 51603af390 radeonsi: use tgsi_shader_info::colors_written
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-11 15:25:11 +01:00
Edward O'Callaghan 13eb5f596b gallium/drivers: Sanitize NULL checks into canonical form
Use NULL tests of the form `if (ptr)' or `if (!ptr)'.
They do not depend on the definition of the symbol NULL.
Further, they provide the opportunity for the accidental
assignment, are clear and succinct.

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-12-06 17:10:23 +01:00
Tom Stellard 95e0510916 radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
In the future, these will be used by other shaders types.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-11-25 11:03:05 -05:00
Marek Olšák 3694d58e6c radeonsi: remove dead code after ES-GS linkage change
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák d79a3449a7 radeonsi: link ES-GS just like LS-HS
This reduces the shader key for ES.

Use a fixed attrib location based on (semantic name,  index).

The ESGS item size is determined by the physical index of the highest ES
output, so it's almost always larger than before, but I think that
shouldn't matter as long as the ESGS ring buffer is large enough.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák b1c5f3faa9 radeonsi: calculate optimal GS ring sizes to fix GS hangs on Tonga
I discovered that increasing the ESGS ring size fixes GS hangs on Tonga,
so let's do it properly.

There is now a separate init_config_gs_rings state that is not immutable,
because GS rings are resized when needed.

This also saves some memory. Most apps won't need more than 1MB
per ring per shader engine.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 2f5d911ba2 radeonsi: rename si_update_gs_rings
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 4acd856088 radeonsi: calculate ESGS_RING_ITEMSIZE in create_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák a0cf589961 radeonsi: move maximum gs stream calculation into create_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 3ab0c49f04 radeonsi: clean up small duplication in si_shader_gs
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 6cc8f6c6a7 gallium/radeon: inline the r600_rings structure
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:41 +01:00
Marek Olšák 3a157e6e68 radeonsi: allow unbinding vertex shaders
Draw calls without a vertex shader are skipped.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák 07b3cc6ecf radeonsi: allow unbinding pixel shaders and remove the dummy shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák ed95cb3a31 radeonsi: add checks for a NULL pixel shader
This will allow removing the dummy PS.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák 8339585b12 radeonsi: enable BC_OPTIMIZE if centroid isn't used
This solution was recommended by a Catalyst developer.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-20 12:56:46 +02:00
Marek Olšák 9b54ce3362 radeonsi: support thread-safe shaders shared by multiple contexts
The "current" shader pointer is moved from the CSO to the context, so that
the CSO is mostly immutable.

The only drawback is that the "current" pointer isn't saved when unbinding
a shader and it must be looked up when the shader is bound again.

This is also a prerequisite for multithreaded shader compilation.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-20 12:51:51 +02:00
Marek Olšák 5bc871a4ca radeonsi: implement vertex color clamping
This is only supported in the compatibility profile (without GS and tess).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 208d1ed38d radeonsi: implement fragment color clamping
using the shader key for now.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák acc6a07874 radeonsi: clean up other scratch buffer functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 9098d7e9bd radeonsi: clean up copy-pasted scratch buffer updates
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 938a1bee34 radeonsi: unify shader create functions
The shader specifies the processor type, so use that instead.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák b0167809f1 radeonsi: unify shader delete functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák c4f086f399 radeonsi: remove an unused ctx parameter in si_shader_destroy
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák b11edf8872 radeonsi: disable NaNs for LS and HS
They're disabled for all other shaders except compute, but I forgot
to do this for tess stages.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 13e69805ea radeonsi: fix a GS hang on VI
Broken by one of the cleanups: 0d46c3bc9d
Not applicable to stable.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-10-07 19:18:50 +02:00
Marek Olšák b3c55fc669 radeonsi: do force_persample_interp in shaders for non-trivial cases
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 9652bfcf2d radeonsi: implement the simple case of force_persample_interp
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 214de2d815 radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
This will be a derived state used for changing center->sample and
centroid->sample at runtime.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 2edb060639 gallium/radeon: tell the winsys the exact resource binding types
Use the priority flags and expand them.
This information will be used for debugging.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák 9932142192 radeonsi: add scratch buffer to the buffer list when it's re-allocated
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2015-09-26 01:51:05 +02:00
Marek Olšák b737d9c1dc radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák d556346b35 radeonsi: skip drawing if updating the scratch buffer fails
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 1f99b0be7e radeonsi: skip drawing if PS fails to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 237d7cccce radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 9b6d9dd7d8 radeonsi: handle fixed-func TCS shader create failure
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 5dbadb0257 radeonsi: handle shader precompile failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00