Function mincore expects a pointer of type char* but we use an unsigned
char* instead generating signedness related warnings.
v2: Made the fix FreeBSD specific because the type is unsigned char* for
Linux and char* for FreeBSD. (Adam Jackson)
v3: We'd rather cast the param to (void*) to avoid warnings in all
systems (Adam Jackson)
Signed-off-by: Eleni Maria Stea <elene.mst@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11298>
This exists for combined MCS+CCS or HiZ+CCS which was introduced on
Tigerlake. Crocus will never support hardware that has these features
so there's no point carrying the dead copied+pasted code from iris.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11483>
The algorithm used for the BVH:
1) first create 1 leaf per primitive (triangle/aabb/instance)
2) Then create internal layers from the bottom up until we are left with
1 node in the top layer. Node i in the layer will have children
(i*4+0) ... (i*4+3) in the previous layer.
This results in a very naive algorithm but it is also very simple to implement.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11078>
The idea is that the tests will spend *some* time stalling waiting to
read back results from the GPU. So use a # of jobs that is slightly
more than the # of CPUs to keep the CPUs more busy.
Locally this is dropping a bit more than a minute off a parallel
deqp-gles31 run, so turn it on across the board for a6xx.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11477>
The tesseract fix broke depth blits using blorp as depth blits
on gen6 are done using the color engine. Just disable aux
up front on the destination for this case.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11456>
For debug on Android, it's useful to be able to print shaders to the
android log interface, since you don't usually have stdout/stderr.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
I didn't feel like rewriting ir3_shader_disasm() off of FILE *s, so use
the same trick as the disasm_info path above to write to memory and then
hand the multi-line blob off to mesa_log.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
This means you can get dumps on android, and output on Linux goes to
stderr. However, this does mean that on Linux the output goes from
looking like:
AFTER: ir3_legalize:
block3276208368 {
0000:0001:002: cov.u32s16 hr2.x, c2.x
0000:0002:002: mov.u32u32 r0.x, c0.x
[...]
to:
MESA: info: AFTER: ir3_legalize:
MESA: info: block3405271904 {
MESA: info: 0000:0001:002: cov.u32s16 hr2.x, c2.x
MESA: info: 0000:0002:002: mov.u32u32 r0.x, c0.x
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
Often disassemblers and things in our drivers want to be able to
incrementally printf together a line, but that gets in the way of
Android's logging that wants to see a whole line all at once. Make a
little wrapper to do the ralloc_asprintf_rewrite_tail() and flushing lines
as they appear.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
By design, context buffer should be allocated as TMZ buffer for secure playback
for VCN 1 only. For VCN 2&2+, context buffer should be moved out of TMZ.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11388>
Dpb buffer size calculation should based on the values provided in player's
decoder creation call. db_alignmet should be decided in decoder creation
call as well. Therefore, move db_alignment and dpb buffer size calculation
from rvcn_dec_message_decode to radeon_create_decoder function.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11378>
This commit mostly just adds the framework required to scrape
documentation out of the ISL sources and headers. The method chosen
here is a combination of doxygen and breathe (a sphinx extension for
doxygen integration). I'll freely admit that doxygen is pretty terrible
but it seems like the best option we have available to us today.
Acked-by: Emma Anholt <emma@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11366>
If compressed rendering is only used for the depth aspect of a
depth/stencil image, stencil might also be compressed and it needs
to be decompressed. This only happens for non-TC compatible images.
As long as the driver needs to decompress the depth aspect, I don't
think that decompressing the stencil aspect introduces extra cost.
Fixes dEQP-VK.renderpass*late_fragment_tests*.d32_sfloat_s8_uint for
chips that don't support TC-compat HTILE.
Cc: 21.1 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11263>
From the Vulkan spec 1.2.181:
"The difference of the size of memory and memoryOffset must be
greater than or equal to the size member of the
VkMemoryRequirements structure returned from a call to
vkGetImageMemoryRequirements with the same image"
This is invalid usage but adding a check in the driver is safe and
might avoid spurious failures.
This is a workaround for the inventory GPU hang with Cyberpunk 2077
which is actually a game bug. Luckily the game handles this error
gracefully.
Since the addrlib change from March, addrlib now selects a better
swizzle mode (4KB instead of 64KB) which reduces image size. Though,
the game assumes that an image with 2 mips is always smaller than the
same image but with 6 mips. This is not always true if the swizzle mode
is different. Then, it creates a D312 heap that is too small for the 2
mips image and the GPU hang with a memory violation, ugh...
Note that next vkd3d-proton release should also reject this but
fixing both sides is fine.
Cc: 21.1 mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4823
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4593
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11448>
Fix defect reported by Coverity Scan.
Uninitialized scalar field (UNINIT_CTOR)
uninit_member: Non-static class member min is not initialized in this constructor nor in any functions that it calls.
uninit_member: Non-static class member max is not initialized in this constructor nor in any functions that it calls.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11351>