freedreno/ir3: Move the native code output to mesa_log as well.

I didn't feel like rewriting ir3_shader_disasm() off of FILE *s, so use
the same trick as the disasm_info path above to write to memory and then
hand the multi-line blob off to mesa_log.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
This commit is contained in:
Emma Anholt 2021-06-16 11:06:01 -07:00 committed by Marge Bot
parent 9d458336c6
commit 88fe7ab4fa
1 changed files with 11 additions and 3 deletions

View File

@ -259,12 +259,20 @@ assemble_variant(struct ir3_shader_variant *v)
}
if (dbg_enabled || shader_overridden) {
fprintf(stdout, "Native code%s for unnamed %s shader %s with sha1 %s:\n",
char *stream_data = NULL;
size_t stream_size = 0;
FILE *stream = open_memstream(&stream_data, &stream_size);
fprintf(stream, "Native code%s for unnamed %s shader %s with sha1 %s:\n",
shader_overridden ? " (overridden)" : "",
ir3_shader_stage(v), v->shader->nir->info.name, sha1buf);
if (v->shader->type == MESA_SHADER_FRAGMENT)
fprintf(stdout, "SIMD0\n");
ir3_shader_disasm(v, v->bin, stdout);
fprintf(stream, "SIMD0\n");
ir3_shader_disasm(v, v->bin, stream);
fclose(stream);
mesa_log_multiline(MESA_LOG_INFO, stream_data);
free(stream_data);
}
}