freedreno/ir3: Move NIR printing to mesa_log.
Now we can get some NIR debug on Android. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9262>
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990c232603
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@ -151,9 +151,9 @@ ir3_context_init(struct ir3_compiler *compiler,
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}
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if (shader_debug_enabled(so->type)) {
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fprintf(stdout, "NIR (final form) for %s shader %s:\n",
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mesa_logi("NIR (final form) for %s shader %s:",
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ir3_shader_stage(so), so->shader->nir->info.name);
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nir_print_shader(ctx->s, stdout);
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nir_log_shaderi(ctx->s);
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}
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ir3_ibo_mapping_init(&so->image_mapping, ctx->s->info.num_textures);
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@ -403,10 +403,10 @@ ir3_context_error(struct ir3_context *ctx, const char *format, ...)
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char *msg = ralloc_vasprintf(errors, format, ap);
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_mesa_hash_table_insert(errors, ctx->cur_instr, msg);
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} else {
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_debug_vprintf(format, ap);
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mesa_loge_v(format, ap);
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}
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va_end(ap);
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nir_print_shader_annotated(ctx->s, stdout, errors);
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nir_log_shader_annotated(ctx->s, errors);
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ralloc_free(errors);
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ctx->error = true;
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unreachable("");
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@ -337,9 +337,9 @@ ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
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}
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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debug_printf("----------------------\n");
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nir_print_shader(s, stdout);
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debug_printf("----------------------\n");
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mesa_logi("----------------------");
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nir_log_shaderi(s);
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mesa_logi("----------------------");
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}
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if (s->info.stage == MESA_SHADER_GEOMETRY)
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@ -372,9 +372,9 @@ ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
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OPT_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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debug_printf("----------------------\n");
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nir_print_shader(s, stdout);
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debug_printf("----------------------\n");
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mesa_logi("----------------------");
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nir_log_shaderi(s);
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mesa_logi("----------------------");
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}
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/* st_program.c's parameter list optimization requires that future nir
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@ -488,9 +488,9 @@ void
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ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
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{
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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debug_printf("----------------------\n");
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nir_print_shader(s, stdout);
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debug_printf("----------------------\n");
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mesa_logi("----------------------");
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nir_log_shaderi(s);
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mesa_logi("----------------------");
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}
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bool progress = false;
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@ -602,9 +602,9 @@ ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
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OPT_V(s, nir_opt_sink, nir_move_const_undef);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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debug_printf("----------------------\n");
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nir_print_shader(s, stdout);
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debug_printf("----------------------\n");
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mesa_logi("----------------------");
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nir_log_shaderi(s);
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mesa_logi("----------------------");
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}
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nir_sweep(s);
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@ -637,9 +637,9 @@ ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader_variant *v,
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struct state state = { .topology = topology };
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if (shader_debug_enabled(shader->info.stage)) {
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fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
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_mesa_shader_stage_to_string(shader->info.stage));
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nir_print_shader(shader, stderr);
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mesa_logi("NIR (before tess lowering) for %s shader:",
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_mesa_shader_stage_to_string(shader->info.stage));
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nir_log_shaderi(shader);
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}
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build_primitive_map(shader, &state.map);
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@ -784,9 +784,9 @@ ir3_nir_lower_tess_eval(nir_shader *shader, struct ir3_shader_variant *v, unsign
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struct state state = { .topology = topology };
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if (shader_debug_enabled(shader->info.stage)) {
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fprintf(stderr, "NIR (before tess lowering) for %s shader:\n",
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_mesa_shader_stage_to_string(shader->info.stage));
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nir_print_shader(shader, stderr);
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mesa_logi("NIR (before tess lowering) for %s shader:",
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_mesa_shader_stage_to_string(shader->info.stage));
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nir_log_shaderi(shader);
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}
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nir_function_impl *impl = nir_shader_get_entrypoint(shader);
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@ -871,8 +871,8 @@ ir3_nir_lower_gs(nir_shader *shader)
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struct state state = { };
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if (shader_debug_enabled(shader->info.stage)) {
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fprintf(stderr, "NIR (before gs lowering):\n");
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nir_print_shader(shader, stderr);
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mesa_logi("NIR (before gs lowering):");
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nir_log_shaderi(shader);
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}
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/* Create an output var for vertex_flags. This will be shadowed below,
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@ -973,8 +973,8 @@ ir3_nir_lower_gs(nir_shader *shader)
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nir_fixup_deref_modes(shader);
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if (shader_debug_enabled(shader->info.stage)) {
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fprintf(stderr, "NIR (after gs lowering):\n");
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nir_print_shader(shader, stderr);
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mesa_logi("NIR (after gs lowering):");
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nir_log_shaderi(shader);
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}
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}
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@ -368,8 +368,8 @@ create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key,
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ir3_nir_post_finalize(shader->compiler, shader->nir);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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printf("dump nir%d: type=%d", shader->id, shader->type);
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nir_print_shader(shader->nir, stdout);
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mesa_logi("dump nir%d: type=%d", shader->id, shader->type);
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nir_log_shaderi(shader->nir);
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}
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if (v->disasm_info.write_disasm) {
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