zink: remove duplicated bitflag filtering for inline uniforms

'bits' already does this

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11405>
This commit is contained in:
Mike Blumenkrantz 2021-06-18 00:17:10 -04:00 committed by Marge Bot
parent 60348360a2
commit 78f820acd7
1 changed files with 0 additions and 2 deletions

View File

@ -166,7 +166,6 @@ update_compute_program(struct zink_context *ctx)
{
unsigned bits = 1 << PIPE_SHADER_COMPUTE;
ctx->dirty_shader_stages |= ctx->inlinable_uniforms_dirty_mask &
ctx->inlinable_uniforms_valid_mask &
ctx->shader_has_inlinable_uniforms_mask & bits;
if (ctx->dirty_shader_stages & bits) {
struct zink_compute_program *comp = NULL;
@ -201,7 +200,6 @@ update_gfx_program(struct zink_context *ctx)
}
unsigned bits = u_bit_consecutive(PIPE_SHADER_VERTEX, 5);
ctx->dirty_shader_stages |= ctx->inlinable_uniforms_dirty_mask &
ctx->inlinable_uniforms_valid_mask &
ctx->shader_has_inlinable_uniforms_mask & bits;
if (ctx->dirty_shader_stages & bits) {
struct zink_gfx_program *prog = NULL;