Brian Paul
cf81f2349c
intel: remove duplicated #include of texstore.h
2011-10-23 11:22:33 -06:00
Brian Paul
37fdfbfb0e
radeon: remove unnecessary #includes of texstore.h
2011-10-23 11:22:23 -06:00
Brian Paul
39503c1419
configs: add vmgfx-related dirs to configs/linux-dri
2011-10-23 11:10:06 -06:00
Brian Paul
b7f670655d
swrast: update renderbuffer format assertion
...
Failed when exercising i965 swrast fallback rendering.
2011-10-23 10:44:47 -06:00
Brian Paul
68da4b50e9
mesa: add swrast_texture_image::Buffer
...
In the past, swrast_texture_image::Data has been overloaded. It could
either point to malloc'd memory storing texture data, or it could point
to a current mapping of GPU memory.
Now, Buffer always points to malloc'd memory (if we're not using GPU
memory) and Data always points to mapped memory. The next step would
be to rename Data -> Map.
This change also involves adding swrast functions for mapping textures
and renderbuffers prior to rendering to setup the Data pointer. Plus,
corresponding functions to unmap texures and renderbuffers. This is
very much like similar code in the dri drivers.
2011-10-23 10:44:47 -06:00
Brian Paul
66681b4c8c
mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()
...
Core Mesa no longer does any texture memory allocation.
2011-10-23 10:44:47 -06:00
Brian Paul
6e0f9001fe
mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
...
Only swrast and the drivers that fall back to swrast need these fields now.
This removes the last of the fields related to software rendering from
gl_texture_image.
2011-10-23 10:44:47 -06:00
Brian Paul
33abbd4fbd
llvmpipe: point out that there's two stencil writemasks
...
In lp_build_stencil_op() the incoming 'stencil' var is a 2-element array.
There's a front-face writemask and a back-face writemask but we're ignoring
the later. This patch doesn't fix anything but at least points out the
problem.
2011-10-23 10:09:34 -06:00
Brian Paul
c7aa8da957
llvmpipe: compare front_facing to NULL to improve readability
...
Compare 'front_facing' to NULL to make it more obvious that front_facing
is a pointer and not a simple boolean value.
2011-10-23 10:09:34 -06:00
Brian Paul
903a14ed91
gallivm: added lp_build_print_ivec4() function
2011-10-23 10:09:33 -06:00
Brian Paul
08b2cc018d
mesa: improve the warning message in _mesa_choose_tex_format()
...
Bug 42128 hits this _mesa_warning() call.
2011-10-23 10:00:04 -06:00
Eric Anholt
dc637b66b2
glsl: Add support for constant expression evaluation on round(), roundEven().
...
v2: Avoid the C99 rounding functions, because I don't trust
get/setting the C99 rounding mode from inside our library not having
other side effects. Instead, open-code roundEven() behavior around
Mesa's IROUND, which we're already testing for C99 rounding mode
safety.
Fixes glsl-1.30/compiler/built-in-functions/round*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2011-10-23 00:37:14 -07:00
Mathias Fröhlich
b27a67af89
dri-r600: Hook up a drm_descriptor configuration function
...
Returns a configuration that makes the dri state-tracker-manager
throttle.
2011-10-23 09:08:18 +02:00
Mathias Fröhlich
d5bfcf73fd
r600g: make r[67]00 not bail out on PRED_SETNE_INT.
2011-10-23 08:57:43 +02:00
Dave Airlie
8b36958ceb
r600g: make if's use PRED_SETNE_INT no matter what.
...
This is more correct for TGSI if, and with native ints enabled
it fixes 25 piglit fails.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:58 +01:00
Dave Airlie
d54407040b
r600g: print inst in hex in dumps
...
since we have them as hex in the headers.
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Dave Airlie
608a7009d9
r600g: drop specific i2f it should be a trans only op2.
...
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-22 20:15:57 +01:00
Mathias Froehlich
409748ac0b
vbo: Clean up unused variables in the vbo module.
...
Remove some unused or unused but set variables
from the vbo module.
2011-10-22 13:02:35 +02:00
Alan Coopersmith
7986e4c5a9
Convert additional GNUC_MINOR checks to multiplied version
...
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:40:36 -07:00
Alan Coopersmith
8c509e1181
Fix gcc version checks for _mesa_bitcount
...
- Fix _GNUC__ typo in both checks
- Fix logic error in check for gcc < 3.4 that breaks for gcc 2.x & older
Without this fix, builds with gcc 3.4.x end up depending on undefined
_mesa_bitcount instead of gcc's __builtin_popcount.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2011-10-21 18:39:50 -07:00
Maarten Lankhorst
df8f864bf6
gallium/targets: Add vdpau target for nouveau
...
Should fall back to shader based decoding (g3dvl) for now.
This is probably broken on systems that support xvmc, because
nouveau_video_buffer_create has no way to know for what api
the buffer is created, so I think this call might need a
separate argument as workaround.
Signed-off-by: Maarten Lankhorst <m.b.lankhorst@gmail.com>
2011-10-21 23:39:01 +02:00
Christoph Bumiller
27b0c9d513
d3d1x: set primitive restart in the correct draw calls
2011-10-21 23:00:40 +02:00
Christoph Bumiller
bb0482a55b
nv50/ir: import SM4 converter
2011-10-21 23:00:40 +02:00
Christoph Bumiller
d988361ead
nouveau,nvc0: fix/improve handling of multiple constant buffers
2011-10-21 23:00:40 +02:00
Christoph Bumiller
28271fd00d
nvc0: add support for linear and buffer textures and RTs
2011-10-21 23:00:40 +02:00
Christoph Bumiller
73ea0e7fd4
nvc0: add support for clip distance shader outputs
2011-10-21 23:00:40 +02:00
Christoph Bumiller
b4ecef4b1b
nvc0: handle more query types
2011-10-21 23:00:40 +02:00
Christoph Bumiller
3cc1dd5b80
nvc0: fix location of the PrimitiveID output
2011-10-21 23:00:39 +02:00
Christoph Bumiller
3637537a1f
nvc0: prevent VERTEXID/INSTANCEID from consuming input slots
2011-10-21 23:00:39 +02:00
Christoph Bumiller
44c23e9052
nvc0: fixes for program tessellation parameters
2011-10-21 23:00:39 +02:00
Christoph Bumiller
8bc3a87f40
nv50,nvc0: reset per-instance state for inactive vertex elements
2011-10-21 23:00:39 +02:00
Christoph Bumiller
6994b57a50
nv50,nvc0: reset base element in draw_arrays
...
It affects VERTEX_BUFFER_FIRST,COUNT submission, too.
2011-10-21 23:00:39 +02:00
Christoph Bumiller
8828004e67
nvc0: apply first_layer offset to all resources with array_size
...
Makes CUBE arrays work with d3d1x.
2011-10-21 23:00:39 +02:00
Christoph Bumiller
840bc04b43
nvc0: emit state to allow GP to select the RT layer
2011-10-21 23:00:39 +02:00
Christoph Bumiller
6db14200eb
nvc0: validate GP samplers, textures
2011-10-21 23:00:39 +02:00
Christoph Bumiller
e104bb9f92
nvc0: fix clear_render_target/depth_stencil region
...
In all 3 dimensions (now clearing all layers too).
2011-10-21 23:00:39 +02:00
Christoph Bumiller
ff583a47ee
nvc0: fix assertion that immediate array buffer fits
2011-10-21 23:00:39 +02:00
Christoph Bumiller
52c8c52b22
nv50/ir: use RDSV to fetch FrontFacing before lowering
2011-10-21 23:00:39 +02:00
Christoph Bumiller
9c930639d9
nv50/ir: fix textureGrad with offsets and in non-FPs
2011-10-21 23:00:39 +02:00
Christoph Bumiller
0e4e0ca6df
nv50/ir: add wrap mode for shift operations
...
D3D1x specifies that only the low 5 bit of the shift are used.
2011-10-21 23:00:39 +02:00
Christoph Bumiller
974102c7c2
nv50/ir: initialize RelocInfo to 0
2011-10-21 23:00:38 +02:00
Christoph Bumiller
7920c3c192
nvc0/ir: fix emission of cvt when register and type size differ
2011-10-21 23:00:38 +02:00
Christoph Bumiller
37a08ddce5
nv50/ir: fix argument count for CUBE_ARRAY texture target
2011-10-21 23:00:38 +02:00
Christoph Bumiller
2ec5c8feb3
nvc0/ir: GP emit address must end up in $r0
2011-10-21 23:00:38 +02:00
Christoph Bumiller
30cb66cd74
nvc0/ir: TXQ requires different lowering from normal TEX
2011-10-21 23:00:38 +02:00
Christoph Bumiller
6b27f14680
nv50/ir: initialize default prog_info values for GP,TP
2011-10-21 23:00:38 +02:00
Christoph Bumiller
63ca1abcc4
nv50/ir: fix memory value equality check
2011-10-21 23:00:38 +02:00
Christoph Bumiller
e3a3844e8d
nv50/ir: fix leak in removal of graph root
2011-10-21 23:00:38 +02:00
Christoph Bumiller
d5cfab703b
d3d1x: fix/improve OMSetRenderTargets
...
Don't count trailing NULL RTVs.
Don't skip update if only DSV has changed.
2011-10-21 23:00:38 +02:00
Christoph Bumiller
3dff43d897
d3d1x: avoid translating invalid blend, depth or stencil state
2011-10-21 23:00:38 +02:00