nvc0: add support for linear and buffer textures and RTs
This commit is contained in:
parent
73ea0e7fd4
commit
28271fd00d
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@ -424,13 +424,3 @@ nv50_miptree_surface_new(struct pipe_context *pipe,
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return &ns->base;
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}
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void
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nv50_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
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{
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struct nv50_surface *s = nv50_surface(ps);
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pipe_resource_reference(&ps->texture, NULL);
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FREE(s);
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}
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@ -1,8 +1,11 @@
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#include "pipe/p_context.h"
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#include "nv50_resource.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "nouveau/nouveau_screen.h"
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#include "nv50_resource.h"
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static struct pipe_resource *
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nv50_resource_create(struct pipe_screen *screen,
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@ -27,6 +30,59 @@ nv50_resource_from_handle(struct pipe_screen * screen,
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return nv50_miptree_from_handle(screen, templ, whandle);
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}
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struct pipe_surface *
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nv50_surface_from_buffer(struct pipe_context *pipe,
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struct pipe_resource *pbuf,
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const struct pipe_surface *templ)
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{
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struct nv50_surface *sf = CALLOC_STRUCT(nv50_surface);
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if (!sf)
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return NULL;
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pipe_reference_init(&sf->base.reference, 1);
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pipe_resource_reference(&sf->base.texture, pbuf);
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sf->base.format = templ->format;
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sf->base.usage = templ->usage;
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sf->base.u.buf.first_element = templ->u.buf.first_element;
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sf->base.u.buf.last_element = templ->u.buf.last_element;
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sf->offset =
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templ->u.buf.first_element * util_format_get_blocksize(sf->base.format);
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sf->offset &= ~0x7f; /* FIXME: RT_ADDRESS requires 128 byte alignment */
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sf->width = templ->u.buf.last_element - templ->u.buf.first_element + 1;
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sf->height = 1;
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sf->depth = 1;
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sf->base.width = sf->width;
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sf->base.height = sf->height;
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sf->base.context = pipe;
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return &sf->base;
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}
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static struct pipe_surface *
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nv50_surface_create(struct pipe_context *pipe,
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struct pipe_resource *pres,
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const struct pipe_surface *templ)
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{
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if (unlikely(pres->target == PIPE_BUFFER))
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return nv50_surface_from_buffer(pipe, pres, templ);
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return nv50_miptree_surface_new(pipe, pres, templ);
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}
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void
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nv50_surface_destroy(struct pipe_context *pipe, struct pipe_surface *ps)
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{
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struct nv50_surface *s = nv50_surface(ps);
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pipe_resource_reference(&ps->texture, NULL);
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FREE(s);
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}
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void
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nv50_init_resource_functions(struct pipe_context *pcontext)
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{
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@ -36,8 +92,8 @@ nv50_init_resource_functions(struct pipe_context *pcontext)
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pcontext->transfer_unmap = u_transfer_unmap_vtbl;
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pcontext->transfer_destroy = u_transfer_destroy_vtbl;
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pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
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pcontext->create_surface = nv50_miptree_surface_new;
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pcontext->surface_destroy = nv50_miptree_surface_del;
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pcontext->create_surface = nv50_surface_create;
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pcontext->surface_destroy = nv50_surface_destroy;
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}
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void
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@ -129,7 +129,12 @@ struct nv50_surface *
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nv50_surface_from_miptree(struct nv50_miptree *mt,
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const struct pipe_surface *templ);
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struct pipe_surface *
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nv50_surface_from_buffer(struct pipe_context *pipe,
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struct pipe_resource *pt,
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const struct pipe_surface *templ);
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void
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nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
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nv50_surface_destroy(struct pipe_context *, struct pipe_surface *);
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#endif /* __NV50_RESOURCE_H__ */
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@ -149,6 +149,9 @@ nvc0_mt_choose_storage_type(struct nv50_miptree *mt, boolean compressed)
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if (mt->base.base.bind & PIPE_BIND_SCANOUT)
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tile_flags |= NOUVEAU_BO_TILE_SCANOUT;
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if (unlikely(mt->base.base.flags & NOUVEAU_RESOURCE_FLAG_LINEAR))
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tile_flags &= ~0xff00;
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return tile_flags;
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}
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@ -31,6 +31,16 @@ nvc0_resource_from_handle(struct pipe_screen * screen,
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}
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}
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static struct pipe_surface *
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nvc0_surface_create(struct pipe_context *pipe,
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struct pipe_resource *pres,
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const struct pipe_surface *templ)
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{
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if (unlikely(pres->target == PIPE_BUFFER))
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return nv50_surface_from_buffer(pipe, pres, templ);
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return nvc0_miptree_surface_new(pipe, pres, templ);
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}
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void
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nvc0_init_resource_functions(struct pipe_context *pcontext)
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{
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@ -40,8 +50,8 @@ nvc0_init_resource_functions(struct pipe_context *pcontext)
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pcontext->transfer_unmap = u_transfer_unmap_vtbl;
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pcontext->transfer_destroy = u_transfer_destroy_vtbl;
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pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
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pcontext->create_surface = nvc0_miptree_surface_new;
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pcontext->surface_destroy = nv50_miptree_surface_del;
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pcontext->create_surface = nvc0_surface_create;
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pcontext->surface_destroy = nv50_surface_destroy;
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}
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void
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@ -73,33 +73,56 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
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MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs);
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for (i = 0; i < fb->nr_cbufs; ++i) {
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struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture);
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struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
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struct nouveau_bo *bo = mt->base.bo;
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uint32_t offset = sf->offset;
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struct nv04_resource *res = nv04_resource(sf->base.texture);
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struct nouveau_bo *bo = res->bo;
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uint32_t offset = sf->offset + res->offset;
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
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OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
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OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
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OUT_RING (chan, sf->width);
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OUT_RING (chan, sf->height);
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OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
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OUT_RING (chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
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OUT_RING (chan, mt->layer_stride >> 2);
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OUT_RING (chan, sf->base.u.tex.first_layer);
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OUT_RELOCh(chan, res->bo, offset, res->domain | NOUVEAU_BO_RDWR);
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OUT_RELOCl(chan, res->bo, offset, res->domain | NOUVEAU_BO_RDWR);
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if (likely(nouveau_bo_tile_layout(bo))) {
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struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
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ms_mode = mt->ms_mode;
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assert(sf->base.texture->target != PIPE_BUFFER);
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if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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OUT_RING(chan, sf->width);
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OUT_RING(chan, sf->height);
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OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
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OUT_RING(chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING(chan, sf->base.u.tex.first_layer + sf->depth);
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OUT_RING(chan, mt->layer_stride >> 2);
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OUT_RING(chan, sf->base.u.tex.first_layer);
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ms_mode = mt->ms_mode;
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} else {
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if (res->base.target == PIPE_BUFFER) {
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OUT_RING(chan, 262144);
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OUT_RING(chan, 1);
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} else {
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OUT_RING(chan, nv50_miptree(sf->base.texture)->level[0].pitch);
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OUT_RING(chan, sf->height);
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}
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OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
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OUT_RING(chan, 1 << 12);
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OUT_RING(chan, 1);
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OUT_RING(chan, 0);
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OUT_RING(chan, 0);
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nvc0_resource_fence(res, NOUVEAU_BO_WR);
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assert(!fb->zsbuf);
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}
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if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
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serialize = TRUE;
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mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
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res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
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/* only register for writing, otherwise we'd always serialize here */
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nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
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NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, res,
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res->domain | NOUVEAU_BO_WR);
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}
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if (fb->zsbuf) {
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@ -271,48 +271,69 @@ nvc0_clear_render_target(struct pipe_context *pipe,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct nvc0_context *nv50 = nvc0_context(pipe);
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struct nvc0_screen *screen = nv50->screen;
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struct nouveau_channel *chan = screen->base.channel;
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struct nv50_miptree *mt = nv50_miptree(dst->texture);
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struct nv50_surface *sf = nv50_surface(dst);
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struct nouveau_bo *bo = mt->base.bo;
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unsigned z;
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struct nvc0_context *nv50 = nvc0_context(pipe);
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struct nvc0_screen *screen = nv50->screen;
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struct nouveau_channel *chan = screen->base.channel;
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struct nv50_surface *sf = nv50_surface(dst);
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struct nv04_resource *res = nv04_resource(sf->base.texture);
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unsigned z;
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BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
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OUT_RINGf (chan, color->f[0]);
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OUT_RINGf (chan, color->f[1]);
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OUT_RINGf (chan, color->f[2]);
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OUT_RINGf (chan, color->f[3]);
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BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
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OUT_RINGf (chan, color->f[0]);
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OUT_RINGf (chan, color->f[1]);
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OUT_RINGf (chan, color->f[2]);
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OUT_RINGf (chan, color->f[3]);
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if (MARK_RING(chan, 18, 2))
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return;
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if (MARK_RING(chan, 18, 2))
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return;
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BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
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OUT_RING (chan, ( width << 16) | dstx);
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OUT_RING (chan, (height << 16) | dsty);
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BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
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OUT_RING (chan, ( width << 16) | dstx);
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OUT_RING (chan, (height << 16) | dsty);
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BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
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OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
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OUT_RING (chan, sf->width);
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OUT_RING (chan, sf->height);
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OUT_RING (chan, nvc0_format_table[dst->format].rt);
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OUT_RING (chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
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OUT_RING (chan, mt->layer_stride >> 2);
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OUT_RING (chan, dst->u.tex.first_layer);
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BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
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OUT_RING (chan, 1);
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BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
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OUT_RESRCh(chan, res, sf->offset, NOUVEAU_BO_WR);
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OUT_RESRCl(chan, res, sf->offset, NOUVEAU_BO_WR);
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if (likely(nouveau_bo_tile_layout(res->bo))) {
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struct nv50_miptree *mt = nv50_miptree(dst->texture);
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for (z = 0; z < sf->depth; ++z) {
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BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
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OUT_RING (chan, 0x3c |
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(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
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}
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OUT_RING(chan, sf->width);
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OUT_RING(chan, sf->height);
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OUT_RING(chan, nvc0_format_table[dst->format].rt);
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OUT_RING(chan, (mt->layout_3d << 16) |
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mt->level[sf->base.u.tex.level].tile_mode);
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OUT_RING(chan, dst->u.tex.first_layer + sf->depth);
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OUT_RING(chan, mt->layer_stride >> 2);
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OUT_RING(chan, dst->u.tex.first_layer);
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} else {
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if (res->base.target == PIPE_BUFFER) {
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OUT_RING(chan, 262144);
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OUT_RING(chan, 1);
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} else {
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OUT_RING(chan, nv50_miptree(&res->base)->level[0].pitch);
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OUT_RING(chan, sf->height);
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}
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OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
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OUT_RING(chan, 1 << 12);
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OUT_RING(chan, 1);
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OUT_RING(chan, 0);
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OUT_RING(chan, 0);
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nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
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IMMED_RING(chan, RING_3D(ZETA_ENABLE), 0);
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/* tiled textures don't have to be fenced, they're not mapped directly */
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nvc0_resource_fence(res, NOUVEAU_BO_WR);
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}
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for (z = 0; z < sf->depth; ++z) {
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BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
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OUT_RING (chan, 0x3c |
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(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
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}
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nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
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}
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static void
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@ -60,7 +60,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
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uint32_t swz[4];
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uint32_t depth;
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struct nv50_tic_entry *view;
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struct nv50_miptree *mt = nv50_miptree(texture);
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struct nv50_miptree *mt;
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boolean tex_int;
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view = MALLOC_STRUCT(nv50_tic_entry);
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if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
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tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
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/* check for linear storage type */
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if (unlikely(!nouveau_bo_tile_layout(nv04_resource(texture)->bo))) {
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if (texture->target == PIPE_BUFFER) {
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tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
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tic[1] = /* address offset */
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view->pipe.u.buf.first_element * desc->block.bits / 8;
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tic[3] = 0;
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tic[4] = /* width */
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view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
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tic[5] = 0;
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} else {
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mt = nv50_miptree(texture);
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/* must be 2D texture without mip maps */
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tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
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if (texture->target != PIPE_TEXTURE_RECT)
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tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
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tic[3] = mt->level[0].pitch;
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tic[4] = mt->base.base.width0;
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tic[5] = (1 << 16) | mt->base.base.height0;
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}
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tic[6] =
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tic[7] = 0;
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return &view->pipe;
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}
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mt = nv50_miptree(texture);
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if (mt->base.base.target != PIPE_TEXTURE_RECT)
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tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
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@ -147,9 +173,6 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
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case PIPE_TEXTURE_2D_ARRAY:
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tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
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break;
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case PIPE_BUFFER:
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tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
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break;
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default:
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NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
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return FALSE;
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@ -196,10 +219,10 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
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OUT_RING (chan, (i << 1) | 0);
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continue;
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}
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res = &nv50_miptree(tic->pipe.texture)->base;
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res = nv04_resource(tic->pipe.texture);
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if (tic->id < 0) {
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uint32_t offset = tic->tic[1];
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||||
uint32_t offset = res->offset + tic->tic[1];
|
||||
|
||||
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
|
||||
|
||||
|
@ -214,8 +237,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
|
|||
OUT_RING (chan, 0x100111);
|
||||
BEGIN_RING_NI(chan, RING_MF(DATA), 8);
|
||||
OUT_RING (chan, tic->tic[0]);
|
||||
OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
|
||||
OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
|
||||
OUT_RELOCl(chan, res->bo, offset, res->domain | NOUVEAU_BO_RD);
|
||||
OUT_RELOC (chan, res->bo, offset, res->domain | NOUVEAU_BO_RD |
|
||||
NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
|
||||
OUT_RINGp (chan, &tic->tic[3], 5);
|
||||
|
||||
|
@ -231,7 +254,7 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
|
|||
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
|
||||
|
||||
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res,
|
||||
NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
|
||||
res->domain | NOUVEAU_BO_RD);
|
||||
|
||||
BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
|
||||
OUT_RING (chan, (tic->id << 9) | (i << 1) | 1);
|
||||
|
|
Loading…
Reference in New Issue