nvc0: add support for linear and buffer textures and RTs

This commit is contained in:
Christoph Bumiller 2011-10-18 12:08:19 +02:00
parent 73ea0e7fd4
commit 28271fd00d
8 changed files with 211 additions and 80 deletions

View File

@ -424,13 +424,3 @@ nv50_miptree_surface_new(struct pipe_context *pipe,
return &ns->base;
}
void
nv50_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps)
{
struct nv50_surface *s = nv50_surface(ps);
pipe_resource_reference(&ps->texture, NULL);
FREE(s);
}

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@ -1,8 +1,11 @@
#include "pipe/p_context.h"
#include "nv50_resource.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "nouveau/nouveau_screen.h"
#include "nv50_resource.h"
static struct pipe_resource *
nv50_resource_create(struct pipe_screen *screen,
@ -27,6 +30,59 @@ nv50_resource_from_handle(struct pipe_screen * screen,
return nv50_miptree_from_handle(screen, templ, whandle);
}
struct pipe_surface *
nv50_surface_from_buffer(struct pipe_context *pipe,
struct pipe_resource *pbuf,
const struct pipe_surface *templ)
{
struct nv50_surface *sf = CALLOC_STRUCT(nv50_surface);
if (!sf)
return NULL;
pipe_reference_init(&sf->base.reference, 1);
pipe_resource_reference(&sf->base.texture, pbuf);
sf->base.format = templ->format;
sf->base.usage = templ->usage;
sf->base.u.buf.first_element = templ->u.buf.first_element;
sf->base.u.buf.last_element = templ->u.buf.last_element;
sf->offset =
templ->u.buf.first_element * util_format_get_blocksize(sf->base.format);
sf->offset &= ~0x7f; /* FIXME: RT_ADDRESS requires 128 byte alignment */
sf->width = templ->u.buf.last_element - templ->u.buf.first_element + 1;
sf->height = 1;
sf->depth = 1;
sf->base.width = sf->width;
sf->base.height = sf->height;
sf->base.context = pipe;
return &sf->base;
}
static struct pipe_surface *
nv50_surface_create(struct pipe_context *pipe,
struct pipe_resource *pres,
const struct pipe_surface *templ)
{
if (unlikely(pres->target == PIPE_BUFFER))
return nv50_surface_from_buffer(pipe, pres, templ);
return nv50_miptree_surface_new(pipe, pres, templ);
}
void
nv50_surface_destroy(struct pipe_context *pipe, struct pipe_surface *ps)
{
struct nv50_surface *s = nv50_surface(ps);
pipe_resource_reference(&ps->texture, NULL);
FREE(s);
}
void
nv50_init_resource_functions(struct pipe_context *pcontext)
{
@ -36,8 +92,8 @@ nv50_init_resource_functions(struct pipe_context *pcontext)
pcontext->transfer_unmap = u_transfer_unmap_vtbl;
pcontext->transfer_destroy = u_transfer_destroy_vtbl;
pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
pcontext->create_surface = nv50_miptree_surface_new;
pcontext->surface_destroy = nv50_miptree_surface_del;
pcontext->create_surface = nv50_surface_create;
pcontext->surface_destroy = nv50_surface_destroy;
}
void

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@ -129,7 +129,12 @@ struct nv50_surface *
nv50_surface_from_miptree(struct nv50_miptree *mt,
const struct pipe_surface *templ);
struct pipe_surface *
nv50_surface_from_buffer(struct pipe_context *pipe,
struct pipe_resource *pt,
const struct pipe_surface *templ);
void
nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *);
nv50_surface_destroy(struct pipe_context *, struct pipe_surface *);
#endif /* __NV50_RESOURCE_H__ */

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@ -149,6 +149,9 @@ nvc0_mt_choose_storage_type(struct nv50_miptree *mt, boolean compressed)
if (mt->base.base.bind & PIPE_BIND_SCANOUT)
tile_flags |= NOUVEAU_BO_TILE_SCANOUT;
if (unlikely(mt->base.base.flags & NOUVEAU_RESOURCE_FLAG_LINEAR))
tile_flags &= ~0xff00;
return tile_flags;
}

View File

@ -31,6 +31,16 @@ nvc0_resource_from_handle(struct pipe_screen * screen,
}
}
static struct pipe_surface *
nvc0_surface_create(struct pipe_context *pipe,
struct pipe_resource *pres,
const struct pipe_surface *templ)
{
if (unlikely(pres->target == PIPE_BUFFER))
return nv50_surface_from_buffer(pipe, pres, templ);
return nvc0_miptree_surface_new(pipe, pres, templ);
}
void
nvc0_init_resource_functions(struct pipe_context *pcontext)
{
@ -40,8 +50,8 @@ nvc0_init_resource_functions(struct pipe_context *pcontext)
pcontext->transfer_unmap = u_transfer_unmap_vtbl;
pcontext->transfer_destroy = u_transfer_destroy_vtbl;
pcontext->transfer_inline_write = u_transfer_inline_write_vtbl;
pcontext->create_surface = nvc0_miptree_surface_new;
pcontext->surface_destroy = nv50_miptree_surface_del;
pcontext->create_surface = nvc0_surface_create;
pcontext->surface_destroy = nv50_surface_destroy;
}
void

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@ -73,33 +73,56 @@ nvc0_validate_fb(struct nvc0_context *nvc0)
MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs);
for (i = 0; i < fb->nr_cbufs; ++i) {
struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture);
struct nv50_surface *sf = nv50_surface(fb->cbufs[i]);
struct nouveau_bo *bo = mt->base.bo;
uint32_t offset = sf->offset;
struct nv04_resource *res = nv04_resource(sf->base.texture);
struct nouveau_bo *bo = res->bo;
uint32_t offset = sf->offset + res->offset;
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 9);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[sf->base.format].rt);
OUT_RING (chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, sf->base.u.tex.first_layer + sf->depth);
OUT_RING (chan, mt->layer_stride >> 2);
OUT_RING (chan, sf->base.u.tex.first_layer);
OUT_RELOCh(chan, res->bo, offset, res->domain | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, res->bo, offset, res->domain | NOUVEAU_BO_RDWR);
if (likely(nouveau_bo_tile_layout(bo))) {
struct nv50_miptree *mt = nv50_miptree(sf->base.texture);
ms_mode = mt->ms_mode;
assert(sf->base.texture->target != PIPE_BUFFER);
if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING)
OUT_RING(chan, sf->width);
OUT_RING(chan, sf->height);
OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
OUT_RING(chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING(chan, sf->base.u.tex.first_layer + sf->depth);
OUT_RING(chan, mt->layer_stride >> 2);
OUT_RING(chan, sf->base.u.tex.first_layer);
ms_mode = mt->ms_mode;
} else {
if (res->base.target == PIPE_BUFFER) {
OUT_RING(chan, 262144);
OUT_RING(chan, 1);
} else {
OUT_RING(chan, nv50_miptree(sf->base.texture)->level[0].pitch);
OUT_RING(chan, sf->height);
}
OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
OUT_RING(chan, 1 << 12);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
nvc0_resource_fence(res, NOUVEAU_BO_WR);
assert(!fb->zsbuf);
}
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_READING)
serialize = TRUE;
mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
mt->base.status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_READING;
/* only register for writing, otherwise we'd always serialize here */
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, res,
res->domain | NOUVEAU_BO_WR);
}
if (fb->zsbuf) {

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@ -271,48 +271,69 @@ nvc0_clear_render_target(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nv50_miptree *mt = nv50_miptree(dst->texture);
struct nv50_surface *sf = nv50_surface(dst);
struct nouveau_bo *bo = mt->base.bo;
unsigned z;
struct nvc0_context *nv50 = nvc0_context(pipe);
struct nvc0_screen *screen = nv50->screen;
struct nouveau_channel *chan = screen->base.channel;
struct nv50_surface *sf = nv50_surface(dst);
struct nv04_resource *res = nv04_resource(sf->base.texture);
unsigned z;
BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
OUT_RINGf (chan, color->f[0]);
OUT_RINGf (chan, color->f[1]);
OUT_RINGf (chan, color->f[2]);
OUT_RINGf (chan, color->f[3]);
BEGIN_RING(chan, RING_3D(CLEAR_COLOR(0)), 4);
OUT_RINGf (chan, color->f[0]);
OUT_RINGf (chan, color->f[1]);
OUT_RINGf (chan, color->f[2]);
OUT_RINGf (chan, color->f[3]);
if (MARK_RING(chan, 18, 2))
return;
if (MARK_RING(chan, 18, 2))
return;
BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
OUT_RING (chan, ( width << 16) | dstx);
OUT_RING (chan, (height << 16) | dsty);
BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
OUT_RING (chan, ( width << 16) | dstx);
OUT_RING (chan, (height << 16) | dsty);
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
OUT_RELOCh(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RELOCl(chan, bo, sf->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
OUT_RING (chan, sf->width);
OUT_RING (chan, sf->height);
OUT_RING (chan, nvc0_format_table[dst->format].rt);
OUT_RING (chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING (chan, dst->u.tex.first_layer + sf->depth);
OUT_RING (chan, mt->layer_stride >> 2);
OUT_RING (chan, dst->u.tex.first_layer);
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(0)), 9);
OUT_RESRCh(chan, res, sf->offset, NOUVEAU_BO_WR);
OUT_RESRCl(chan, res, sf->offset, NOUVEAU_BO_WR);
if (likely(nouveau_bo_tile_layout(res->bo))) {
struct nv50_miptree *mt = nv50_miptree(dst->texture);
for (z = 0; z < sf->depth; ++z) {
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
OUT_RING(chan, sf->width);
OUT_RING(chan, sf->height);
OUT_RING(chan, nvc0_format_table[dst->format].rt);
OUT_RING(chan, (mt->layout_3d << 16) |
mt->level[sf->base.u.tex.level].tile_mode);
OUT_RING(chan, dst->u.tex.first_layer + sf->depth);
OUT_RING(chan, mt->layer_stride >> 2);
OUT_RING(chan, dst->u.tex.first_layer);
} else {
if (res->base.target == PIPE_BUFFER) {
OUT_RING(chan, 262144);
OUT_RING(chan, 1);
} else {
OUT_RING(chan, nv50_miptree(&res->base)->level[0].pitch);
OUT_RING(chan, sf->height);
}
OUT_RING(chan, nvc0_format_table[sf->base.format].rt);
OUT_RING(chan, 1 << 12);
OUT_RING(chan, 1);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
IMMED_RING(chan, RING_3D(ZETA_ENABLE), 0);
/* tiled textures don't have to be fenced, they're not mapped directly */
nvc0_resource_fence(res, NOUVEAU_BO_WR);
}
for (z = 0; z < sf->depth; ++z) {
BEGIN_RING(chan, RING_3D(CLEAR_BUFFERS), 1);
OUT_RING (chan, 0x3c |
(z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT));
}
nv50->dirty |= NVC0_NEW_FRAMEBUFFER;
}
static void

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@ -60,7 +60,7 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
uint32_t swz[4];
uint32_t depth;
struct nv50_tic_entry *view;
struct nv50_miptree *mt = nv50_miptree(texture);
struct nv50_miptree *mt;
boolean tex_int;
view = MALLOC_STRUCT(nv50_tic_entry);
@ -104,6 +104,32 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
tic[2] |= NV50_TIC_2_COLORSPACE_SRGB;
/* check for linear storage type */
if (unlikely(!nouveau_bo_tile_layout(nv04_resource(texture)->bo))) {
if (texture->target == PIPE_BUFFER) {
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_BUFFER;
tic[1] = /* address offset */
view->pipe.u.buf.first_element * desc->block.bits / 8;
tic[3] = 0;
tic[4] = /* width */
view->pipe.u.buf.last_element - view->pipe.u.buf.first_element + 1;
tic[5] = 0;
} else {
mt = nv50_miptree(texture);
/* must be 2D texture without mip maps */
tic[2] |= NV50_TIC_2_LINEAR | NV50_TIC_2_TARGET_RECT;
if (texture->target != PIPE_TEXTURE_RECT)
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
tic[3] = mt->level[0].pitch;
tic[4] = mt->base.base.width0;
tic[5] = (1 << 16) | mt->base.base.height0;
}
tic[6] =
tic[7] = 0;
return &view->pipe;
}
mt = nv50_miptree(texture);
if (mt->base.base.target != PIPE_TEXTURE_RECT)
tic[2] |= NV50_TIC_2_NORMALIZED_COORDS;
@ -147,9 +173,6 @@ nvc0_create_sampler_view(struct pipe_context *pipe,
case PIPE_TEXTURE_2D_ARRAY:
tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY;
break;
case PIPE_BUFFER:
tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR;
break;
default:
NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target);
return FALSE;
@ -196,10 +219,10 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
OUT_RING (chan, (i << 1) | 0);
continue;
}
res = &nv50_miptree(tic->pipe.texture)->base;
res = nv04_resource(tic->pipe.texture);
if (tic->id < 0) {
uint32_t offset = tic->tic[1];
uint32_t offset = res->offset + tic->tic[1];
tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
@ -214,8 +237,8 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
OUT_RING (chan, 0x100111);
BEGIN_RING_NI(chan, RING_MF(DATA), 8);
OUT_RING (chan, tic->tic[0]);
OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
OUT_RELOCl(chan, res->bo, offset, res->domain | NOUVEAU_BO_RD);
OUT_RELOC (chan, res->bo, offset, res->domain | NOUVEAU_BO_RD |
NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]);
OUT_RINGp (chan, &tic->tic[3], 5);
@ -231,7 +254,7 @@ nvc0_validate_tic(struct nvc0_context *nvc0, int s)
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
res->domain | NOUVEAU_BO_RD);
BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1);
OUT_RING (chan, (tic->id << 9) | (i << 1) | 1);