mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()

Core Mesa no longer does any texture memory allocation.
This commit is contained in:
Brian Paul 2011-10-23 10:44:47 -06:00
parent 6e0f9001fe
commit 66681b4c8c
7 changed files with 9 additions and 64 deletions

View File

@ -436,8 +436,8 @@ intel_miptree_copy_teximage(struct intel_context *intel,
}
}
if (!src_mt) {
_mesa_free_texmemory(intelImage->base.Data);
if (!src_mt && intelImage->base.Data) {
_mesa_align_free(intelImage->base.Data);
intelImage->base.Data = NULL;
}

View File

@ -135,7 +135,7 @@ intel_free_texture_image_buffer(struct gl_context * ctx,
intel_miptree_release(&intelImage->mt);
if (intelImage->base.Data) {
_mesa_free_texmemory(intelImage->base.Data);
_mesa_align_free(intelImage->base.Data);
intelImage->base.Data = NULL;
}

View File

@ -14,6 +14,7 @@
#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/teximage.h"
#include "main/texstore.h"
#include "intel_context.h"
#include "intel_mipmap_tree.h"

View File

@ -499,7 +499,7 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt,
copy_rows(dest, dstlvl->rowstride, image->base.Data, srcrowstride,
rows, srcrowstride);
_mesa_free_texmemory(image->base.Data);
_mesa_align_free(image->base.Data);
image->base.Data = 0;
}

View File

@ -106,14 +106,14 @@ void radeonFreeTextureImageBuffer(struct gl_context *ctx, struct gl_texture_imag
radeon_miptree_unreference(&image->mt);
assert(!image->base.Data);
} else {
_mesa_free_texture_image_data(ctx, timage);
_swrast_free_texture_image_buffer(ctx, timage);
}
if (image->bo) {
radeon_bo_unref(image->bo);
image->bo = NULL;
}
if (image->base.Data) {
_mesa_free_texmemory(image->base.Data);
_mesa_align_free(image->base.Data);
image->base.Data = NULL;
}
@ -828,7 +828,8 @@ static void radeon_teximage(
texImage->Width,
texImage->Height,
texImage->Depth);
image->base.Data = _mesa_alloc_texmemory(size);
image->base.Data = _mesa_align_malloc(size, 512);
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s %dd: texObj %p, texImage %p, "
" no miptree assigned, using local memory %p\n",

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@ -57,27 +57,6 @@
/**
* We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
* elsewhere.
*/
void *
_mesa_alloc_texmemory(GLsizei bytes)
{
return _mesa_align_malloc(bytes, 512);
}
/**
* Free texture memory allocated with _mesa_alloc_texmemory()
*/
void
_mesa_free_texmemory(void *m)
{
_mesa_align_free(m);
}
/**
* Return the simple base format for a given internal texture format.
* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
@ -598,31 +577,6 @@ _mesa_new_texture_image( struct gl_context *ctx )
}
/**
* Free texture image data.
* This function is a fallback called via ctx->Driver.FreeTextureImageBuffer().
*
* \param texImage texture image.
*
* Free the texture image data if it's not marked as client data.
*/
void
_mesa_free_texture_image_data(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
(void) ctx;
#if 0
if (texImage->Data) {
/* free the old texture data */
_mesa_free_texmemory(texImage->Data);
}
texImage->Data = NULL;
#endif
}
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().

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@ -36,13 +36,6 @@
#include "formats.h"
extern void *
_mesa_alloc_texmemory(GLsizei bytes);
extern void
_mesa_free_texmemory(void *m);
/** \name Internal functions */
/*@{*/
@ -62,10 +55,6 @@ extern void
_mesa_delete_texture_image( struct gl_context *ctx,
struct gl_texture_image *teximage );
extern void
_mesa_free_texture_image_data( struct gl_context *ctx,
struct gl_texture_image *texImage );
extern void
_mesa_init_teximage_fields(struct gl_context *ctx, GLenum target,