_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So let's use explicit initialization from the one-time init code instead
of depending on a C++ compiler to initialize at image-load time.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This function only gets called while mesa is unloading, so there's
no potential of racing or multiple calls at the same time. So let's
just get rid of the locking.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There's no point in calling _mesa_destroy_shader_compiler multiple
times on exit; the resources will only be released once anyway.
So let's move the atexit-call into the part that is only called
once.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This function is for deleting per-screen resources, and the shader
compiler resources are not of such nature. Besides, dri shouldn't
need to even know about the presence of a shader compiler.
These resources will already be released when mesa gets unloaded,
and that should be sufficient.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
All of these enums are now in use around in the code, so there's no need
to explicitly use them here any more.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Work-group size should always be aligned to subgroup size; this is a
basic requirement, otherwise some work-items will be no-operation.
It might make sense to refine the value according to a kernel's
resource usage, but that's a possible optimization for the future.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Since commit 104c8fc2c2 the GLSL IR will be freed if NIR is
being used. This was causing it to segfault if INTEL_DEBUG=wm is set.
This patch just makes it avoid dumping the GLSL IR in that case.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This reverts commit c2ff3485b3.
Ilia and I noticed a memory leak caused by this patch: at least with
fixed-function programs, we clone things using ProgramResourceList as
the context before reralloc makes it non-NULL.
I believe Tapani found other bugs with these patches, so I'm just going
to revert them for now and let him pursue them further.
Still appears to have issues with negative indices less than -1M, but
that's a corner case of a corner case.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Legacy user clipping (using gl_Position or gl_ClipVertex) is handled by
turning those into the modern gl_ClipDistance equivalents.
This is unnecessary in Core Profile: if user clipping is enabled, but
the shader doesn't write the corresponding gl_ClipDistance entry,
results are undefined. Hence, it is also unnecessary for geometry
shaders.
This patch moves the call up to run_vs(). This is equivalent for VS,
but removes the need to pass clip distances into emit_urb_writes().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
According to the "URB SIMD8 Write > Write Data Payload" documentation,
"The write data payload can be between 1 and 8 message phases long."
Apparently, the simulator considers it an error if you issue an URB
SIMD8 message with only a header and no actual data to write.
v2: Try to put in a better PRM citation, now that the Broadwell docs
actually exist (requested by Jordan).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The HUD doesn't check if query_create() fails and it calls other
pipe_query functions with NULL pointer instead of a valid query object.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The dup'ed fd owned by the nouveau_screen for a device node
must also be used as key for the winsys hash table, instead
of using the original fd passed in for a screen, to make
multi-x-screen ZaphodHeads configurations work on nouveau.
The original fd's lifetime differs from that of the nouveau_screen stored
in the hash. The hash key is the fd, and in order to compare hash entries
we fstat them, so the fd must be around for as long as the screen is.
This is an extension of the fix in commit a59f2bb1 (nouveau: dup fd
before passing it to device).
Cc: "10.3 10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The meta code was setting a default depth range for all viewports
and 'restoring' all viewports to depth range values saved from viewport 0.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This isn't pretty and I'd suggest it the pm4 interface builder
could be tweaked to do this more efficently, but I'd need
guidance on how that would look.
This seems to pass the few piglit tests I threw at it.
v2: handle passing layer/viewport index to fragment shader.
fix crash in blit changes,
add support to io_get_unique_index for layer/viewport index
update docs.
v3: avoid looking up viewport index and layer in es (Marek).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We were not emitting the LOD, which led to message lengths of 1 instead
of 3. Setting has_lod makes us emit the LOD, but I had to make changes
to avoid emitting the non-existent coordinate as well.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91022
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
An immediate has to be the second arg of an ADD operation. However we
were mistakenly propagating the modifier of the non-folded value to the
folded immediate argument.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91117
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
brw_miptree_layout_2d tries to ensure that mt->total_width is a
multiple of the compressed block size, presumably because it wouldn't
be possible to make an image that has a fraction of a block. However
it was doing this by aligning mt->total_width to align_w. Previously
align_w has been used as a shortcut for getting the block width
because before Gen9 the block width was always equal to the alignment.
Commit 4ab8d59a2 tried to fix these cases to use the block width
instead of the alignment but it missed this case.
I think in practice this probably won't make any difference because
the buffer for the texture will be allocated to be large enough to
contain the entire pitch and libdrm aligns the pitch to the tile width
anyway. However I think the patch is worth having to make the
intention clearer.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Since the addition of ilo_vma, it was used only to pad a bo for sampling
engine surfaces. Replace it entirely with these functions
ilo_state_surface_buffer_size()
ilo_state_vertex_buffer_size()
ilo_state_index_buffer_size()
ilo_state_sol_buffer_size()
readpixels_can_use_memcpy will later call _mesa_format_matches_format_and_type
which does much tighter checks than these to decide if we can use
memcpy for readpixels.
Also, the checks do not seem to be extensive enough anyway, since we are
checking for signed/unsigned conversion only when the framebuffer has integers,
but the same checks could be done for other types anyway, since as long as
there is a signed/unsigned conversion we can't memcpy.
No regressions observed on i965/llvmpipe.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
From Muchnick's Advanced Compiler Design and Implementation:
"To determine which variables are live at each point in a flowgraph, we
perform a backward data-flow analysis"
Previously, we were walking the blocks forwards and updating the livein and
then the liveout. However, the livein calculation depends on the liveout
and the liveout depends on the successor blocks. The net result is that it
takes one full iteration to go from liveout to livein and then another
full iteration to propagate to the predecessors. This works out to an
O(n^2) computation where n is the number of blocks. If we run things in
the other order, it's O(nl) where l is the maximum loop depth which is
practically bounded by 3.
In b2c6ba0c4b, we made this same change in
the FS backend to great effect. Might as well keep it consistent and make
the same change for vec4. Also, this took the time to run the test:
ES31-CTS.arrays_of_arrays.InteractionFunctionCalls1
from 6:49.62 to 3:31.40 on Timothy Arceri's machine.
Reviewed-by: Matt Turner <mattst88@gmail.com>
gen8 had some special restrictions which don't seem to carry over to gen9.
Quoting the spec for SKL:
"The Z_Height and Z_Width values must equal those present in
3DSTATE_DEPTH_BUFFER incremented by one."
This fixes nothing in piglit (and regresses nothing).
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This is always 0 - only brw_workaround_depthstencil_alignment ever sets
it, and that doesn't run on Gen6+. My initial Broadwell depth state
commit had this mistake.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
We already recognize min(max(a, 0.0), 1.0) as a saturate, but neglected
this variant (which is also handled by the GLSL IR pass).
shader-db results on Broadwell:
total instructions in shared programs: 7363046 -> 7362788 (-0.00%)
instructions in affected programs: 11928 -> 11670 (-2.16%)
helped: 64
HURT: 0
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The thread counts and URB information are all speculative numbers that were
based on some CHV numbers at the time.
v2:
Originally this patch had PCI IDs. I've moved that to a new patch at the end of
the series.
Remove is_cherryview hack.
Add PCI ids. These match the ones defined in the kernel. The only one tested by
us is 0x0a84.
Capitalize the hex string (Mark)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: "Lecluse, Philippe" <Philippe.Lecluse@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Commit b765119c changed the default value of all the counter bits to
64. However, older hardware only has 32 counter bits.
This has only been build-tested. We don't have any tests that verify
the advertised value against implementation behavior, so I don't know
what additional testing could be done.
NOTE: It appears that many Gallium drivers (at least r300 and i915g)
have the same problem, but I don't see a way for the state-tracker to
determine the counter size. Marek says, "For Gallium, a new PIPE_CAP or
new get_xxx_param function will be needed."
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
From Muchnick's Advanced Compiler Design and Implementation:
"To determine which variables are live at each point in a flowgraph, we
perform a backward data-flow analysis"
Previously, we were walking the blocks forwards and updating the livein and
then the liveout. However, the livein calculation depends on the liveout
and the liveout depends on the successor blocks. The net result is that it
takes one full iteration to go from liveout to livein and then another
full iteration to propagate to the predecessors. This works out to an
O(n^2) computation where n is the number of blocks. If we run things in
the other order, it's O(nl) where l is the maximum loop depth which is
practically bounded by 3.
On my HSW desktop, one particular shadertoy test gets a 20% improvement in
compile times:
N Min Max Median Avg Stddev
x 10 15.965 16.884 16.026 16.1822 0.34736846
+ 10 12.813 13.052 12.876 12.8891 0.06913666
Difference at 95.0% confidence
-3.2931 +/- 0.235316
-20.3501% +/- 1.45417%
(Student's t, pooled s = 0.250444)
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is based on Kenneth's patch to delete 'most of the IR'. Due to
linker changes to clone variables, we can now free all of IR.
Saves 58MB of memory when replaying a Dota 2 trace on Broadwell.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
This increases memory pressure during linking but makes it easier
for backend to free IR after it is not needed anymore.
v2: use resource list as ralloc context in case of relink (Kenneth)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org