i965: Don't try to print the GLSL IR if it has been freed
Since commit 104c8fc2c2
the GLSL IR will be freed if NIR is
being used. This was causing it to segfault if INTEL_DEBUG=wm is set.
This patch just makes it avoid dumping the GLSL IR in that case.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@ -574,10 +574,13 @@ brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog,
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struct gl_shader *shader, struct gl_program *prog)
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{
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if (shader_prog) {
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fprintf(stderr,
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"GLSL IR for native %s shader %d:\n", stage, shader_prog->Name);
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_mesa_print_ir(stderr, shader->ir, NULL);
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fprintf(stderr, "\n\n");
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if (shader->ir) {
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fprintf(stderr,
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"GLSL IR for native %s shader %d:\n",
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stage, shader_prog->Name);
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_mesa_print_ir(stderr, shader->ir, NULL);
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fprintf(stderr, "\n\n");
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}
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} else {
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fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
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stage, prog->Id, stage);
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