meta: Only change and restore viewport 0 in mesa meta mode
The meta code was setting a default depth range for all viewports and 'restoring' all viewports to depth range values saved from viewport 0. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -728,7 +728,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
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save->DepthNear = ctx->ViewportArray[0].Near;
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save->DepthFar = ctx->ViewportArray[0].Far;
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/* set depth range to default */
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_mesa_DepthRange(0.0, 1.0);
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_mesa_set_depth_range(ctx, 0, 0.0, 1.0);
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}
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if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
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@ -1129,7 +1129,7 @@ _mesa_meta_end(struct gl_context *ctx)
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_mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
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save->ViewportW, save->ViewportH);
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}
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_mesa_DepthRange(save->DepthNear, save->DepthFar);
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_mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
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}
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if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
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