Commit Graph

113241 Commits

Author SHA1 Message Date
Iago Toral Quiroga ba520b00c4 v3d: implement per-sample tlb color writes
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 08:59:35 +02:00
Iago Toral Quiroga b96c2219ca v3d: refactor the tlb color write code
We want to split the tlb specifier setup from the color writes, because when
we implement per-sample color writes we want to do the latter for all the
samples, but the former only once.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 08:59:35 +02:00
Iago Toral Quiroga fd3ec6f55d v3d: move tlb color write emission to a helper function
We will soon be adding per-sample color writes which means additional
complexity and more indentation (we will need another loop to emit
the writes for each individual sample), so this will help keeping
things simple and a bit more readable.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 08:59:35 +02:00
Iago Toral Quiroga 0c9919710e v3d: implement per-sample tlb color reads
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-18 08:59:35 +02:00
Lionel Landwerlin 3adc32df92 anv: fix format mapping for depth/stencil formats
anv_format is supposed to have a pointer back to the associated
VkFormat, we were missed this for depth/stencil formats.

This doesn't fix anything afaict, but will be needed for future
changes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 465de47bad ("anv: associate vulkan formats with aspects")
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-18 09:40:01 +03:00
Dave Airlie a68f593a0e radv: put back VGT_FLUSH at ring init on gfx10
I can find no evidence that removing this is a good idea.

Fixes: 9b116173b6 ("radv: do not emit VGT_FLUSH on GFX10")
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-18 16:24:44 +10:00
Gert Wollny 45951452aa softpipe: Clamp border colors when needed
unorm and snorm require that the border color values are clamped, so when
picking the sampler view copy/clamp the border color from the sampler and
use these adjusted values.

Fixes:

  dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_compressed_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_snorm_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_srgb_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_unorm_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_compressed_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_snorm_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_srgb_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_color
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth
  dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth_uint_stencil_sample_depth

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-07-18 05:49:00 +02:00
Gert Wollny 230b99ce2f softpipe: set a lower minimum clamp value for texture coordinate border clamp
The value of -0.5f is not small enough to produce negative coordinates,
so lower the minimum clamp value to -1.0f. This fixes a number of tests
from
   dEQP-GLES31.functional.texture.border_clamp.*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-07-18 05:47:23 +02:00
Gert Wollny eae4c6df8d softpipe: Correct repeat-mirror evaluation
when mirroring the texture corrdinates the indices must be mirrored as
well and the half pixel shift must be applied in reverse.

Fixes a number of tests from:
  dEQP-GLES31.functional.texture.gather.offset.*
  dEQP-GLES31.functional.texture.gather.offsets.*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-07-18 05:47:23 +02:00
Gert Wollny fff624fca4 softpipe: Also mark textures as dirty when updating the framebuffer state
At this point all the draw caches are flushed to the old attached textures,
so the read caches of these textures will need to be updated too.

Fixes:
   dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.*

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-07-18 05:33:59 +02:00
Jonathan Marek 08514a9721 etnaviv: set DITHER_MODE
This fixes a rendering glitch observed in SDL testscale test, where alpha
blending samples with value (1.0, 1.0, 1.0, 0.0) whitens the target instead
of having no effect.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-07-17 23:07:50 -04:00
Jonathan Marek aaf0c47c76 etnaviv: update headers from rnndb
Update to etna_viv commit a16a418.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-07-17 23:07:50 -04:00
Jonathan Marek 76adf041f2 etnaviv: fix blend color on newer GPUs
Newer GPUs use the half float ALPHA_COLOR_EXT register.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-07-17 23:07:50 -04:00
Jonathan Marek 5f73726013 etnaviv: fix alpha blending cases
We need to check rgb_func/alpha_func when determining if blend or separate
alpha is required.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-07-17 23:07:35 -04:00
Jonathan Marek 6c3c05dc38 etnaviv: fix polygon offset
Dividing the fui result by 65535 is obviously wrong, and from testing, on
GC7000L at least there is no division by 65535.

Fixes dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-07-17 23:07:07 -04:00
Timothy Arceri a20a9d0c5e radv: dont store disasm string unless keep_shader_info flag set
This fixes the memory use regression from bug 111107.

Fixes: 726a31df70 ("radv: Add the concept of radv shader binaries.")

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111107
2019-07-18 00:25:55 +00:00
Dave Airlie 82a2f10529 radv/gfx10: set the pgm rsrc3/4 regs using index sh reg set
This is ported from AMDVLK, it's probably not requires unless
we want to use "real time queues", but it might be nice to just have
in place.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-18 10:24:26 +10:00
Dave Airlie de524b2c37 radv: use correct register setter for ngg hw addr
this shouldn't matter, but it's good to be correct.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2019-07-18 10:17:37 +10:00
Eric Anholt 9689407c54 freedreno/a6xx: Drop the WFI in the program update stateobj.
Rob Clark thinks this was likely a workaround for our const buffer
update bugs, and now that it's passing tests, we should be able to
drop it.

renderdoc-traces results:

traces/android/clashofclans.rdc:  +6.1% +/-   1.1%
traces/android/candycrush.rdc:    +5.2% +/-   1.6%

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-07-17 16:20:12 -07:00
Eric Anholt 2170822603 freedreno/a6xx: Drop the WFI in constant uploads.
Now that the bin vs render constlen is fixed, we can skip these waits.

Improves webgl aquarium performance at 10k fish from 27fps to 33.
Some highlights from renderdoc-traces:

traces/android/minecraft.rdc:             +17.1% +/-   3.4%
traces/glmark2/ideas-speed=duration.rdc:  +11.6% +/-   2.4%
traces/android/candycrush.rdc:            +5.4%  +/-   1.1%
traces/android/clashofclans.rdc:          +4.4%  +/-   1.3%

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-07-17 16:20:12 -07:00
Eric Anholt 85bbdaff6c freedreno: Assert that we don't exceed constlen.
We actually could go up to vs->constlen in the binning shader on a6xx,
but for sanity let's make sure that we're always under constlen.  This
would have caught the bug fixed in 572c76fd88 ("freedreno: Clamp UBO
uploads to the constlen decided by the shader.")

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-07-17 16:20:12 -07:00
Eric Anholt bc50ecfa7a freedreno: Fix more constlen overflows.
Fixes constlen overflow in
dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups and
dEQP-GLES31.functional.image_load_store.buffer.image_size.readonly_32
and probably others.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-07-17 16:20:12 -07:00
Eric Anholt b9f7f3e497 freedreno: Drop stale comment about skipping uploads.
We already skip the upload if it's unused, due to the constlen >
offset check.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2019-07-17 16:20:12 -07:00
Lepton Wu 6109df58e4 virgl: Set meta data for textures from handle.
The set of meta data was removed by commit 8083464. It broke lots of
dEQP tests when running with pbuffer surface type.

Fixes: 8083464013 ("virgl: remove dead code")
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2019-07-17 16:17:48 -07:00
Bas Nieuwenhuizen f1a8967344 radv: Only save the descriptor set if we have one.
After reset, if valid does not contain the relevant bit the descriptor
can be != NULL but still not be valid.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-07-18 00:49:43 +02:00
Lionel Landwerlin ce4c5474af anv: report timestampComputeAndGraphics true
Spec says :

   "timestampComputeAndGraphics specifies support for timestamps on all
    graphics and compute queues. If this limit is set to VK_TRUE, all
    queues that advertise the VK_QUEUE_GRAPHICS_BIT or
    VK_QUEUE_COMPUTE_BIT in the VkQueueFamilyProperties::queueFlags
    support VkQueueFamilyProperties::timestampValidBits of at least 36."

On gen7+ this should be true (we only have 32bits of timestamp on
gen6 and below).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 802f00219a ("anv/device: Update features and limits")
Reported-by: Timothy Strelchun <timothy.strelchun@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-17 22:46:58 +00:00
Rafael Antognolli 393f659ed8 iris: Enable fast clears on other miplevels and layers than 0.
Until now we only supported fast clear colors on the first miplevel and
layer. The main reason for it is that we can't have different fast clear
values at different levels/layers, since the surface state only supports
one clear value.

We can, however, enable it if we make sure we only use the same value
for all levels/layers, and if one of them changes, we resolve all the
others. We already do that for depth fast clears so hopefully it will be
fine for color fast clears too.

v2: Add check for partial clear too (Ken).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-07-17 14:53:37 -07:00
Rafael Antognolli 8bbd4f32bf iris: Allow resolving clear color of CCS_D surfaces.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-17 14:53:16 -07:00
Kenneth Graunke df4c2ec5e1 iris: Make iris_has_color_unresolved non-static
We want to use this in the transfer code and possibly for fast clears.
2019-07-17 13:43:04 -07:00
Andreas Bergmeier f92290a8d9 broadcom: Move v3d_get_device_info to common
In common we can use implementation for Vulkan.
2019-07-17 20:02:34 +00:00
Caio Marcelo de Oliveira Filho 891a232214 nir/large_constants: Use dominance information to find more constants
Relax the restriction that all the writes need to be in the first
block: now accept variables that have all the writes in the same
block, and all the reads are dominated by that block.

This let the pass identify large constants that are local to a helper
function.  The writes will be at the place that the function is
inlined, possibly not in the first block (but still all in the same
block).

Results for vkpipeline-db in SKL:

total instructions in shared programs: 3624891 -> 3623145 (-0.05%)
instructions in affected programs: 79416 -> 77670 (-2.20%)
helped: 16
HURT: 0

total cycles in shared programs: 1458149667 -> 1458147273 (<.01%)
cycles in affected programs: 30154164 -> 30151770 (<.01%)
helped: 14
HURT: 2

total loops in shared programs: 2437 -> 2437 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total spills in shared programs: 8813 -> 8745 (-0.77%)
spills in affected programs: 2894 -> 2826 (-2.35%)
helped: 8
HURT: 0

total fills in shared programs: 23470 -> 23392 (-0.33%)
fills in affected programs: 12248 -> 12170 (-0.64%)
helped: 6
HURT: 2

LOST:   0
GAINED: 0

Results for shader-db in SKL with Iris:

total instructions in shared programs: 15379442 -> 15379392 (<.01%)
instructions in affected programs: 837 -> 787 (-5.97%)
helped: 2
HURT: 2
helped stats (abs) min: 27 max: 27 x̄: 27.00 x̃: 27
helped stats (rel) min: 10.47% max: 10.67% x̄: 10.57% x̃: 10.57%
HURT stats (abs)   min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel)   min: 1.23% max: 1.23% x̄: 1.23% x̃: 1.23%
95% mean confidence interval for instructions value: -39.14 14.14
95% mean confidence interval for instructions %-change: -15.51% 6.17%
Inconclusive result (value mean confidence interval includes 0).

total loops in shared programs: 4880 -> 4880 (0.00%)
loops in affected programs: 0 -> 0
helped: 0
HURT: 0

total cycles in shared programs: 370677237 -> 370676567 (<.01%)
cycles in affected programs: 17852 -> 17182 (-3.75%)
helped: 2
HURT: 1
helped stats (abs) min: 338 max: 356 x̄: 347.00 x̃: 347
helped stats (rel) min: 13.98% max: 14.64% x̄: 14.31% x̃: 14.31%
HURT stats (abs)   min: 24 max: 24 x̄: 24.00 x̃: 24
HURT stats (rel)   min: 0.18% max: 0.18% x̄: 0.18% x̃: 0.18%

total spills in shared programs: 11772 -> 11772 (0.00%)
spills in affected programs: 0 -> 0
helped: 0
HURT: 0

total fills in shared programs: 24948 -> 24948 (0.00%)
fills in affected programs: 0 -> 0
helped: 0
HURT: 0

LOST:   0
GAINED: 0

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-17 12:50:32 -07:00
Jason Ekstrand 7ceec21b76 intel/fs: Use a strided MOV instead of a conversion for load_* destinations
In many cases, the compiler can just copy-prop the strided MOV whereas
the conversion is a bit trickier.  This cuts 5% of the instructions off
of one particular Vulkan CTS test which does lots of load_ssbo.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-17 18:44:35 +00:00
Jason Ekstrand 812b341578 nir/algebraic: Optimize comparisons and up-casts
These seem like obvious enough optimizations in the world of multiple
integer bit sizes.  The only known thing which hits these at the moment
is some Vulkan CTS tests for 16-bit SSBO values which like to up-cast
and check for equality.  However, it's something that's bound to come up
as we start seeing more integers in shaders.

The optimizations of comparisons of casted values with constants are
something which we would ideally do with range analysis.  However,
lacking that, we can do it in opt_algebraic as long as one side is a
constant.

In dEQP-VK.ssbo.phys.layout.random.16bit.scalar.13, this commit, along
with the previous commit, reduce the number of instructions emitted on
Skylake from 55328 to 44546, a reduction of 20%.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-07-17 18:44:35 +00:00
Jason Ekstrand e8505e982a nir/algebraic: Optimize comparing unpacked values
We could, in theory, add the same optimization for 64-bit unpack
operations but that's likely to fight with 64-bit integer lowering on
platforms which require it so it will require more infrastructure before
that will be a good idea.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-17 18:44:35 +00:00
Jason Ekstrand 9fed031e4e nir/algebraic: Print out the list of transforms in the C file
This helps greatly when debugging algebraic transform generators because
you can now actually see the output and verify that your transforms are
getting generated.

Acked-by: Matt Turner <mattst88@gmail.com>
2019-07-17 18:44:35 +00:00
Jason Ekstrand 68a4c796d5 intel/fs: Properly stride NULL replacement regs in DCE
This fixes some validation errors generated by certain D->W conversions
but is likely not a full solution.  Calculating an actual register
stride is a far more complex problem in general and should probably be
handled by the brw_fs_generator.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-07-17 18:44:35 +00:00
Eric Anholt 28a808a11b nir: Fix nir_lower_alu_to_scalar's instr filtering.
It was checking if the dest or src[0] SSA values were vectors, rather than
whether the ALU op was using the source as a vector resulting in a
nir_fdot4 making it through to vc4 and v3d:

vec1 32 ssa_6 = fdot4 ssa_4.xxxx, ssa_5

Fixes: c1cffa4249 ("nir/alu_to_scalar: Use the new NIR lowering framework")
v2: Use Jason's recommendation to look at input_sizes.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-17 10:30:43 -07:00
Alyssa Rosenzweig a301250ece panfrost: Merge varyings_mem into transient buffers
Theoretically we would like these split since varyings can have
specially optimized flags (no map, coherent local). For now, since
neither of these flags is particularly meaningful right now, merge them
together instead of special casing varyings_mem.

Saves upwards of 64MB of RAM per context.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-07-17 09:16:37 -07:00
Lionel Landwerlin 6f880f128f vulkan/wsi: update swapchain status on vkQueuePresent
With the following chain of events :

   vkQueuePresent()
   <- Surface resize
   vkQueuePresent()

We should be able to report SUBOPTIMAL or OUT_OF_DATE on the second
vkQueuePresent() call. Currently we only look at X11 events in the
vkAcquireNextImage() path so we're not able to report this.

This change checks the queue of events and process any available ones
to update the swapchain status.

v2: Be consistent about reporting the current error state of the
    swapchain (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111097
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-07-17 17:40:54 +03:00
Samuel Pitoiset 24b1b1f574 radv: add an option for disabling NGG on GFX10
Will be useful for testing the legacy path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-17 15:43:36 +02:00
Erik Faye-Lund d59c961af9 softpipe: pass stream-out targets to draw-module early
This is essensially a port of ed53e61bec from LLVMpipe to softpipe,
as it makes things a bit simpler and more performant.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
2019-07-17 10:43:06 +00:00
Alejandro Piñeiro 5a84960072 spirv_extensions: i965: initialize SPIR-V extensions
v2: Rebase update after changes on previous patches.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-17 10:47:27 +02:00
Alejandro Piñeiro 6ed19dcf80 spirv_extensions: add spirv_supported_extensions on gl_constants
We can use it to get real values for ARB_spirv_extensions methods.

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-17 10:45:58 +02:00
Alejandro Piñeiro f6da2a5508 spirv_extensions: define spirv_extensions_supported
Add a struct to maintain which SPIR-V extensions are supported, and an
utility method to initialize it based on
nir_spirv_supported_capabilities.

v2:
  * Fixing code style (Ian Romanick)
  * Adding a prefix (spirv) to fill_supported_spirv_extensions (Ian Romanick)

v3: rebase update (nir_spirv_supported_extensions renamed)

v4: include AMD_gcn_shader support

v5: move spirv_fill_supported_spirv_extensions to
    src/mesa/main/spirv_extensions.c

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-17 10:45:32 +02:00
Alejandro Piñeiro 06e5daf575 spirv_extensions: add list of extensions and to_string method
Ideally this should be generated somehow. One option would be gather
all the extension dependencies listed on the core grammar, but there
would be the possibility of not including some of the extensions.

Note that spirv-tools is doing it just slightly better, as it has a
hardcoded list of extensions manually took from the registry, that
they parse to get the enum and the to_string method (see
generate_grammar_tables.py).

v2:
  * Use a macro to improve readability. (Tapani Pälli)
  * Add unreachable on the switch, no default (Eric Engestrom)
  * No typedef enum (Ian Romanick)
  * Sort extensions names (Ian Romanick)
  * Don't add extensions unlikely to be supported by Mesa at any point
    (Ian Romanick)

v3: rebase update

v4: Include AMD_gcn_shader

v5: move spirv_extensions_to_string to src/mesa/main/spirv_extensions.c

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-17 10:44:33 +02:00
Alejandro Piñeiro a622aad869 spirv_extensions: add GL_ARB_spirv_extensions boilerplate
v2:
  * Mention extension gap at gl_API.xml (Emil Velikov)
  * Bail with INVALID_ENUM if extension not available on getStringi (Emil Velikov)
  * Use EXTRA_EXT macro when defining the extension at
    get.c/get_hash_params.py (Emil Velikov)
  * Rename source files (spirvextensions.[ch] -> spirv_extensions.[ch]) (Ian)

v3:
  * Fix GL_PROGRAM_BINARY_FORMATS glGet query, broken by error on a
    previous rebase

v4:
   * Fix rebase conflicts on getstring.c after
     GL_SHADING_LANGUAGE_VERSION query was added

v5:
   * Remove src/mapi/glapi/gen/Makefile.am as it no longer exists in
     master

Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-07-17 10:41:44 +02:00
Samuel Pitoiset 07ff367442 radv/gfx10: implement VK_EXT_post_depth_coverage
I did implement this extension a while ago but it didn't work
on pre GFX10 for some reasons. Now all CTS pass.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-17 08:32:39 +02:00
Samuel Pitoiset ed53d2c4be radv/gfx10: disable the TC compat zrange workaround
Unnecessary.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-17 08:32:36 +02:00
Samuel Pitoiset edf1af696f radv/gfx10: fallback to the legacy path if tess and extreme geometry
This is unsupported and hangs.

This fixes GPU hangs with
dEQP-VK.tessellation.geometry_interaction.limits.output_required_*.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-17 08:32:33 +02:00
Samuel Pitoiset ae4b1fc095 radv/gfx10: always build the GS copy shader but uses it on-demand
It should be possible to build it on-demand too but it requires
more work. On GFX10, the GS copy shader is required when tess
is enabled with extreme geometry.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-07-17 08:32:30 +02:00