radv/gfx10: fallback to the legacy path if tess and extreme geometry

This is unsupported and hangs.

This fixes GPU hangs with
dEQP-VK.tessellation.geometry_interaction.limits.output_required_*.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-07-16 16:39:16 +02:00
parent ae4b1fc095
commit edf1af696f
2 changed files with 13 additions and 1 deletions

View File

@ -2306,6 +2306,18 @@ radv_fill_shader_keys(struct radv_device *device,
} else {
keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
}
if (nir[MESA_SHADER_TESS_CTRL] &&
nir[MESA_SHADER_GEOMETRY] &&
nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) {
/* Fallback to the legacy path if tessellation is
* enabled with extreme geometry because
* EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
* might hang.
*/
keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
}
}
for(int i = 0; i < MESA_SHADER_STAGES; ++i)

View File

@ -796,7 +796,7 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
break;
}
if (pdevice->rad_info.chip_class >= GFX10 &&
if (pdevice->rad_info.chip_class >= GFX10 && info->is_ngg &&
(stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_GEOMETRY)) {
unsigned gs_vgpr_comp_cnt, es_vgpr_comp_cnt;
gl_shader_stage es_stage = stage;