virgl: remove dead code

We don't use the size we calculate in this function, so let's just
drop the calculation

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Erik Faye-Lund 2018-09-05 14:17:24 +01:00
parent b9c40e492d
commit 8083464013
1 changed files with 1 additions and 5 deletions

View File

@ -311,15 +311,11 @@ virgl_texture_from_handle(struct virgl_screen *vs,
const struct pipe_resource *template,
struct winsys_handle *whandle)
{
struct virgl_texture *tex;
uint32_t size;
tex = CALLOC_STRUCT(virgl_texture);
struct virgl_texture *tex = CALLOC_STRUCT(virgl_texture);
tex->base.u.b = *template;
tex->base.u.b.screen = &vs->base;
pipe_reference_init(&tex->base.u.b.reference, 1);
tex->base.u.vtbl = &virgl_texture_vtbl;
vrend_resource_layout(tex, &size);
tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle);
return &tex->base.u.b;