softpipe: Clamp border colors when needed
unorm and snorm require that the border color values are clamped, so when picking the sampler view copy/clamp the border color from the sampler and use these adjusted values. Fixes: dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_compressed_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_snorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_srgb_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_unorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_compressed_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_snorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_srgb_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth_uint_stencil_sample_depth Signed-off-by: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -754,7 +754,7 @@ get_texel_2d(const struct sp_sampler_view *sp_sview,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level)) {
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return sp_samp->base.border_color.f;
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return sp_sview->border_color.f;
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}
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else {
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return get_texel_2d_no_border( sp_sview, addr, x, y );
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@ -981,7 +981,7 @@ get_texel_3d(const struct sp_sampler_view *sp_sview,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level) ||
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z < 0 || z >= (int) u_minify(texture->depth0, level)) {
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return sp_samp->base.border_color.f;
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return sp_sview->border_color.f;
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}
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else {
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return get_texel_3d_no_border( sp_sview, addr, x, y, z );
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@ -999,7 +999,7 @@ get_texel_1d_array(const struct sp_sampler_view *sp_sview,
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const unsigned level = addr.bits.level;
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if (x < 0 || x >= (int) u_minify(texture->width0, level)) {
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return sp_samp->base.border_color.f;
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return sp_sview->border_color.f;
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}
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else {
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return get_texel_2d_no_border(sp_sview, addr, x, y);
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@ -1021,7 +1021,7 @@ get_texel_2d_array(const struct sp_sampler_view *sp_sview,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level)) {
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return sp_samp->base.border_color.f;
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return sp_sview->border_color.f;
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}
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else {
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return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
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@ -1097,7 +1097,7 @@ get_texel_cube_array(const struct sp_sampler_view *sp_sview,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level)) {
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return sp_samp->base.border_color.f;
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return sp_sview->border_color.f;
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}
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else {
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return get_texel_3d_no_border(sp_sview, addr, x, y, layer);
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@ -3710,20 +3710,36 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler,
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{
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const struct sp_tgsi_sampler *sp_tgsi_samp =
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sp_tgsi_sampler_cast_c(tgsi_sampler);
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const struct sp_sampler_view *sp_sview;
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struct sp_sampler_view sp_sview;
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const struct sp_sampler *sp_samp;
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struct filter_args filt_args;
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float compare_values[TGSI_QUAD_SIZE];
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float lod[TGSI_QUAD_SIZE];
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int c;
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assert(sview_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
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assert(sampler_index < PIPE_MAX_SAMPLERS);
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assert(sp_tgsi_samp->sp_sampler[sampler_index]);
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sp_sview = &sp_tgsi_samp->sp_sview[sview_index];
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memcpy(&sp_sview, &sp_tgsi_samp->sp_sview[sview_index],
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sizeof(struct sp_sampler_view));
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sp_samp = sp_tgsi_samp->sp_sampler[sampler_index];
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if (util_format_is_unorm(sp_sview.base.format)) {
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for (c = 0; c < TGSI_NUM_CHANNELS; c++)
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sp_sview.border_color.f[c] = CLAMP(sp_samp->base.border_color.f[c],
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0.0f, 1.0f);
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} else if (util_format_is_snorm(sp_sview.base.format)) {
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for (c = 0; c < TGSI_NUM_CHANNELS; c++)
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sp_sview.border_color.f[c] = CLAMP(sp_samp->base.border_color.f[c],
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-1.0f, 1.0f);
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} else {
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memcpy(sp_sview.border_color.f, sp_samp->base.border_color.f,
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TGSI_NUM_CHANNELS * sizeof(float));
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}
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/* always have a view here but texture is NULL if no sampler view was set. */
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if (!sp_sview->base.texture) {
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if (!sp_sview.base.texture) {
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int i, j;
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for (j = 0; j < TGSI_NUM_CHANNELS; j++) {
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for (i = 0; i < TGSI_QUAD_SIZE; i++) {
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@ -3734,29 +3750,29 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler,
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}
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if (sp_samp->base.compare_mode != PIPE_TEX_COMPARE_NONE)
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prepare_compare_values(sp_sview->base.target, p, c0, lod_in, compare_values);
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prepare_compare_values(sp_sview.base.target, p, c0, lod_in, compare_values);
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filt_args.control = control;
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filt_args.offset = offset;
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int gather_comp = get_gather_component(lod_in);
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compute_lambda_lod(sp_sview,sp_samp, s, t, p, derivs, lod_in, control, lod);
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compute_lambda_lod(&sp_sview, sp_samp, s, t, p, derivs, lod_in, control, lod);
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if (sp_sview->need_cube_convert) {
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if (sp_sview.need_cube_convert) {
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float cs[TGSI_QUAD_SIZE];
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float ct[TGSI_QUAD_SIZE];
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float cp[TGSI_QUAD_SIZE];
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uint faces[TGSI_QUAD_SIZE];
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convert_cube(sp_sview, sp_samp, s, t, p, c0, cs, ct, cp, faces);
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convert_cube(&sp_sview, sp_samp, s, t, p, c0, cs, ct, cp, faces);
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filt_args.faces = faces;
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sample_mip(sp_sview, sp_samp, cs, ct, cp, compare_values, gather_comp, lod, &filt_args, rgba);
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sample_mip(&sp_sview, sp_samp, cs, ct, cp, compare_values, gather_comp, lod, &filt_args, rgba);
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} else {
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static const uint zero_faces[TGSI_QUAD_SIZE] = {0, 0, 0, 0};
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filt_args.faces = zero_faces;
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sample_mip(sp_sview, sp_samp, s, t, p, compare_values, gather_comp, lod, &filt_args, rgba);
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sample_mip(&sp_sview, sp_samp, s, t, p, compare_values, gather_comp, lod, &filt_args, rgba);
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}
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}
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@ -121,6 +121,7 @@ struct sp_sampler_view
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struct softpipe_tex_tile_cache *cache;
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compute_lambda_func compute_lambda;
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compute_lambda_from_grad_func compute_lambda_from_grad;
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union pipe_color_union border_color;
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};
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struct sp_filter_funcs {
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