Brian
766f3a545e
gallium: implement ycbcr->rgba tile conversion
2008-04-03 16:36:07 -06:00
Brian
124e1345c9
gallium: set rasterizer.gl_rasterization_rules = 1 in a few more places
2008-04-03 13:16:37 -06:00
Brian Paul
ce5c867cbb
gallium: streamline viewport/raster/shader state for clearing with quads
...
Move init of these items to new st_init_clear().
2008-04-03 12:54:32 -06:00
Brian Paul
e8823bb7df
gallium: include st_cb_bitmap.h to silence warning
2008-04-03 12:52:55 -06:00
Brian Paul
c4f8c8b304
gallium: remove the temporary/test TEST_DRAW_PASSTHROUGH code
2008-04-03 12:44:58 -06:00
Brian Paul
4f67a3f7d3
gallium: use identity viewport fix broken clear_with_quad() path
...
Since bypass_clipping is set and we're specifying quad vertexes in window
coords, setup identity viewport.
2008-04-03 12:42:26 -06:00
Brian Paul
0bc2e2c9cd
gallium: call st_flush_bitmap_cache()
2008-04-03 12:01:53 -06:00
Brian Paul
f07fe3c728
gallium: set gl_rasterization_rules
2008-04-03 12:01:17 -06:00
Michel Dänzer
333df9656a
gallium: Only build softpipe driver by default for xlib winsys with scons.
2008-04-03 13:19:38 +01:00
Keith Whitwell
d2cb4ba0bb
draw: add passthrough path to the pipeline
...
This handles the case where bypass_vs is set, but vertices need to go
through the pipeline for some reason - eg unfilled polygon mode.
Demonstrates how to drive the pipeline from inside one of these things.
2008-04-03 12:21:30 +01:00
Keith Whitwell
add46fbc8c
draw: add missing break statement
2008-04-02 12:05:55 +01:00
Keith Whitwell
ae3c91e98c
draw: Set the backend prim in the pt 'prepare' operation
...
Leaving it until 'run' is bad as the primitive is pretty much state
for some drivers and so needs to get set early. In some drivers
this is used to determine things like vertex format, etc -- by the
time we get to 'run', it's too late to change this.
2008-04-02 12:02:32 +01:00
Keith Whitwell
8e33194837
gallium: add a flag to turn on gl rasterization rules
...
Use this to set up hardware rasterization (if your hardware can
do it) or otherwise turn on various tweaks in the draw module.
Currently only hooked up to point biasing code.
2008-04-02 11:38:33 +01:00
Keith Whitwell
bc739440c2
gallium: add temporary facility for rasterization-time clamping of point sizes
2008-04-02 10:44:04 +01:00
Brian
7f40115a52
mesa: added a cast to avoid int overflow, plus rename texels->pixels
2008-04-01 16:20:29 -06:00
Brian
792d524aed
mesa: measure fill rate for drawing a large quad with basic shading/texture modes
2008-04-01 16:07:09 -06:00
Brian
bccd3f138c
cell: more multi-texture fixes (mostly working now)
2008-04-01 15:42:42 -06:00
Brian
8bef18f47b
mesa: destroy window upon exit
2008-04-01 14:56:10 -06:00
Brian
9d1444092f
cell: turn off some debug output
2008-04-01 14:55:31 -06:00
Brian
9e7b730eb2
cell: pass tex unit to get_texel()
2008-04-01 14:52:25 -06:00
Brian
2d02ee8509
cell: fix bug in texture tiling function (non-square textures work now)
2008-04-01 14:52:04 -06:00
Brian
e7b23d36df
cell: checkpoint: more multi-texture work
2008-04-01 11:35:53 -06:00
Brian
c14da8f524
cell: assert num samplers/textures <= CELL_MAX_SAMPLERS
2008-04-01 11:30:17 -06:00
Brian
6ddd2df1ae
cell: return CELL_MAX_SAMPLERS to indicate number of texture units
2008-04-01 11:28:27 -06:00
Brian
9d287a1841
gallium: init ctx->Const.MaxTextureUnits
2008-04-01 11:28:01 -06:00
Brian
f8c09464f8
cell: enable #define CACHE_STATS to print a cache report upon exit
2008-04-01 11:05:32 -06:00
Ben Skeggs
f3a62372bf
handle IsPositionInvariant flag
2008-04-01 08:59:41 -06:00
Keith Whitwell
8f8b95ae58
draw: remove dead code
2008-04-01 15:19:30 +01:00
Keith Whitwell
edfa8201a5
draw: more flatshade_first changes
...
- Reduce the number of changes to the normal vertex ordering
- Assume that the hardware knows how to do this in the standard case.
- Add support to the passthrough vcache path.
2008-04-01 14:51:25 +01:00
Keith Whitwell
caa44763f7
draw: respect flatshade_first in flatshade stage
2008-04-01 14:51:25 +01:00
Keith Whitwell
52f40dcc46
draw: associate rhw divide with clipping not viewport flag
2008-04-01 14:51:24 +01:00
Keith Whitwell
4b1377b240
draw: flush between pt/non-pt modes
2008-04-01 14:51:24 +01:00
Michel Dänzer
cc85573a9f
gallium: Fencing fix.
...
Make sure the struct pipe_fence_handle* we point st_flush() to is initialized
to NULL, so winsys->fence_reference() doesn't try to unreference a random
struct pipe_fence_handle* pointer.
2008-04-01 13:05:24 +01:00
Michel Dänzer
2df9941368
scons: Fix test for building dri/intel winsys.
2008-04-01 13:05:09 +01:00
Brian
d83e0c45be
cell: update some of the CAP, texformat queries
2008-03-31 21:16:48 -06:00
Brian
e6c981f22c
cell: more work for multi-texture support
2008-03-31 21:16:48 -06:00
Brian
5553a3b675
cell: set cell->num_textures in cell_set_sampler_textures()
2008-03-31 21:16:48 -06:00
José Fonseca
686a6c7468
gallium: Do not assume that buffers are freed in the same order they are fenced.
...
Also free buffers as soon as possible.
This short term fix corrects the fenced list behavior but it will impact on performance.
The long term fix is probably replace the linked list (legacy from the bufpool code) by
a binary tree.
2008-04-01 10:46:04 +09:00
Brian
14452aee73
cell: initial work to support multi-texture
2008-03-31 17:38:21 -06:00
Brian
84c2821d2a
cell: added const qualifier
2008-03-31 16:54:31 -06:00
Brian
58b6690cf8
cell: updated comments: s/test/SPE/
2008-03-31 16:44:56 -06:00
Brian
ab8bcc4ec6
cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORM
...
Remote display to my usual terminal shows the right colors again.
Not 100% sure about the shuffle control words, but they seem to work.
2008-03-31 16:36:25 -06:00
José Fonseca
8a81429fa8
gallium: Compute YCBCR bit depth.
2008-04-01 07:22:10 +09:00
Brian
6b0be38a6c
gallium: used inverted bitmap texture to simplify the fragment shader.
...
"Off" bits get stored as texel=0xff and "on" bits get stored as texel=0x0.
Then use KIL -tmp to kill the off bits and keep the on bits.
This shortens the fragment program by two instructions.
2008-03-31 15:12:14 -06:00
Brian
23b03c536d
gallium: updated comment for bypass_vs
2008-03-31 15:12:01 -06:00
Markus Amsler
9136747a2b
fix parsing bug involving comments at the end of ARB v/f programs
2008-03-31 14:58:11 -06:00
Brian
ddc0f91bfc
gallium: use cso_save/restore_sampler_textures() functions
2008-03-31 14:38:27 -06:00
Brian
7139b8ef78
gallium: draw_passthrough.c is obsolete - removed
2008-03-31 14:20:16 -06:00
Brian
6a382250a1
gallium: set the bypass_vs flag now
...
The glBitmap vertex shader is a no-op, but we still have to specify it in
order to convey the number of inputs/outputs.
2008-03-31 14:18:36 -06:00
Brian
594dab4769
gallium: move the test for bypass_vs into the vs_XXX_run() functions
...
Also:
1. Added an identity_viewport flag to skip viewport transformation when it
has no effect. Might also add an explicit bypass_viewport flag someday.
2. Separate the code for computing clip codes and doing the viewport transform.
Predicate them separately.
Note: even if bypass_vs is set, we still look at the shader to determine the
number of inputs and outputs.
2008-03-31 14:14:30 -06:00