cell: pass tex unit to get_texel()

This commit is contained in:
Brian 2008-04-01 14:52:25 -06:00
parent 2d02ee8509
commit 9e7b730eb2
1 changed files with 2 additions and 3 deletions

View File

@ -49,9 +49,8 @@ invalidate_tex_cache(void)
static uint
get_texel(vec_uint4 coordinate)
get_texel(uint unit, vec_uint4 coordinate)
{
const uint unit = 0;
vec_uint4 tmp;
unsigned x = spu_extract(coordinate, 0);
unsigned y = spu_extract(coordinate, 1);
@ -109,7 +108,7 @@ sample_texture_nearest(uint unit, vector float texcoord)
vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */
uint texel = get_texel(itc);
uint texel = get_texel(unit, itc);
return spu_unpack_A8R8G8B8(texel);
}