mesa: added a cast to avoid int overflow, plus rename texels->pixels
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@ -61,7 +61,7 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
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{
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const GLdouble minPeriod = 2.0;
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GLdouble t0, t1;
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GLdouble texels, rate;
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GLdouble pixels, rate;
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GLint i, iters;
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glActiveTexture(GL_TEXTURE0);
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@ -104,9 +104,9 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
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glutSwapBuffers();
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texels = iters * (Width - 10) * (Height - 10);
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rate = texels / (t1 - t0);
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rate /= 1000000.0; /* megatexels/second */
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pixels = (double) iters * (Width - 10) * (Height - 10);
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rate = pixels / (t1 - t0);
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rate /= 1000000.0; /* megapixels/second */
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printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
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printf("Textures=%u ", numTextures);
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