mesa: added a cast to avoid int overflow, plus rename texels->pixels

This commit is contained in:
Brian 2008-04-01 16:20:29 -06:00
parent 792d524aed
commit 7f40115a52
1 changed files with 4 additions and 4 deletions

View File

@ -61,7 +61,7 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
{
const GLdouble minPeriod = 2.0;
GLdouble t0, t1;
GLdouble texels, rate;
GLdouble pixels, rate;
GLint i, iters;
glActiveTexture(GL_TEXTURE0);
@ -104,9 +104,9 @@ RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
glutSwapBuffers();
texels = iters * (Width - 10) * (Height - 10);
rate = texels / (t1 - t0);
rate /= 1000000.0; /* megatexels/second */
pixels = (double) iters * (Width - 10) * (Height - 10);
rate = pixels / (t1 - t0);
rate /= 1000000.0; /* megapixels/second */
printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
printf("Textures=%u ", numTextures);