cell: more multi-texture fixes (mostly working now)

This commit is contained in:
Brian 2008-04-01 15:42:42 -06:00
parent 8bef18f47b
commit bccd3f138c
4 changed files with 17 additions and 16 deletions

View File

@ -319,10 +319,10 @@ cmd_state_sampler(const struct cell_command_sampler *sampler)
spu.init.id, sampler->unit);
spu.sampler[sampler->unit] = sampler->state;
if (spu.sampler[0].min_img_filter == PIPE_TEX_FILTER_LINEAR)
spu.sample_texture = sample_texture_bilinear;
if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR)
spu.sample_texture[sampler->unit] = sample_texture_bilinear;
else
spu.sample_texture = sample_texture_nearest;
spu.sample_texture[sampler->unit] = sample_texture_nearest;
}

View File

@ -85,6 +85,8 @@ typedef struct spu_blend_results (*logicop_func)(
qword frag_mask);
typedef vector float (*sample_texture_func)(uint unit, vector float texcoord);
struct spu_framebuffer {
void *color_start; /**< addr of color surface in main memory */
void *depth_start; /**< addr of depth surface in main memory */
@ -152,7 +154,7 @@ struct spu_global
/** for converting RGBA to PIPE_FORMAT_x colors */
vector unsigned char color_shuffle;
vector float (*sample_texture)(uint unit, vector float texcoord);
sample_texture_func sample_texture[CELL_MAX_SAMPLERS];
} ALIGN16_ATTRIB;

View File

@ -68,9 +68,8 @@ get_texel(uint unit, vec_uint4 coordinate)
static void
get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
const uint unit = 0;
const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
vec_uint4 tile_x = spu_rlmask(x, -5);
vec_uint4 tile_y = spu_rlmask(y, -5);
@ -136,7 +135,7 @@ sample_texture_bilinear(uint unit, vector float texcoord)
x = spu_and(x, spu.texture[unit].tex_size_x_mask);
y = spu_and(y, spu.texture[unit].tex_size_y_mask);
get_four_texels(x, y, texels);
get_four_texels(unit, x, y, texels);
vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0));
vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0));

View File

@ -316,13 +316,13 @@ emit_quad( int x, int y, mask_t mask )
eval_coeff(2, (float) x, (float) y, texcoords);
if (spu_extract(mask, 0))
colors[0] = spu.sample_texture(unit, texcoords[0]);
colors[0] = spu.sample_texture[unit](unit, texcoords[0]);
if (spu_extract(mask, 1))
colors[1] = spu.sample_texture(unit, texcoords[1]);
colors[1] = spu.sample_texture[unit](unit, texcoords[1]);
if (spu_extract(mask, 2))
colors[2] = spu.sample_texture(unit, texcoords[2]);
colors[2] = spu.sample_texture[unit](unit, texcoords[2]);
if (spu_extract(mask, 3))
colors[3] = spu.sample_texture(unit, texcoords[3]);
colors[3] = spu.sample_texture[unit](unit, texcoords[3]);
if (spu.texture[1].start) {
@ -330,16 +330,16 @@ emit_quad( int x, int y, mask_t mask )
const uint unit = 1;
vector float colors1[4];
eval_coeff(3, (float) x, (float) y, texcoords);
eval_coeff(2, (float) x, (float) y, texcoords);
if (spu_extract(mask, 0))
colors1[0] = spu.sample_texture(unit, texcoords[0]);
colors1[0] = spu.sample_texture[unit](unit, texcoords[0]);
if (spu_extract(mask, 1))
colors1[1] = spu.sample_texture(unit, texcoords[1]);
colors1[1] = spu.sample_texture[unit](unit, texcoords[1]);
if (spu_extract(mask, 2))
colors1[2] = spu.sample_texture(unit, texcoords[2]);
colors1[2] = spu.sample_texture[unit](unit, texcoords[2]);
if (spu_extract(mask, 3))
colors1[3] = spu.sample_texture(unit, texcoords[3]);
colors1[3] = spu.sample_texture[unit](unit, texcoords[3]);
/* hack: modulate first texture by second */
colors[0] = spu_mul(colors[0], colors1[0]);