Commit Graph

145464 Commits

Author SHA1 Message Date
Gert Wollny 97d4e98501 r600: Delete possible old NIR variant when translating from TGSI
With shader variants it may happen that we already translated a TGSI
shader for the current selector, so delete the old nir shader if we
already had one.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17729>
2022-07-24 18:39:13 +00:00
Gert Wollny 92feb77bbb r600/sfn: lower the right shader variant
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17729>
2022-07-24 18:39:13 +00:00
Gert Wollny 99e4a23290 r600/sfn: make sure the memory pool is released after shader translation
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17729>
2022-07-24 18:39:13 +00:00
Constantine Shablya 85c3cea96f anv: set image_read_without_format NIR option on Vulkan 1.3
VK_KHR_format_feature_flags2 is core and implicitly enabled in 1.3.

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17442>
2022-07-24 17:27:10 +00:00
Konstantin Seurer 2861d1ff8a radv: Fix out of bounds access in RTPSO creation
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17723>
2022-07-24 14:59:44 +00:00
Hyunjun Ko 0c787d57e6 tu: increase maxPushConstantsSize to 256.
Now there are two paths for push constants.

When it's range is under 128b, we can use shared consts.
When it's over 128b, we can instead do loading data through
regular path, which is same as the previous way.

Now we can satisfy emulations like vkd3d that requires 256b for
its root signatures and we think it fairly maps to push constants
rather than inline uniform blocks that requires one indirection.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15503>
2022-07-24 09:03:47 +00:00
Hyunjun Ko e1f2cabc5e turnip: Change to use shared consts for PushConstants
Follow the way blob is doing for PushConstants though it supports only
128b, same as previous.

v1. Rename tu_push_constant_range.count into dwords to redue confusion.
( Danylo Piliaiev <dpiliaiev@igalia.com> )

v2. Enable shared constants only if necessary.

v3. Merge the two draw states TU_DRAW_STATE_SHADER_GEOM_CONST and
TU_DRAW_STATE_FS_CONST as shared constants are used.

Note that this leaves tu_push_constant_range in tu_shader so we could
use it again in the following patch.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15503>
2022-07-24 09:03:47 +00:00
Hyunjun Ko ce8e8051af turnip: clean up unused parameters for user consts.
Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15503>
2022-07-24 09:03:47 +00:00
Hyunjun Ko e6556b72fb ir3: handle shared consts.
Adds a shared consts base offset and a size of it(dwords) to ir3_compiler
since they might be depending on gpu generations. (Danylo Piliaiev <dpiliaiev@igalia.com> )

Adds a flag to present whether shared consts are enabled to
ir3_shader_options and then it sets to ir3_const_state when creating
an ir3 variant. Although this state is not per-shader state, this is
necessary when figureing out real constlens.

v1. Define a hw quirk for geometry shared const files and use it when
calculating const length.

v2. Don't hardcode when calculating a safe const length.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15503>
2022-07-24 09:03:47 +00:00
Hyunjun Ko b35c4bd050 ir3: change maximum size of const files.
According to the observation on a630/a650/a660, max_const_pipeline has
to be 512 when all geometry stages are present. Otherwise a gpu hang
happens. Acoordingly maximum safe size for each stage should be under
(max_const_pipeline / 5 (stages)).

Only when VS and FS stages are present, the limit is 640.

v1. Align max_const_safe to 4 vec4's.

Signed-off-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15503>
2022-07-24 09:03:47 +00:00
Marek Olšák 3e94d498b3 gallium: add pipe_blit_info::dst_sample, update u_blitter to write that sample
A new radeonsi blit test will use it to upload different sample values
into MSAA textures.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17694>
2022-07-23 18:21:31 +00:00
Pierre-Eric Pelloux-Prayer af7c2ff842 radeonsi: check last_dirty_buf_counter and dirty_tex_counter
Check both counters in draw and compute, otherwise compute dispatches may
miss buffers invalidation.
This fixes the test case from https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/702
(both with and without GALLIUM_THREAD=0).

cc: mesa-stable

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17394>
2022-07-23 18:03:22 +00:00
Mihai Preda da9feae735 gallivm: push LLVM version guard into assert
The asserts that check the pointer element type can't be used on LLVM >= 15.
Instead of using precompiler #if, use boolean shortcut in assert.

Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17650>
2022-07-23 17:34:08 +00:00
Mihai Preda f0fda08739 gallivm: add lp_build_struct_get() variants that take the LLVM type
This is needed for LLVM-15 opaque pointers.
The new variants taking the type are named with the suffix "2", using
the same naming pattern LLVM (e.g. LLVMBuildGEP2 vs. LLVMBuildGEP).

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17650>
2022-07-23 17:34:08 +00:00
Mihai Preda 8c4aef2abb gallivm: refactor a bit the cache access in view of LLVM opaque pointers
LLVM 15 requires transition to opaque pointers; factorize a bit the cache
memthods to help this transition.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17650>
2022-07-23 17:34:08 +00:00
Mihai Preda b549394992 gallivm: fix a few llvm non-opaque pointers
As LLVM 15 transitions to opaque pointers, we need to update
the deprecated methods dealing with non-opaque pointers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17650>
2022-07-23 17:34:08 +00:00
Jesse Natalie bdf91b25d9 dzn: Retrieve validator version
For platforms where there's no validator available, leave the field zero-initialized
to let the DXIL backend choose whatever target validator version it wants.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie ef7635b1cb d3d12: Retrieve validator version
For platforms where there's no validator available, leave the field zero-initialized
to let the DXIL backend choose whatever target validator version it wants.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie b8328c9664 microsoft/compiler: Blacklist DXIL validator 1.6 from 20348 SDK
This version claims to support validator version 1.6, but doesn't
actually have the 1.6 changes (PSV v2, PSV resource v1, barycentrics).

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 8fcd506178 microsoft/compiler: Add a getter for a validator version from DXIL.dll
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 46335debf6 microsoft/compiler: Support DXIL validator 1.7
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 4abe781a0b microsoft/compiler: Support DXIL validator 1.6
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 9dbaece312 microsoft/compiler: DXIL validator 1.6 uses a new PSV resource struct
This is a huge pain because it's an array, meaning that accessing
an entry in the array now depends on the validator version to use
the right element stride.

We could always just store the v1 and downconvert if needed... but
this isn't *that* bad that I felt I had to do it that way.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie d9e575d4d7 microsoft/compiler: DXIL validator 1.6 uses a new PSV struct version
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 4d257929da microsoft/compiler: Set the barycentrics flag for attribute_at_vertex
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 271c8d7a8c microsoft/compiler: DXIL validator 1.6 counts UAVs differently
Instead of counting the number of UAV arrays, it counts the
number of actual UAVs declared. This is more correct, but we
need to do the same accounting to set the 64 UAVs flag.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 494af9db04 microsoft/compiler: Correctly compute dynamic indexing I/O masks
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 31d09d2f77 microsoft/compiler: Compute correct usage masks
This starts actually updating the always-read/never-written
masks while processing the shader. Note that we follow DXC's
lead here and treat "always read" as "sometimes read."

This isn't strictly required, but might help drivers out.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie c26b28f711 microsoft/compiler: Support DXIL validator version 1.5
This version of the validator starts adding usage masks into
the DXIL, which then are expected to match the PSV and signature
data. The usage masks are "correct" meaning that the never-writes
mask no longer includes bits outside of components 0-3.

A future change will actually compute useful masks.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 170d428887 microsoft/compiler: Lower I/O to scalar
A future change will start computing component masks while
processing I/O instructions, and only having to compute
a mask for one component per instruction simplifies things.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 80d35739ff microsoft/compiler: Ensure 4-component position writes via NIR
We're about to lower I/O to scalar, which means we'll end up with
multiple writes to position, and none of them has enough info to
fill in the blanks.

This causes a test that previously crashed on WARP (due to
StoreOutput with an undef not being handled) to fail more
gracefully - but that failure means that the test spends
forever just outputting errors, so explicitly skip it.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 252c3c409d microsoft/compiler: Split signature processing into two parts
First, preprocess the signatures, strictly based on the variables
in the nir shader. Then, later, after the actual shader contents
have been processed, we emit the metadata.

This lets shader processing rely on the pre-processed data (e.g.
the row -> ID mapping needed for large VS inputs) while also allowing
the signature data to rely on data gathered during the shader traversal
(e.g. which components are actually used).

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie e4c927545d microsoft/compiler: Emit metadata based on long-lived signature data
Instead of using the short-lived semantic structure (that's used to
fill out the long-lived signature and PSV data), use the long-lived
ones. This is staging so we can hold off on emitting the metadata
until later.

Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie 6af22121cf microsoft/compiler: Add a max validator version
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie c8f63e07da microsoft/compiler: Add a max shader model option
Reviewed-by: Enrico Galli <enrico.galli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Jesse Natalie d216d32756 nir_lower_io_to_scalar: Support arrayed (per-vertex) I/O
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
2022-07-23 14:48:17 +00:00
Gert Wollny 36c000484d r600: don't dump shader info to files on debug
This was useful to bring up the NIR backend, but is not needed
anymore.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny dcfb047e11 r600/sfn: Fix streamout with non-zero component write
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny d92ce8566b r600/sfn: Fix used of local shared write mask
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny ca1c78e885 r600/sfn: Fix emmision of LDS instructions
Assert to catch more possible erros with LDS fecth/read
groups.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny 8a7d34e3bd r600/sfn: Fix the kcache failure handling
Instead of starting a new block when the kcache handling failed,
try to continue scheduling instructions until kcache allocation
fails for all ready instruction.
With that we avoid a CF split withing an LDS fetch/read group.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny 8db31e0fe6 r600/sfn: count LDS queue pop reads separately in assembler
Otherwise the check whether the fetches and reads are balanced
could fail.

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny 233f246bdf r600/sfn: lower undef to zero
It's what the backend would do anyway, so let's do it in nir and
give the optimizer some chance to profit from possible improvements.

Fixes a bad shader with "The Raven Remastered"

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny 982effcd4e r600/sfn: fix storing shader output array locations
When lowering gl_Clipertex the driver_location may no longer correspond
to the array index, so fill the array by counting the array index up
according to outputs that need to be handled by the state setup.

Fixes: 3340c7ce35
    r600/sfn: lower CLIPVERTEX to clip planes

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Gert Wollny 2e03dd1bef r600/sfn: clean up some commented out code
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17678>
2022-07-23 13:10:45 +00:00
Vinson Lee 6b3af02a6f r600/sfn: Initialize TestShaderFromString member m_instr_factory.
Fix defect reported by Coverity Scan.

Uninitialized pointer field (UNINIT_CTOR)
uninit_member: Non-static class member m_instr_factory is not
initialized in this constructor nor in any functions that it calls.

Fixes: 79ca456b48 ("r600/sfn: rewrite NIR backend")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17584>
2022-07-23 05:36:34 +00:00
Ryan Neph 1f28d221d9 venus: add support for VK_KHR_dynamic_rendering
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17668>
2022-07-23 01:14:22 +00:00
Ryan Neph 6f5289df53 venus: refactor VkCommandBufferBeginInfo fixups to function
Signed-off-by: Ryan Neph <ryanneph@google.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17668>
2022-07-23 01:14:22 +00:00
Icecream95 d6c574f423 panfrost: Allow NULL streamout targets
Fixes Piglit test
arb_enhanced_layouts-transform-feedback-layout-qualifiers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 a0851f1cc4 panfrost: Don't unbind recently bound streamout targets
When unbinding extra targets, start after the last new target.

Fixes: 5ff7973560 ("panfrost: Import streamout data structures")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 a8dbf61b46 panfrost: Add a debug option for checking overflows on pool uploads
PAN_MESA_DEBUG=overflow will place objects as close as possible to a
protected region at the end of the buffer, so that overflows segfault.

Caught the bugs in all four of the preceding commits.

v2: memset the BO to 0xbb to catch code expecting zeroed allocations.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 537f67f053 panfrost: Correctly calculate prefetch suppresion varying index
The xfb_base is a base index, it makes no sense to multiply that with
the number of streamout targets. Use addition instead to fix a buffer
overflow.

Fixes: 557633b142 ("panfrost: Suppress Bifrost prefetching")
Reported-by: Luc Ma <onion0709@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 37ab45079d panfrost: Clear the GENERAL varying buffer field if unused
Otherwise the indirect draw shader can read uninitialised data for the
stride, and the position varying buffer may be outside the heap BO.

The next commit fixes a bug that masked this one.

Fixes: 2e6d94c198 ("panfrost: Add helpers to support indirect draws")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 379ae6d823 panfrost: Emit the correct number of attributes
create_vertex_elements_state is sometimes called with a too large
num_elements argument, for example with util_blitter, which causes a
buffer overflow.

There is no documentation to forbid this practice, so don't rely on
so->num_elements being correct and instead use the vertex shader
attribute count, which matches the value used to allocate the
descriptors.

Use attributes_read_count rather than attribute_count because the
latter also includes images and PAN_VERTEX_ID/PAN_INSTANCE_ID.

Fixes: 76de3e691c ("panfrost: Merge attribute packing routines")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Icecream95 fe613a8de9 panfrost: Only emit images when they are present
nr_images is the trigger for allocating double the number of buffers
for attributes. When there are no images, there is not always enough
space for ALIGN_POT(k, 2) to not move k out of bounds, so don't
execute the line in that case.

Fixes: dc85f65e05 ("panfrost: emit shader image attribute descriptors")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17447>
2022-07-23 00:56:10 +00:00
Mike Blumenkrantz 240835cfb0 zink: remove deqp fails for lavapipe
these are all broken tests, so ignore whatever results there were for now

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17721>
2022-07-22 16:13:57 -04:00
Mike Blumenkrantz 65c1504045 lavapipe: propagate xfb info for pipeline library rasterization stages
Fixes: 202bbedc55 ("lavapipe: streamline xfb shader setup")

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17716>
2022-07-22 19:27:49 +00:00
Ian Romanick 430d1a20eb spirv: Fix array length of buffers larger than INT32_MAX.
Like 90a8fb0355.

fossil-db results:

All Skylake and newer Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 141442369 -> 141442363 (-0.0%)
Instructions helped: 1

Cycles in all programs: 9099270231 -> 9099270187 (-0.0%)
Cycles helped: 1

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17637>
2022-07-22 17:54:28 +00:00
Emma Anholt 254076f3fc ci/crocus: Fix the commented YML for blender-demo-cube_diorama.
Fixes: c0930b552d ("ci/crocus: Disable the blender trace.")
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17637>
2022-07-22 17:54:28 +00:00
Ian Romanick 95e50d198f intel/vec4: Set lower_usub_sat
Reviewed-by: Emma Anholt <emma@anholt.net>
Closes: #6900
Fixes: 90a8fb03 ("nir/lower_io: Fix array length of buffers larger than INT32_MAX.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17637>
2022-07-22 17:54:28 +00:00
Emma Anholt f6c5b1d6c6 nir: Split usub_sat lowering flag from uadd_sat.
Intel vec4 would like to do uadd_sat, but use lowering for usub_sat.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17637>
2022-07-22 17:54:28 +00:00
Mike Blumenkrantz aed433833f anv: disable dev.i915.perf_stream_paranoid=0 warning
this is spammed constantly even if ANV isn't used

fixes #6731

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17661>
2022-07-22 17:24:04 +00:00
Nanley Chery bec82bb436 iris: Use fill_surface_states for compressed resources
In iris_create_surface, use the fill_surface_states helper function instead of
an open-coded solution for compressed resources.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17598>
2022-07-22 16:33:37 +00:00
Nanley Chery 6c65e990b6 iris: Don't leak compressed resources in iris_create_surface
Before this patch, we were leaking compressed resources in iris_create_surface.
Specifically, when we failed to create an uncompressed ISL surface and view for
a compressed resource, we didn't unreference the resource pointer we referenced
into the pipe_surface.

Fix this by delaying the pipe_surface initialization code to after attempting
to create the uncompressed surface and view.

Cc: 22.1 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17598>
2022-07-22 16:33:36 +00:00
Nanley Chery bca601ffe9 iris: Don't leak surface states for compressed resources
Before this patch, we were leaking surface states in iris_create_surface.
Specifically, when we failed to create an uncompressed ISL surface and view for
a compressed resource, we didn't free surface states we allocated for it.

Fix this by attempting to create the uncompressed surface and view before we
allocate the surface states.

Cc: 22.1 <mesa-stable>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17598>
2022-07-22 16:33:36 +00:00
Eric Engestrom 96a79a5f3a vk/util: simplify extensions gen code
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17713>
2022-07-22 15:56:28 +00:00
Eric Engestrom e4199322ee vk/util: handful of pythonic cleanups
No functional changes.

Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17713>
2022-07-22 15:56:28 +00:00
Daniel Schürmann 5b196716cf radv/rt: simplify lower_rt_instructions()
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann f7c318901d radv/rt: fix nir_builder cursor in lower_rt_instructions()
Fixes: 207ce6d658 ('radv: Add helper to inline shaders into the main shader.')
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann c0945f70df radv/rt: Don't load ClosestHit SBT on every hit, but only once after traversal
Quake II RTX:
Totals from 7 (0.01% of 134913) affected shaders:
CodeSize: 217592 -> 215956 (-0.75%)
Instrs: 39468 -> 39341 (-0.32%)
Latency: 761581 -> 746802 (-1.94%)
InvThroughput: 507721 -> 497870 (-1.94%)
Copies: 4621 -> 4585 (-0.78%)
Branches: 1598 -> 1584 (-0.88%)

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann c39cccec9c radv/rt: use stage ID as handle for general and closestHit shaders
This avoids some code duplication and divergence.

Quake II RTX:
Totals from 7 (0.01% of 134913) affected shaders:
CodeSize: 218880 -> 217592 (-0.59%)
Instrs: 39692 -> 39468 (-0.56%)
Latency: 789091 -> 761581 (-3.49%)
InvThroughput: 526061 -> 507721 (-3.49%)
VClause: 1202 -> 1188 (-1.16%)
Copies: 4649 -> 4621 (-0.60%)
Branches: 1605 -> 1598 (-0.44%)

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann 3750663c72 radv/rt: use derefs for the traversal stack
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann 076ea8b35a radv: create RT traversal as separate shader
This will help in future to keep the main shader slim
when we have actual function calls.

Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Daniel Schürmann 8e056af399 radv: Only create noop-fs for graphics pipelines
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17301>
2022-07-22 15:31:23 +00:00
Tapani Pälli a6857ee43e anv: implement Wa_14015264727 for DG2
On DG2 we need to flush data cache before fast clear operation.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17218>
2022-07-22 14:59:06 +00:00
Tapani Pälli da7a7c9bbc iris: implement Wa_14015264727 for DG2
On DG2 we need to flush data cache before fast clear operation.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17218>
2022-07-22 14:59:06 +00:00
Jesse Natalie 9c5d8dcf6c d3d12: Remove state tracking implementation details from header
Now that the old state tracking code is removed, implementation details
no longer need to be leaked out of this single source file. Remove structs,
function declarations, 'd3d12_' prefixes, and add static when possible.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 74a811382f d3d12: Add a transition flag indicating that state accumulation is needed
Most call sites for transitions will only apply transitions to one or two
resources, and don't need to use the bo set, where each call is guaranteed
to insert the bo, only to walk the set immediately afterwards. Instead, they
can just append the barriers to the dynarray directly and skip the bo set.

Draws and dispatches still use the append approach, to accumulate the full
set of state needed for each subresource for the case where a single
[sub]resource is bound to the pipeline in multiple places.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie fa570bda08 d3d12: Optimize transition_subresource_states that covers a whole resource
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie a3813505ce d3d12: Extract core barrier logic
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie aa94e0b37c d3d12: Rename bind invalidate options to transition flags
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie c6f01d6c45 d3d12: Swap the remainder of state tracking to new method
Uses a set of d3d12_bo on the context to track which bos are pending
a transition instead of an intrusive linked list, since the bo may
need to be pending on multiple contexts at once.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 05d04c7a54 d3d12: Record a state fixup command list when necessary
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 70e7cb444e d3d12: Track a global resource state for non-simultaneous-access resources
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 6acab47d7f d3d12: Create/free context state entries
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie f972a57b0b d3d12: Treat depth/stencil as planar for plane count helper
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 6bc5df76d3 d3d12: Add a context state tracking structure
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 6a8070bcef d3d12: Notify contexts about deletion of bos
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 375e8b2f4b d3d12: Hold lock when removing resources from residency list
Also, remove them from the list before releasing the ID3D12Resource.

Fixes: 671deb54 ("d3d12: Add residency info to d3d12_bo")
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie b72ec453bd d3d12: Add a list of contexts alive for the current screen
When a resource is destroyed, we'll need to let the contexts know.
This is guarded by the submit mutex, because we'll already be holding
that for at least one place where we want to iterate this list, and
it's low-frequency enough that re-using it is simpler than adding more
locks and creating confusing lock ordering.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 17c3f4f3e1 d3d12: Give bos a unique identifier to be used for state tracking
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie bc9616129e d3d12: Move current resource state to new files
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie 2016dec6a4 d3d12: Move desired resource state to new files
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Jesse Natalie a277dbf1f4 d3d12: Add a blank d3d12_resource_state.h/cpp
This will host some code that's moving and ported to match style
with the rest of the driver, and other code that will be re-written.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
Mike Blumenkrantz 6b07893b31 util/vbuf: handle multidraws
this moves the handling from cso_conext to vbuf, which reduces overhead
for draws that aren't rewritten

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17686>
2022-07-22 12:40:56 +00:00
Timothy Arceri 7c484b0c1c glsl: correctly track cross slot component packing
Otherwise we will mix and match mesa's custom cross slot packing
with arb_enhanced_layouts style packing and we won't correctly
handle the size of the vars needed for the mesa custom packing.

The code was working correctly if the shader interface had both
a matching input and output but when we only had one side of
the interface we were only marking a single slot location as
packed.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: e5122a5543 ("glsl: add a NIR based varying linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6853
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17550>
2022-07-22 10:43:18 +00:00
Lucas Stach 00955a644e etnaviv: remove etna_align_up() function
It does the same thing as align() from u_math.h, no need to
have a etnaviv specific version.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17695>
2022-07-22 09:08:29 +00:00
Erik Faye-Lund 89f77144d7 zink: drop pointless comment
We're already handling all the meaningful types here. The other types
like samplers, images, structs etc aren't really appropriate here.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17676>
2022-07-22 08:45:34 +00:00
Erik Faye-Lund d3dca05d53 zink: remove pointless assert
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17676>
2022-07-22 08:45:34 +00:00
Erik Faye-Lund 02de4a509c zink: remove pointless test
These are already all the bitsizes there are. No need to test for them.

Besides, get_uvec_type already contains an assert for the same
condition anyway.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17676>
2022-07-22 08:45:34 +00:00