r600/sfn: lower CLIPVERTEX to clip planes

With that most piglits for compatibility contexts are
passing, so enable higher compatibility profile support.

v2: fix formatting ahd fallthrough tag (Filip)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17484>
This commit is contained in:
Gert Wollny 2022-07-03 19:04:05 +02:00
parent 19ba29d996
commit 3340c7ce35
7 changed files with 156 additions and 56 deletions

View File

@ -358,7 +358,10 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
return 4;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
if (!is_nir_enabled(&rscreen->b))
return 140;
FALLTHROUGH;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
if (family >= CHIP_CEDAR)
return is_nir_enabled(&rscreen->b) ? 450 : 430;
@ -367,9 +370,6 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
return 330;
return 140;
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;
/* Supported except the original R600. */
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:

View File

@ -284,6 +284,8 @@ static void r600_set_clip_state(struct pipe_context *ctx,
rctx->clip_state.state = *state;
r600_mark_atom_dirty(rctx, &rctx->clip_state.atom);
rctx->driver_consts[PIPE_SHADER_VERTEX].vs_ucp_dirty = true;
rctx->driver_consts[PIPE_SHADER_TESS_EVAL].vs_ucp_dirty = true;
rctx->driver_consts[PIPE_SHADER_GEOMETRY].vs_ucp_dirty = true;
}
static void r600_set_stencil_ref(struct pipe_context *ctx,
@ -1350,6 +1352,12 @@ void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_on
start = compute_only ? PIPE_SHADER_COMPUTE : 0;
end = compute_only ? PIPE_SHADER_TYPES : PIPE_SHADER_COMPUTE;
int last_vertex_stage = PIPE_SHADER_VERTEX;
if (rctx->tes_shader)
last_vertex_stage = PIPE_SHADER_TESS_EVAL;
if (rctx->gs_shader)
last_vertex_stage = PIPE_SHADER_GEOMETRY;
for (sh = start; sh < end; sh++) {
struct r600_shader_driver_constants_info *info = &rctx->driver_consts[sh];
if (!info->vs_ucp_dirty &&
@ -1362,7 +1370,9 @@ void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_on
ptr = info->constants;
size = info->alloc_size;
if (info->vs_ucp_dirty) {
assert(sh == PIPE_SHADER_VERTEX);
assert(sh == PIPE_SHADER_VERTEX ||
sh == PIPE_SHADER_GEOMETRY ||
sh == PIPE_SHADER_TESS_EVAL);
if (!size) {
ptr = rctx->clip_state.state.ucp;
size = R600_UCP_SIZE;
@ -1411,7 +1421,7 @@ void r600_update_driver_const_buffers(struct r600_context *rctx, bool compute_on
if (info->texture_const_dirty) {
assert (ptr);
assert (size);
if (sh == PIPE_SHADER_VERTEX)
if (sh == last_vertex_stage)
memcpy(ptr, rctx->clip_state.state.ucp, R600_UCP_SIZE);
if (sh == PIPE_SHADER_FRAGMENT)
memcpy(ptr, rctx->sample_positions, R600_UCP_SIZE);

View File

@ -54,7 +54,6 @@ using std::vector;
NirLowerInstruction::NirLowerInstruction():
b(nullptr)
{
}
bool NirLowerInstruction::filter_instr(const nir_instr *instr, const void *data)
@ -191,6 +190,75 @@ void sort_fsoutput(nir_shader *shader)
exec_list_append(&shader->variables, &new_list);
}
class LowerClipvertexWrite : public NirLowerInstruction {
public:
LowerClipvertexWrite(int noutputs, pipe_stream_output_info& so_info) :
m_clipplane1(noutputs),
m_clipvtx(noutputs + 1),
m_so_info(so_info){}
private:
bool filter(const nir_instr *instr) const override {
if (instr->type != nir_instr_type_intrinsic)
return false;
auto intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
return false;
return nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_CLIP_VERTEX;
}
nir_ssa_def *lower(nir_instr *instr) override {
auto intr = nir_instr_as_intrinsic(instr);
nir_ssa_def *output[8] = {nullptr};
// for UBO loads we correct the buffer ID by adding 1
auto buf_id = nir_imm_int(b, R600_BUFFER_INFO_CONST_BUFFER - 1);
assert(intr->src[0].is_ssa);
auto clip_vtx = intr->src[0].ssa;
for (int i = 0; i < 8; ++i) {
auto sel = nir_imm_int(b, i);
auto mrow = nir_load_ubo_vec4(b, 4, 32, buf_id, sel);
output[i] = nir_fdot4(b, clip_vtx, mrow);
}
unsigned clip_vertex_index = nir_intrinsic_base(intr);
for (int i = 0; i < 2; ++i) {
auto clip_i = nir_vec(b, &output[4 * i], 4);
auto store = nir_store_output(b, clip_i, intr->src[1].ssa);
nir_intrinsic_set_write_mask(store, 0xf);
nir_intrinsic_set_base(store, clip_vertex_index);
nir_io_semantics semantic = nir_intrinsic_io_semantics(intr);
semantic.location = VARYING_SLOT_CLIP_DIST0 + i;
semantic.no_varying = 1;
if (i > 0)
nir_intrinsic_set_base(store, m_clipplane1);
nir_intrinsic_set_write_mask(store, 0xf);
nir_intrinsic_set_io_semantics(store, semantic);
}
nir_intrinsic_set_base(intr, m_clipvtx);
nir_ssa_def *result = NIR_LOWER_INSTR_PROGRESS_REPLACE;
for (unsigned i = 0; i < m_so_info.num_outputs; ++i) {
if (m_so_info.output[i].register_index == clip_vertex_index) {
m_so_info.output[i].register_index = m_clipvtx;
result = NIR_LOWER_INSTR_PROGRESS;
}
}
return result;
}
int m_clipplane1;
int m_clipvtx;
pipe_stream_output_info& m_so_info;
};
}
static nir_intrinsic_op
@ -278,6 +346,19 @@ r600_lower_deref_instr(nir_builder *b, nir_instr *instr_, UNUSED void *cb_data)
return true;
}
static bool
r600_lower_clipvertex_to_clipdist(nir_shader *sh,
pipe_stream_output_info& so_info)
{
if (!(sh->info.outputs_written & VARYING_BIT_CLIP_VERTEX))
return false;
int noutputs = util_bitcount64(sh->info.outputs_written);
bool result = r600::LowerClipvertexWrite(noutputs, so_info).run(sh);
return result;
}
static bool
r600_nir_lower_atomics(nir_shader *shader)
{
@ -504,6 +585,22 @@ bool has_saturate(const nir_function *func)
return false;
}
static bool r600_is_last_vertex_stage(nir_shader *nir, const r600_shader_key& key)
{
if (nir->info.stage == MESA_SHADER_GEOMETRY)
return true;
if (nir->info.stage == MESA_SHADER_TESS_EVAL &&
!key.tes.as_es)
return true;
if (nir->info.stage == MESA_SHADER_VERTEX &&
!key.vs.as_es && !key.vs.as_ls)
return true;
return false;
}
extern "C"
bool r600_lower_to_scalar_instr_filter(const nir_instr *instr, const void *)
{
@ -618,6 +715,9 @@ int r600_shader_from_nir(struct r600_context *rctx,
auto sh = nir_shader_clone(sel->nir, sel->nir);
if (r600_is_last_vertex_stage(sh, *key))
r600_lower_clipvertex_to_clipdist(sh, sel->so);
if (sh->info.stage == MESA_SHADER_TESS_CTRL ||
sh->info.stage == MESA_SHADER_TESS_EVAL ||
(sh->info.stage == MESA_SHADER_VERTEX && key->vs.as_ls)) {
@ -645,7 +745,6 @@ int r600_shader_from_nir(struct r600_context *rctx,
NIR_PASS_V(sh, nir_lower_ubo_vec4);
if (lower_64bit)
NIR_PASS_V(sh, r600::r600_nir_64_to_vec2);

View File

@ -67,6 +67,8 @@ bool r600_merge_vec2_stores(nir_shader *shader);
bool r600_split_64bit_uniforms_and_ubo(nir_shader *sh);
bool r600_lower_64bit_to_vec2(nir_shader *sh);
bool r600_split_64bit_alu_and_phi(nir_shader *sh);
bool r600_lower_clipvertex_to_clipdist(nir_shader *sh);
class AssemblyFromShader {
public:

View File

@ -85,20 +85,26 @@ bool GeometryShader::process_store_output(nir_intrinsic_instr *instr)
tgsi_semantic name = (tgsi_semantic)semantic.first;
auto write_mask = nir_intrinsic_write_mask(instr);
ShaderOutput output(driver_location, name, write_mask);
output.set_sid(semantic.second);
add_output(output);
if (location == VARYING_SLOT_CLIP_DIST0 ||
location == VARYING_SLOT_CLIP_DIST1) {
m_clip_dist_mask |= 1 << (location - VARYING_SLOT_CLIP_DIST0);
}
if (!nir_intrinsic_io_semantics(instr).no_varying)
output.set_sid(semantic.second);
if (nir_intrinsic_io_semantics(instr).location != VARYING_SLOT_CLIP_VERTEX)
add_output(output);
if (location == VARYING_SLOT_VIEWPORT) {
m_out_viewport = true;
m_out_misc_write = true;
}
if (m_noutputs <= driver_location)
if (location == VARYING_SLOT_CLIP_DIST0 ||
location == VARYING_SLOT_CLIP_DIST1) {
auto write_mask = nir_intrinsic_write_mask(instr);
m_cc_dist_mask |= write_mask << (4 * (location - VARYING_SLOT_CLIP_DIST0));
m_clip_dist_write |= write_mask << (4 * (location - VARYING_SLOT_CLIP_DIST0));
}
if (m_noutputs <= driver_location &&
nir_intrinsic_io_semantics(instr).location != VARYING_SLOT_CLIP_VERTEX)
m_noutputs = driver_location + 1;
return true;
@ -222,17 +228,17 @@ bool GeometryShader::emit_vertex(nir_intrinsic_instr* instr, bool cut)
auto ir = new AluInstr(op2_add_int, m_export_base[stream], m_export_base[stream],
value_factory().literal(m_noutputs),
AluInstr::last_write);
//ir->add_required_instr(cut_instr);
emit_instruction(ir);
}
return true;
}
bool GeometryShader::store_output(nir_intrinsic_instr* instr)
{
if (nir_intrinsic_io_semantics(instr).location == VARYING_SLOT_CLIP_VERTEX)
return true;
auto location = nir_intrinsic_io_semantics(instr).location;
auto index = nir_src_as_const_value(instr->src[1]);
assert(index);
@ -300,9 +306,6 @@ bool GeometryShader::store_output(nir_intrinsic_instr* instr)
}
}
return true;
}
@ -347,6 +350,8 @@ void GeometryShader::do_get_shader_info(r600_shader *sh_info)
{
sh_info->processor_type = PIPE_SHADER_GEOMETRY;
sh_info->ring_item_sizes[0] = m_ring_item_sizes[0];
sh_info->cc_dist_mask = m_cc_dist_mask;
sh_info->clip_dist_write = m_clip_dist_write;
}
bool GeometryShader::read_prop(std::istream& is)

View File

@ -50,7 +50,8 @@ private:
bool m_first_vertex_emitted{false};
int m_offset{0};
int m_next_input_ring_offset{0};
int m_clip_dist_mask{0};
int m_cc_dist_mask{0};
int m_clip_dist_write{0};
int m_cur_ring_output{0};
bool m_gs_tri_strip_adj_fix{false};
uint64_t m_input_mask{0};

View File

@ -97,9 +97,13 @@ bool VertexExportForFs::do_store_output(const store_loc &store_info, nir_intrins
case VARYING_SLOT_CLIP_VERTEX:
return emit_clip_vertices(store_info, intr);
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
case VARYING_SLOT_CLIP_DIST1: {
bool success = emit_varying_pos(store_info, intr);
m_num_clip_dist += 4;
return emit_varying_param(store_info, intr) && emit_varying_pos(store_info, intr);
if (!nir_intrinsic_io_semantics(&intr).no_varying)
success &= emit_varying_param(store_info, intr);
return success;
}
case VARYING_SLOT_LAYER: {
m_out_misc_write = 1;
m_vs_out_layer = 1;
@ -128,29 +132,6 @@ bool VertexExportForFs::emit_clip_vertices(const store_loc &store_info, const ni
m_output_registers[nir_intrinsic_base(&instr)] = &m_clip_vertex;
RegisterVec4 clip_dist[2] = { vf.temp_vec4(pin_group), vf.temp_vec4(pin_group)};
for (int i = 0; i < 8; i++) {
int oreg = i >> 2;
int ochan = i & 3;
AluInstr *ir = nullptr;
AluInstr::SrcValues src(8);
for (int j = 0; j < 4; j++) {
src[2 * j] = m_clip_vertex[j];
src[2 * j + 1] = vf.uniform(512 + i, j, R600_BUFFER_INFO_CONST_BUFFER);
}
ir = new AluInstr(op2_dot4_ieee, clip_dist[oreg][ochan], src, AluInstr::last_write, 4);
m_parent->emit_instruction(ir);
}
m_last_pos_export = new ExportInstr(ExportInstr::pos, m_cur_clip_pos++, clip_dist[0]);
m_parent->emit_instruction(m_last_pos_export);
m_last_pos_export = new ExportInstr(ExportInstr::pos, m_cur_clip_pos++, clip_dist[1]);
m_parent->emit_instruction(m_last_pos_export);
return true;
}
@ -450,22 +431,24 @@ bool VertexShader::do_scan_instruction(nir_instr *instr)
output.set_sid(sid);
switch (location) {
case VARYING_SLOT_PSIZ:
case VARYING_SLOT_POS:
case VARYING_SLOT_CLIP_VERTEX:
case VARYING_SLOT_EDGE: {
break;
}
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
if (nir_intrinsic_io_semantics(intr).no_varying)
break;
FALLTHROUGH;
case VARYING_SLOT_VIEWPORT:
case VARYING_SLOT_LAYER:
case VARYING_SLOT_VIEW_INDEX:
default:
output.set_is_param(true);
FALLTHROUGH;
case VARYING_SLOT_PSIZ:
case VARYING_SLOT_POS:
case VARYING_SLOT_CLIP_VERTEX:
case VARYING_SLOT_EDGE:
add_output(output);
break;
}
add_output(output);
break;
}
case nir_intrinsic_load_vertex_id:
m_sv_values.set(es_vertexid);