d3d12: Rename bind invalidate options to transition flags
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
This commit is contained in:
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c6f01d6c45
commit
aa94e0b37c
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@ -118,10 +118,10 @@ blit_resolve(struct d3d12_context *ctx, const struct pipe_blit_info *info)
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d3d12_transition_resource_state(ctx, src,
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D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_transition_resource_state(ctx, dst,
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D3D12_RESOURCE_STATE_RESOLVE_DEST,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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@ -424,13 +424,13 @@ d3d12_direct_copy(struct d3d12_context *ctx,
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d3d12_get_format_start_plane(src->base.b.format),
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d3d12_get_format_num_planes(src->base.b.format),
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D3D12_RESOURCE_STATE_COPY_SOURCE,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_transition_subresources_state(ctx, dst, dst_subres, 1, 0, 1,
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d3d12_get_format_start_plane(dst->base.b.format),
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d3d12_get_format_num_planes(dst->base.b.format),
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D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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@ -821,11 +821,11 @@ blit_resolve_stencil(struct d3d12_context *ctx,
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d3d12_transition_subresources_state(ctx, d3d12_resource(tmp),
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0, 1, 0, 1, 0, 1,
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D3D12_RESOURCE_STATE_COPY_SOURCE,
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D3D12_BIND_INVALIDATE_NONE);
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D3D12_TRANSITION_FLAG_NONE);
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d3d12_transition_subresources_state(ctx, dst,
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0, 1, 0, 1, 1, 1,
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D3D12_RESOURCE_STATE_COPY_DEST,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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struct d3d12_batch *batch = d3d12_current_batch(ctx);
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@ -1981,7 +1981,7 @@ d3d12_clear_render_target(struct pipe_context *pctx,
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struct d3d12_resource *res = d3d12_resource(psurf->texture);
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d3d12_transition_resource_state(ctx, res,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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enum pipe_format format = psurf->texture->format;
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@ -2040,7 +2040,7 @@ d3d12_clear_depth_stencil(struct pipe_context *pctx,
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struct d3d12_resource *res = d3d12_resource(ctx->fb.zsbuf->texture);
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d3d12_transition_resource_state(ctx, res,
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D3D12_RESOURCE_STATE_DEPTH_WRITE,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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D3D12_RECT rect = { (int)dstx, (int)dsty,
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@ -2109,7 +2109,7 @@ d3d12_flush_resource(struct pipe_context *pctx,
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d3d12_transition_resource_state(ctx, res,
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D3D12_RESOURCE_STATE_COMMON,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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}
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@ -312,16 +312,16 @@ void
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d3d12_flush_cmdlist_and_wait(struct d3d12_context *ctx);
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enum d3d12_bind_invalidate_option {
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D3D12_BIND_INVALIDATE_NONE,
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D3D12_BIND_INVALIDATE_FULL,
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enum d3d12_transition_flags {
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D3D12_TRANSITION_FLAG_NONE = 0,
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS = 1,
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};
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void
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d3d12_transition_resource_state(struct d3d12_context* ctx,
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struct d3d12_resource* res,
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D3D12_RESOURCE_STATES state,
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d3d12_bind_invalidate_option bind_invalidate);
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d3d12_transition_flags flags);
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void
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d3d12_transition_subresources_state(struct d3d12_context *ctx,
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@ -330,7 +330,7 @@ d3d12_transition_subresources_state(struct d3d12_context *ctx,
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unsigned start_layer, unsigned num_layers,
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unsigned start_plane, unsigned num_planes,
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D3D12_RESOURCE_STATES state,
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d3d12_bind_invalidate_option bind_invalidate);
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d3d12_transition_flags flags);
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void
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d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);
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@ -73,7 +73,7 @@ fill_cbv_descriptors(struct d3d12_context *ctx,
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D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc = {};
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if (buffer && buffer->buffer) {
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struct d3d12_resource *res = d3d12_resource(buffer->buffer);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_NONE);
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cbv_desc.BufferLocation = d3d12_resource_gpu_virtual_address(res) + buffer->buffer_offset;
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cbv_desc.SizeInBytes = MIN2(D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16,
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align(buffer->buffer_size, 256));
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@ -128,7 +128,7 @@ fill_srv_descriptors(struct d3d12_context *ctx,
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if (view->base.texture->target == PIPE_BUFFER) {
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d3d12_transition_resource_state(ctx, d3d12_resource(view->base.texture),
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state,
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D3D12_BIND_INVALIDATE_NONE);
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D3D12_TRANSITION_FLAG_NONE);
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} else {
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d3d12_transition_subresources_state(ctx, d3d12_resource(view->base.texture),
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view->base.u.tex.first_level, view->mip_levels,
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@ -136,7 +136,7 @@ fill_srv_descriptors(struct d3d12_context *ctx,
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d3d12_get_format_start_plane(view->base.format),
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d3d12_get_format_num_planes(view->base.format),
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state,
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D3D12_BIND_INVALIDATE_NONE);
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D3D12_TRANSITION_FLAG_NONE);
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}
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} else {
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descs[desc_idx] = screen->null_srvs[shader->srv_bindings[i].dimension].cpu_handle;
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@ -173,7 +173,7 @@ fill_ssbo_descriptors(struct d3d12_context *ctx,
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struct d3d12_resource *res = d3d12_resource(view->buffer);
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uint64_t res_offset = 0;
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d3d12_res = d3d12_resource_underlying(res, &res_offset);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_NONE);
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uav_desc.Buffer.FirstElement = (view->buffer_offset + res_offset) / 4;
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uav_desc.Buffer.NumElements = DIV_ROUND_UP(view->buffer_size, 4);
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d3d12_batch_reference_resource(batch, res, true);
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@ -318,7 +318,7 @@ fill_image_descriptors(struct d3d12_context *ctx,
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if (!batch->pending_memory_barrier) {
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if (res->base.b.target == PIPE_BUFFER) {
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_NONE);
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} else {
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unsigned transition_first_layer = view->u.tex.first_layer;
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unsigned transition_array_size = array_size;
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@ -331,7 +331,7 @@ fill_image_descriptors(struct d3d12_context *ctx,
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transition_first_layer, transition_array_size,
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0, 1,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
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D3D12_BIND_INVALIDATE_NONE);
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D3D12_TRANSITION_FLAG_NONE);
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}
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}
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d3d12_batch_reference_resource(batch, res, true);
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@ -705,7 +705,7 @@ transition_surface_subresources_state(struct d3d12_context *ctx,
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d3d12_get_format_start_plane(psurf->format),
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d3d12_get_format_num_planes(psurf->format),
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state,
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D3D12_BIND_INVALIDATE_FULL);
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D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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}
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static bool
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@ -1106,7 +1106,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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for (unsigned i = 0; i < ctx->num_vbs; ++i) {
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if (ctx->vbs[i].buffer.resource) {
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struct d3d12_resource *res = d3d12_resource(ctx->vbs[i].buffer.resource);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_NONE);
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if (ctx->cmdlist_dirty & D3D12_DIRTY_VERTEX_BUFFERS)
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d3d12_batch_reference_resource(batch, res, false);
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}
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@ -1120,7 +1120,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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ibv.BufferLocation = d3d12_resource_gpu_virtual_address(res) + index_offset;
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ibv.SizeInBytes = res->base.b.width0 - index_offset;
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ibv.Format = ib_format(dinfo->index_size);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG_NONE);
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if (ctx->cmdlist_dirty & D3D12_DIRTY_INDEX_BUFFER ||
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memcmp(&ctx->ibv, &ibv, sizeof(D3D12_INDEX_BUFFER_VIEW)) != 0) {
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ctx->ibv = ibv;
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@ -1170,8 +1170,8 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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d3d12_batch_reference_resource(batch, fill_buffer, true);
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}
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d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_NONE);
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d3d12_transition_resource_state(ctx, fill_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_NONE);
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}
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if (ctx->cmdlist_dirty & D3D12_DIRTY_STREAM_OUTPUT)
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ctx->cmdlist->SOSetTargets(0, 4, so_buffer_views);
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@ -1202,7 +1202,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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indirect_arg_buf = d3d12_resource_underlying(indirect_buf, &buf_offset);
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indirect_arg_offset = indirect->offset + buf_offset;
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d3d12_transition_resource_state(ctx, indirect_buf,
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_BIND_INVALIDATE_NONE);
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_TRANSITION_FLAG_NONE);
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d3d12_batch_reference_resource(batch, indirect_buf, false);
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}
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if (indirect->indirect_draw_count) {
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@ -1211,7 +1211,7 @@ d3d12_draw_vbo(struct pipe_context *pctx,
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indirect_count_buf = d3d12_resource_underlying(count_buf, &count_offset);
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indirect_count_offset = indirect->indirect_draw_count_offset + count_offset;
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d3d12_transition_resource_state(ctx, count_buf,
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_BIND_INVALIDATE_NONE);
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_TRANSITION_FLAG_NONE);
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d3d12_batch_reference_resource(batch, count_buf, false);
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}
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assert(!indirect->count_from_stream_output);
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@ -1366,7 +1366,7 @@ d3d12_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info)
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indirect_arg_buf = d3d12_resource_underlying(indirect_buf, &buf_offset);
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indirect_arg_offset = indirect_offset + buf_offset;
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d3d12_transition_resource_state(ctx, indirect_buf,
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_BIND_INVALIDATE_NONE);
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D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, D3D12_TRANSITION_FLAG_NONE);
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d3d12_batch_reference_resource(batch, indirect_buf, false);
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}
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@ -456,7 +456,7 @@ end_subquery(struct d3d12_context *ctx, struct d3d12_query *q_parent, unsigned s
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offset += q->buffer_offset + resolve_index * q->query_size;
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ctx->cmdlist->EndQuery(q->query_heap, q->d3d12qtype, end_index);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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ctx->cmdlist->ResolveQueryData(q->query_heap, q->d3d12qtype, resolve_index,
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resolve_count, d3d12_res, offset);
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@ -583,14 +583,14 @@ d3d12_render_condition(struct pipe_context *pctx,
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uint64_t source_offset = 0;
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ID3D12Resource *source = d3d12_resource_underlying(res, &source_offset);
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source_offset += query->subqueries[0].buffer_offset;
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_NONE);
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d3d12_apply_resource_states(ctx, false);
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ctx->cmdlist->CopyBufferRegion(d3d12_resource_resource(query->predicate), 0,
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source, source_offset,
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sizeof(uint64_t));
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d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_BIND_INVALIDATE_NONE);
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d3d12_transition_resource_state(ctx, query->predicate, D3D12_RESOURCE_STATE_PREDICATION, D3D12_TRANSITION_FLAG_NONE);
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d3d12_apply_resource_states(ctx, false);
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ctx->current_predication = query->predicate;
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@ -1027,8 +1027,8 @@ copy_texture_region(struct d3d12_context *ctx,
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d3d12_batch_reference_resource(batch, info.src, false);
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d3d12_batch_reference_resource(batch, info.dst, true);
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d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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ctx->cmdlist->CopyTextureRegion(&info.dst_loc, info.dst_x, info.dst_y, info.dst_z,
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&info.src_loc, info.src_box);
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@ -1218,8 +1218,8 @@ transfer_buf_to_buf(struct d3d12_context *ctx,
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// Same-resource copies not supported, since the resource would need to be in both states
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assert(src_d3d12 != dst_d3d12);
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d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_BIND_INVALIDATE_FULL);
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d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
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d3d12_apply_resource_states(ctx, false);
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ctx->cmdlist->CopyBufferRegion(dst_d3d12, dst_offset,
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src_d3d12, src_offset,
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@ -375,9 +375,9 @@ void
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d3d12_transition_resource_state(struct d3d12_context *ctx,
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struct d3d12_resource *res,
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D3D12_RESOURCE_STATES state,
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d3d12_bind_invalidate_option bind_invalidate)
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d3d12_transition_flags flags)
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{
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if (bind_invalidate == D3D12_BIND_INVALIDATE_FULL)
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if (flags & D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS)
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d3d12_invalidate_context_bindings(ctx, res);
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d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo);
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@ -392,9 +392,9 @@ d3d12_transition_subresources_state(struct d3d12_context *ctx,
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uint32_t start_layer, uint32_t num_layers,
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uint32_t start_plane, uint32_t num_planes,
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D3D12_RESOURCE_STATES state,
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d3d12_bind_invalidate_option bind_invalidate)
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d3d12_transition_flags flags)
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{
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if(bind_invalidate == D3D12_BIND_INVALIDATE_FULL)
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if(flags & D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS)
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d3d12_invalidate_context_bindings(ctx, res);
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d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo);
|
||||
|
|
|
@ -1170,11 +1170,11 @@ d3d12_video_encoder_encode_bitstream(struct pipe_video_codec * codec,
|
|||
d3d12_context(pD3D12Enc->base.context),
|
||||
pInputVideoBuffer->texture, // d3d12_resource wrapper for pInputVideoD3D12Res
|
||||
D3D12_RESOURCE_STATE_COMMON,
|
||||
D3D12_BIND_INVALIDATE_FULL);
|
||||
D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||||
d3d12_transition_resource_state(d3d12_context(pD3D12Enc->base.context),
|
||||
pOutputBitstreamBuffer, // d3d12_resource wrapped for pOutputBufferD3D12Res
|
||||
D3D12_RESOURCE_STATE_COMMON,
|
||||
D3D12_BIND_INVALIDATE_FULL);
|
||||
D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS);
|
||||
d3d12_apply_resource_states(d3d12_context(pD3D12Enc->base.context), false);
|
||||
|
||||
d3d12_resource_wait_idle(d3d12_context(pD3D12Enc->base.context),
|
||||
|
|
Loading…
Reference in New Issue