d3d12: Retrieve validator version

For platforms where there's no validator available, leave the field zero-initialized
to let the DXIL backend choose whatever target validator version it wants.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17603>
This commit is contained in:
Jesse Natalie 2022-07-17 11:08:13 -07:00 committed by Marge Bot
parent b8328c9664
commit ef7635b1cb
1 changed files with 3 additions and 1 deletions

View File

@ -149,7 +149,9 @@ compile_nir(struct d3d12_context *ctx, struct d3d12_shader_selector *sel,
opts.input_clip_size = key->input_clip_size;
opts.environment = DXIL_ENVIRONMENT_GL;
opts.shader_model_max = SHADER_MODEL_6_2;
opts.validator_version_max = DXIL_VALIDATOR_1_4;
#ifdef _WIN32
opts.validator_version_max = dxil_get_validator_version(ctx->dxil_validator);
#endif
struct blob tmp;
if (!nir_to_dxil(nir, &opts, &tmp)) {