This dynamic state uses the pipeline information so it needs to be
reemitted whenever the pipeline changes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
Those fields have confusing names. They hold non dynamic state,
specified at pipeline creation that we copy into the dynamic state of
the command buffer whenever we bind a pipeline. This non dynamic state
might get picked up in the dynamically emitted instructions of the 3D
pipeline because our HW packets are not exactly splitted like the
Vulkan API.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
Even though this doesn't change anything, it's not good to use an
ARRAY_SIZE for one array to iterate over another.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
anv_descriptor_set_layout already has the information we're gather
here.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
This bit mask is already computed in
anv_graphics_pipeline::dynamic_states in anv_graphics_pipeline_init().
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17601>
This implements the "tortoise and the hare" algorithm for detecting
cycles in graphs. We use the caller's iterator as the hare and our own
internal copy as the tortoise. Conveniently, VkBaseOutStructure (and
VkBaseInStructure which is identical except the pointer type on pNext)
have a pointer we can use for the tortoise and an sType which we can use
for a counter to ensure we only increment the tortose every other loop
iteration.
There are more efficient algorithms than tortoise and hare but they
require allocating memory for something like a hash set of seen nodes.
Since this for debug purposes only, it's ok for it to be a bit
inefficient in the case where it hits the assert. In the usual case of
no loops, it's the same runtime efficiency as the unchecked version
except that it does a tiny bit of math and 50% more pointer chases.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17596>
[anholt: changed to make all drivers do the right thing by moving the
payload barycentric check into the compiler]
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17381>
It'll be re-used by piglit traces.
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17573>
In addition to hopefully generating shorter code, this optimizes out a
comparison of a mediump-cast value in
dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_fragment passed
through ANGLE, and allows the test to pass. We believe it to be a
test bug, but emitting better code like apparently everyone else does
is also a fine result.
No change on GLES gfxbench shaders.
Fixes: #6585
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17546>
RADV and PowerVR use the same implementation.
Turnip does use a slightly modified version but the helper only has one
use -> just inline it and get rid of turnip's vk_format.h.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17515>
dri3_glx.c includes xshmfence and glxcmds.c includes xf86vm, neither of
which are listed as dependencies of the glx lib in the meson.build file.
Consequently, those files would fail to compile on machines that did not
have xshmfence and xf86vm installed globally. This commit rectifies the
issue by adding the missing dependencies
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17585>
GL drivers have an implicit default of "in bounds" for unwritten clipdistance
values, but some (layered) drivers have to deal with api mismatch which
prevents that implicit value from being used after the shader
gets mangled by various compiler passes
to avoid issues here, write out all members of the clipdistance array
with zeroes at the very start of the shader such that any values the
shader actually writes will naturally overwrite the implicit zero and
any unwritten values will now be written as zero
fixes#6845
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17498>
this can get called from multiple threads with the recent llvmpipe
overlapping rendering changes, so make sure to lock around the
map/unmapping so they can't race.
This should fixes some crashes seen with kwin.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Tested-by: Adam Williamson (Fedora)
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17531>
If the fragment shader exports MRTZ and the epilog some color exports,
DONE/VM should be added to the last export.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
The main fragment shader can only export MRTZ (if present) and the
epilog will export colors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
The first operand of this new pseudo-instruction is a 64-bit SGPR for
the continue PC, followed by a variable list of fixed VGPRS for the
color exports which are the PS epilog inputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
The PS epilog would be a "normal" compiled shader using RA, etc. It
will declare up to 8x4 VGPRs for all color exports.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
The main FS would have to jump to the PC of the PS epilog. Given that
shaders are allocated in the 32-bit addr space, one user SGPR is fine.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
To pass the necessary pipeline information for compiling PS epilogs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
This is currently disabled but it will be used for testing first,
and then for graphics pipeline libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17485>
When doing 10bit encoding in ffmpeg it uses
VaDeriveImage, and that could result in missing
mapping the chroma buffer of the input frame.
This WA to disallow ffmpeg using VaDeriveImage
function, so that VaCreateImage and VaPutImage can
be used and WA the chroma buffer mapping issue.
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17472>
We're not quite conformant with the extension, because we don't have
a valid conformance version.
That's not a quick-fix, so we should probably just accept some failures
for now.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
This is just a bag of misc properties that we should fill in.
Not all of them are filled out super accurately, but this is the best we
can do for now.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
This should be possible to support, but we don't support minmax blending
at all yet, so let's leave these as unsupported for now.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
Before enabling Vulkan 1.2 support, we need to fix the TODO in here.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
These might not be exactly right, but they are good enough for now.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
We can do better here in the future, but this is what's supported right
now.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
When using a static callable stack, the required scratch has already
been allocated.
Dynamic stacks are located at the end of scratch memory
and are allocated on demand using radv_set_rt_stack_size.
Static stacks live at the start of scratch memory and are allocated in
create_rt_shader by setting scratch_size.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-By: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17579>