dzn: fill in bindless props

These might not be exactly right, but they are good enough for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
This commit is contained in:
Erik Faye-Lund 2022-06-13 14:29:42 +02:00
parent 34b0828cdc
commit 141e715f29
1 changed files with 16 additions and 0 deletions

View File

@ -1601,6 +1601,22 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
.shaderStorageBufferArrayNonUniformIndexingNative = true,
.shaderStorageImageArrayNonUniformIndexingNative = true,
.shaderInputAttachmentArrayNonUniformIndexingNative = true,
.robustBufferAccessUpdateAfterBind = true,
.maxPerStageDescriptorUpdateAfterBindSamplers = 0,
.maxPerStageDescriptorUpdateAfterBindUniformBuffers = 0,
.maxPerStageDescriptorUpdateAfterBindStorageBuffers = 0,
.maxPerStageDescriptorUpdateAfterBindSampledImages = 0,
.maxPerStageDescriptorUpdateAfterBindStorageImages = 0,
.maxPerStageDescriptorUpdateAfterBindInputAttachments = 0,
.maxPerStageUpdateAfterBindResources = 0,
.maxDescriptorSetUpdateAfterBindSamplers = 0,
.maxDescriptorSetUpdateAfterBindUniformBuffers = 0,
.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 0,
.maxDescriptorSetUpdateAfterBindStorageBuffers = 0,
.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 0,
.maxDescriptorSetUpdateAfterBindSampledImages = 0,
.maxDescriptorSetUpdateAfterBindStorageImages = 0,
.maxDescriptorSetUpdateAfterBindInputAttachments = 0,
};
snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");