dzn: fill in bindless props
These might not be exactly right, but they are good enough for now. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
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@ -1601,6 +1601,22 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
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.shaderStorageBufferArrayNonUniformIndexingNative = true,
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.shaderStorageImageArrayNonUniformIndexingNative = true,
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.shaderInputAttachmentArrayNonUniformIndexingNative = true,
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.robustBufferAccessUpdateAfterBind = true,
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.maxPerStageDescriptorUpdateAfterBindSamplers = 0,
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.maxPerStageDescriptorUpdateAfterBindUniformBuffers = 0,
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.maxPerStageDescriptorUpdateAfterBindStorageBuffers = 0,
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.maxPerStageDescriptorUpdateAfterBindSampledImages = 0,
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.maxPerStageDescriptorUpdateAfterBindStorageImages = 0,
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.maxPerStageDescriptorUpdateAfterBindInputAttachments = 0,
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.maxPerStageUpdateAfterBindResources = 0,
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.maxDescriptorSetUpdateAfterBindSamplers = 0,
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.maxDescriptorSetUpdateAfterBindUniformBuffers = 0,
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.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = 0,
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.maxDescriptorSetUpdateAfterBindStorageBuffers = 0,
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.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = 0,
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.maxDescriptorSetUpdateAfterBindSampledImages = 0,
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.maxDescriptorSetUpdateAfterBindStorageImages = 0,
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.maxDescriptorSetUpdateAfterBindInputAttachments = 0,
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};
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snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");
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