dzn: fill in non-uniform-indexing props
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
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@ -1596,6 +1596,11 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
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.shaderRoundingModeRTZFloat16 = false,
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.shaderRoundingModeRTZFloat32 = false,
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.shaderRoundingModeRTZFloat64 = false,
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.shaderUniformBufferArrayNonUniformIndexingNative = true,
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.shaderSampledImageArrayNonUniformIndexingNative = true,
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.shaderStorageBufferArrayNonUniformIndexingNative = true,
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.shaderStorageImageArrayNonUniformIndexingNative = true,
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.shaderInputAttachmentArrayNonUniformIndexingNative = true,
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};
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snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");
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