dzn: fill in non-uniform-indexing props

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
This commit is contained in:
Erik Faye-Lund 2022-06-13 14:09:12 +02:00
parent 8e9191cd24
commit 34b0828cdc
1 changed files with 5 additions and 0 deletions

View File

@ -1596,6 +1596,11 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
.shaderRoundingModeRTZFloat16 = false,
.shaderRoundingModeRTZFloat32 = false,
.shaderRoundingModeRTZFloat64 = false,
.shaderUniformBufferArrayNonUniformIndexingNative = true,
.shaderSampledImageArrayNonUniformIndexingNative = true,
.shaderStorageBufferArrayNonUniformIndexingNative = true,
.shaderStorageImageArrayNonUniformIndexingNative = true,
.shaderInputAttachmentArrayNonUniformIndexingNative = true,
};
snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");